RimWorld

RimWorld

Vanilla Furniture Expanded
1,758 Comments
TippedPug Jul 31 @ 12:11pm 
@Lordlony yeah, i also cannot move or deconstruct the bins in my base. dont know whats causing it. hopefully itll get looked at
Pennynow Jul 29 @ 10:42pm 
Does this mod have bunk beds?
Dr Chaz Jul 28 @ 11:26am 
Can we get a modular/polygamy bed please? This is going to sound bad, and it pretty much is but, In my current play through, I picked up a 17 year old girl as a fresh recruit because she had surprisingly good stats and few months later, one of my shipmates married her and then another month later, his dad is became lovers with that girl and everyone is okay with it... at least she turned 18 when that happened. So I need a bigger bed because space is very tight on the gravship.
Lordlony Jul 27 @ 10:05am 
Is anyone else unable to deconstruct the small bin ?
rancidgnome Jul 27 @ 7:42am 
@Unagi If it helps, when I started it was a new save with vanilla furniture expanded and have not had the problems that you and NPH have had.
Unagi Jul 27 @ 6:55am 
@NPH, Thanks for the comment! oh well - that is a bummer. I wonder if that's what Bitter Lemon is seeing too (added mod to an existing save).
Bitter Lemon Jul 26 @ 5:04am 
Bug report like the previous commenters - I read all of the instructions above, loading this as high in the load order as it's possible to do and still my shelves disappear from the build menu. I have no other storage mods that would conflict with this. I have edb prepare, harmony, hugslib, allow tool and then nothing but Vanilla Expanded mods. The only expansions I have are Biotech and Odyssey.

Hopefully you find the problem, Oskar, because I've used this in the past and, like all your mods, it's amazing work that truly makes my Rimworld experience far, far more amazing. So thankyou for all your hard work, time, and creativity.
NPH Jul 25 @ 6:19pm 
@Unagi had the same issue as you, i realized it's because i was adding vanilla furniture expanded to an existing save. I just tested it myself and realize that's been the problem. Sucks, but what can ya do.
Ferret With A Cat Hat Jul 25 @ 8:58am 
Also making an upright piano doesn't need piano research, might want to chuck a mayRequire royalty on there
Unagi Jul 25 @ 7:44am 
Well, I got the guts to turn off neat storage and Adaptive Storage Framework, and - obviously Storage was no longer there, but the proble of missing items from Furniture is still there. So, Neat Storage is off the hook. Something else, and this mod are conflicting it would seem - I don't use too many "unpopular" mods, so I wonder which one it may be... le sigh
Unagi Jul 25 @ 7:26am 
(I took the modded coffin out of the equation, and that wasn't it)
Unagi Jul 25 @ 7:21am 
@rancidgnome - thank you for this suggestion.
(mind you, I have many other mods loaded as well)

My Current order is: Adaptive Storage Framework, Vanilla Expanded Framework, Vanilla Furniture Expanded, and then Neat Storage

...and it still clobbers the Storage items.

I also figured out what other items are missing, from the Furniture menu... It's Biotech's toys & blackboard, Royalty thrones & braziers, a medieval coffin (mod), and the vanilla shelves and bookshelves. I imagine there must be a third mod that's making these two mods stumble. Hmm.

I appreciate the help.
Ferret With A Cat Hat Jul 25 @ 7:18am 
Hey, minor issue, punching bags are in complex furniture even though modern furniture specifically says in it's description it's unlocked there.
hi Jul 25 @ 7:16am 
Im not sure if its a feature or a bug, im guessing a bug if i look at the behavior of the vanilla hydroponics basin.

But your 'High tech top of the line Artificial Ecosystem' has animals eating the crops directly out of it.

Useless overexpensive and obsolete item that just gives headaches if its not a bug.
rancidgnome Jul 25 @ 1:37am 
@Unagi I just added Neat storage to my current run witch also includes this mod and have no issues. What I did was to place neat storage after vanilla furniture expanded and made sure that the vanilla core was below adaptive storage core and both of the mods are appearing correctly. Take a look at your mod order and see if that may be the issue.
CloudJuri Jul 24 @ 8:31pm 
With ReBuild floor lamp are redundant completely, Repair Shelf are tooooooooooooooooo... slow. And Punching Bag are monolith now? But still amazing work as always, Endorse
azure_wolf_22 Jul 24 @ 2:54pm 
am a bit sad the Longwave radio isnt a jukebox anymore, made bars feel complete
Dealer Mangan Jul 24 @ 12:24pm 
The punching bag has no button to be reinstalled\uninstalled, is that intentional?
Unagi Jul 24 @ 5:15am 
I have a strange problem to report. I've used [sbz] Neat Storage mod in 1.5, and also started my 1.6 run with this mod running. Eventually I added 'Vanilla Furniture Expanded' to the run, and suddenly all of the storage buildings from the Neat Storage mod were no longer available in their Storage section of Architect. The storage items I had built were all still in the game, but could not "Build Copy Of". There were also some items missing from "Furniture" but I never figure out what was missing. I also reported this over with [sbz] Neat Storage. I know this mod works fine, but there seams to be some conflict between these two mods. (took me half the night to get this all figured out that it was this mod that erased that mods items.) Thanks for any thought you can put to this that may result in me getting this mod working for me again. I can't begin to thank you for all your work.
Jack Trades Jul 22 @ 5:58am 
You should really be able to move the Punching Bag.
Karning Jul 21 @ 8:59am 
Didn't this mod used to allow us to modify lighting radius? its been a while since i tried to but it seems to be missing
yolli11 #jinjiyanazadi Jul 20 @ 3:50am 
I subscribed this mod for the 1x1 table. And I started a new Odyssey Run without it activated... it is so noticable for me that something is missing. Thanks für all your work! :happycthulhu:
Solpel Jul 19 @ 2:26pm 
I'm not noticing the large bins picking up filth/trash from gravship substructure at all. Haven't checked the small bins yet to see if its same issue. Have one sitting on my ship(currently parked near my ground base) for a while and still at 0 trash in it and ship is getting filthier. Anyone else tried to see if its working on ships?
Mac Jul 18 @ 10:42pm 
Just a heads-up that's not exactly bug report material, your Sitting Cushions are 64x64 as opposed to every other 1x1 furniture in both here and VTexE which are 128x128 in size.
CelilK Jul 18 @ 2:21am 
PERFECT
CarbonatedWood Jul 17 @ 12:31pm 
@nena

might i suggest the humble Cherry Picker?
https://steamcommunity.com/sharedfiles/filedetails/?id=3521312241
Ghostmare Jul 17 @ 9:42am 
Are single royal beds or royal sofa planned?
Oskar Potocki  [author] Jul 17 @ 3:14am 
We're not doing individual toggles. Sorry.
nena Jul 16 @ 9:25pm 
Probably one of your mods that needs indicidual toggles the most. A lot of it is either things out of place that would eat up menu space or done better by other mods, like weapon racks.
AeliusAnonymous Jul 15 @ 2:30pm 
I really like the trash bins in this mod! It's just enough to not feel terribly broken, and serve the same purpose my beloved sweeper mechs from your Mechanoid Expanded mod. Still looking forward to your remake though!
QuatroMains Jul 14 @ 12:07am 
After some testing I have no idea what's happening lmao. OCCASIONALLY an exotic goods trader will come by with nothing, same for faction settlements. However this seems to be random, and despite me checking logs every time this happens I cant find what's actually causing it. I DO think there's something particularly weird in Vanilla Furniture modules though, since it happened more often with them installed.
QuatroMains Jul 13 @ 11:13am 
I'm like 95% sure vanilla expanded is breaking exotic goods and settlement trades
Sayori Jul 13 @ 1:20am 
Oh nevermind it just hasn't got 1.6. Rip
Sayori Jul 13 @ 1:17am 
I've done what both previous comments suggested, almost all are good but I cant get the security module to say 1.6 for some reason. Everything else works now though so thank you Cathulhu and Zahnlloli for your helpful comments :)
Cathulhu Jul 13 @ 12:11am 
@Sayori Steam Workshop is a piece of garbage and you have to unsubscribe / resubscribe in order to get the 1.6 defs downloaded correctly. Happened to me for a bunch of random mods, including some random VE mods.
Zahnloli Jul 12 @ 2:27am 
Had the same, I just reinstalled the game which forces a redownload of all mods, that did it
Oskar Potocki  [author] Jul 11 @ 11:28pm 
Nothing I can do. I’ve uploaded the mod, people are able to correctly download the 1.6 version. You need to figure out why it hasn’t downloaded for you.
Sayori Jul 11 @ 10:17pm 
This mod and a few of the modules despite saying 1.6 on the mod pages say 1.5 in game and gives me errors if I load it in. Is that normal? Medical, Production and Spacer work fine but Core, Farming, Power and Security all hit me with a bunch of errors
Steve123410 Jul 11 @ 7:13am 
Furios Gamer the mod list/collection that you are looking for is Dead Man's Switch. Its mostly metal gear inspired but recently they added Mobile dragon stuff which is kinda mecha. There also is the Mech mod which adds op mechs.
Skidi9001 Jul 11 @ 2:04am 
the desk lamp + desk combination look worse then the default end table with lamp cuz when i put it on top it kinda offsets to the side which just look wrong
Oskar Potocki  [author] Jul 10 @ 1:24am 
No chance, sorry! Not into anime.
Furios Gamer Jul 9 @ 3:43pm 
I just wanted to give you an idea. You can use it if you want... I'm a big fan of the anime Mobile Suits Gundam. Now with the Odyssey DLC, is there any chance of releasing an anime-style mod?
It would be cool to see the colonists in some mecha and even using them to get out of the ship to explore, etc.
Note: I really love your mods, thank you for your dedication.
I'm Brazilian and I'm using Google Translate. If there are any spelling mistakes, just leave it alone, lol.
Oskar Potocki  [author] Jul 9 @ 3:28pm 
Read the mod description you troll. We've added desk lamps you can put on end tables.
Skidi9001 Jul 9 @ 1:57pm 
why did it get removed it was so fuckin good man
Skidi9001 Jul 9 @ 1:56pm 
where the hell is the end table with lamp
Long-comment-san Jul 6 @ 1:15am 
Hey I wanted to suggest modern computer increase research speed passively. Also bench and counter have quality - maybe they shouldn't. Otherwise amazing
10rooster Jun 30 @ 2:35pm 
I'm also having the issue where furniture has disappeared from the build menu. :/
Gexi_TheHundredth Jun 29 @ 6:14pm 
Can't find vanilla shelves of bookcases in the build menu even though I have Complex Furniture researched. Everything else is there tho...
Heckerpecker Jun 29 @ 2:59am 
Ikea Oskar:selike:
ShadowX116 Jun 28 @ 6:40pm 
Firepits don't count for Ideo festival start locations that require a campfire. :<