RimWorld

RimWorld

142 ratings
One Big Family
 
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Mod, 1.0
File Size
Posted
Updated
0.938 MB
Aug 28, 2016 @ 1:55am
Oct 18, 2018 @ 5:40am
7 Change Notes ( view )

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One Big Family

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Description
Have you been waiting years and years for your brother-in-law to show up and he just walks past, just to be never seen again? Plot twist!

One Big Family solves this problem by changing the odds! Everyone is related... somehow, right!?

That spacer you found in a 2000 year old casket? Plot twist! Turns out to be the son you never knew of!
Just settled down, built a little house with your wife and kids? Plot twist! Your step-mother comes on a visit with your secret lover who is also your wife's daughter to sell you dog meat!
Getting raided by a horde of savages? Plot twist! They brought their whole family tree, including your evil sister who turns out to be their leader AND grand mother!

After all, we're now One Big Family!



Instructions
You can customize this mod in the mod options. This mod changes what happens when a new pawn is created (existing pawns are only affected passively).
The new pawn will receive a random amount of relationships that are "plausible" according to vanilla rules. The relationships will be with other pawns. If you have "allow colonists" on, these can be your pawns as well.

Note: You can also use this mod to LOWER the chance that a pawn has existing relationships.

Previous versions
can be found HERE[www.dropbox.com].

Support the cause
If you enjoy my mods, please consider supporting me:
[www.patreon.com]
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204 Comments
Horagen81 Aug 9 @ 8:15pm 
that is not what I have experience with the mod active unless it was at the same time as Factions from lovecraft like Vampire mod and werewolf.

but other then that no have not seen more then the normal amount
Mistletoe The Bard Aug 9 @ 8:02pm 
This mod generates immense amount of world pawns for some reason. It lagged my game a bit, and I had to use run time GC to clean it up. I generated around 1600 world pawns in the time which I would normally feel like would only generated 250 pawns.
Grantthehero Aug 9 @ 2:39pm 
oh gotcha. yeah that was a little confusing. my bad sorry but thank you for helping
Orion  [author] Aug 9 @ 1:35pm 
Uh.... I really don't follow. I'm afraid you'll just have to try. What this mod does is change the likelihood of family relations.
Orion  [author] Aug 6 @ 1:17am 
Good idea for a mini mod.
Mistletoe The Bard Aug 5 @ 8:21pm 
I really love the idea, but I kind of afraid that this will only bring a lot of mood debuff (relation prisoner escape request, raider relation etc.) (Seriously, why does killing relative in the raid give such a long and big mood debuff.)
Fiston Jun 15 @ 7:10am 
Wincest.
Orion  [author] May 17 @ 11:52am 
Any relations that were already there will stay. But there won't be any new ones.
garuda_blade May 17 @ 12:13am 
I try to set all 3 to zero but pawns still have some relative such as lover, etc. How I can fix it? Thank you.
Orion  [author] May 15 @ 12:52pm 
It actually can. You can set the chance to zero.