RimWorld

RimWorld

4,550 ratings
[sbz] Neat Storage
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Mod, 1.5, 1.6
File Size
Posted
Updated
749.170 KB
Jan 28, 2025 @ 3:05am
Oct 5 @ 11:47pm
50 Change Notes ( view )

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[sbz] Neat Storage

Description


REWORK
  • All textures have been redrawn, and the XML has been completely rewritten.
  • I revised the rules I use for building durability, so most of the furniture now has half its previous Max hit points. As a result, furniture that was already built may have hit points above the new maximum, causing its health bar to extend past 100%.
    This causes no issues with the game, but if it bothers you visually, you can have a colonist punch it a few times to bring its hit points back below the maximum. Sorry for the inconvenience.
  • No defNames or stacks per cell have changed, so existing saves will not be affected.
  • There have been some changes to the labels and descriptions, but I don't have the language skills to update the existing French, German, and Russian translations accurately, so I've temporarily removed them. I'm very sorry for the inconvenience. You can either upload an updated translation as a separate mod, or send me the corrected files and I'll update the translations in this mod. If you need the previous translation files, you can download the old version from the GitHub link below.
  • If you need the previous version for any reason, you can download it from GitHub[github.com]


Neat Storage
· Safe to add to an existing save


Adds 27 types of furniture for neat storage
One day, I got tired of placing 300 identical shelves everywhere. I wanted storage furniture that would keep items visible while still looking neat enough to double as part of the interior, so I decided to make this mod myself.

These storage buildings basically work the same way as vanilla shelves. However, to make them more useful, they can store a wider variety of items, and some of them can hold slightly more per cell than their vanilla counterparts.

Information
Name
Max Items per Cell
Size
Notes
Display Case
1
1x1
Can be admired like art
Round Pedestal
1
1x1
Can be admired like art
Small Display Shelf
3
1x1
Display Shelf
3
2x1
Weapon Rack
3
2x1
Narrow Wardrobe
4
1x1
Wardrobe
4
2x1
Narrow Display Cabinet
4
1x1
Display Cabinet
4
2x1
Open Shelf
6
2x1
2-Tier Display Shelf
6
2x1
Narrow Tall Shelf
6
1x1
Tall Shelf
6
2x1
Safe
6
1x1
Requires research: Machining
Drum
6
1x1
Requires research: Machining
Horizontal Weapon Rack
6
2x1
Requires research: Machining
Vertical Weapon Rack
6
2x1
Requires research: Machining
Textile Rack
6
1x1
Requires research: Smithing
Meat Hook
6
2x1
Requires research: Smithing
Mini Pallet
6
1x1
Half Pallet
6
2x1
Pallet
6
2x2
Small Crate
6
1x1
Crate
6
2x1
Large Crate
6
2x2
Tall Crate
6
2x2
Corpse Dump Spot
12
1x1

Performance
Adaptive Storage Framework :
Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay. The result of the framework's custom rendering and various caches should even be improved performance over using plain vanilla shelves without any additional mods

Languages
  • 한국어
  • English

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Popular Discussions View All (17)
8
Nov 19, 2025 @ 10:40am
BUG REPORT - LARGE CRATE WOOD AFTER LANDING
JJ_Assalt
6
Jul 2, 2025 @ 11:44pm
A bug when using a Wooden Crate
Katatonik
3
Dec 26, 2025 @ 4:26pm
BUG: Large crate doesn't count towards bench.
Harag
1,077 Comments
Oct 10 @ 8:49pm 
Thank you for fixing the spacing of the lines in the mortuary area, and the new display shelves look beautiful on the sides.
seobongzu  [author]
Oct 5 @ 11:47pm 
update:
Traders no longer sell this mod's furniture. You can still sell it to them.
seobongzu  [author]
Oct 5 @ 2:44pm 
@但是她不喜欢
Normally, this shouldn't happen. Please check whether the issue still occurs with only vanilla and this mod enabled. If it does, completely delete the mod folder and then resubscribe.
Oct 5 @ 2:39pm 
The weapon rack is a 1x2 (width 1, height 2) storage furniture with two shelves (upper and lower). The weapons placed on the upper shelf render behind the rack instead of in front of it, so they're partially or fully hidden. The lower shelf seems fine.
Oct 4 @ 6:39am 
Thanks! It was the old texture being used.
seobongzu  [author]
Oct 3 @ 9:52pm 
@Joe
Please contact Better Architect Menu about this.
Oct 3 @ 9:12pm 
Errors show up on the Debug log after update:

[Better Architect Menu - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[@Name="sbzSmallDisplayShelfBase"]"): Failed to find a node with the given xpath
[End of stack trace]
[Better Architect Menu] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[@Name="sbzSmallDisplayShelfBase"]) failed
file: M:\Steam\steamapps\workshop\content\294100\3563882422\Mods and ♥♥♥♥\Neat Storage\Patches\neat storage patch.xml

Please fix.
Oct 3 @ 7:14pm 
@Kazzerk hmm seems to me crate 2x1 needs contents scaled down a touch as they spill over edges like a pile of silver etc.
seobongzu  [author]
Oct 3 @ 6:30pm 
@Kazzerk
In any case, the old textures are being used. Try completely emptying the 3416243474 folder and then resubscribing.
Oct 3 @ 6:28pm 
@Kazzerk, I think one cause of this, is if you've generated DDS textures using Rimsort