RimWorld

RimWorld

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Better Workbench Management
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Mod, 1.0, 1.1
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0.302 MB
May 30, 2017 @ 2:45am
May 25 @ 5:29am
40 Change Notes ( view )

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Better Workbench Management

Description
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod.

This mod adds some some QoL features to the workbench and bills overview screens:

* When the "Count Equipped" option is selected in bill details, adds an option to also count equipped items even when colonists are away from their home map (e.g. caravaning or raiding).

* A "Copy All" button has been added to the bills overview to copy all the bills in a workbench. The paste button will then paste all copied bills.

* When pasting bills you can "Paste Link", which links the bills back to their originals. Any changes made to a linked bill will be mirrored to all bills in the chain. Links can be made across workbenches and can be broken manually later.

* When a workbench is selected, its Bills tab will automatically open. This can be disabled in the Mod Settings menu.

* Bills using "Do until X" now have a button to add arbitrary extra products to be counted. For example, you can create a bill to produce X Simple Meals and set that bill to also count Fine and Lavish Meals in the final count.

* Bills set to resume production when stock falls to a certain level now show that level in brackets on the workbench overview.

* Button added next to each bill allowing the toggling of bill store mode between "Drop on Floor" and "Take to Best Stockpile" from the bills overview page.

* You can drag to reorder bills in a workbench's overview instead of having to use the up/down buttons. Dragging works from anywhere in a bill's background or use the drag box that has replaced the buttons.

* Navigation arrows added to bill details window to navigate between bills in that workbench.

* Ability to rename bills.

* When a single bill is copied, a "Paste Into" button appears on every other bill, in the bill details and workbench overview screen. This button will paste all compatible settings from the source bill into the target bill, except for the output product itself. For e.g., you can create a number of tailoring jobs for different items of clothing, adjust the production counts and material filters for one and paste these into all the others. Any job's settings can be pasted into another, but not all settings are compatible between all recipes; incompatible settings will not be copied.

* The Mod Options section for this mod lets you change the default store mode of new bill's to "Drop on floor" instead of "Take to best stockpile".

* Fixes inconsistency in vanilla where items without quality or hitpoints, like meals and medicine, are not counted if they are not in a stockpile.

-- Notes:
* When a bill is copied only a reference to the copied bill is made at the time. No data copy is done until you paste, so if you change the original bill before pasting, the pasted bill will have the modified data. If you delete a copied bill, it will be removed from the "clipboard" too.

* Can be added to existing save.

* You can use the mod "Everybody Gets One" if you want to set target counts based on colonist counts, or set minimum stockpile counts for ingredients: https://steamcommunity.com/sharedfiles/filedetails/?id=1687566130

* Workbench bill limits can be removed with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1588831229

Translation credits (GitHub usernames):
Russian by @skyarkhangel
Simplified Chinese by @mm615657
Japanese by @Proxyer
Spanish by @53N4
Korean by @LazyRichard

Source: https://github.com/Falconne/ImprovedWorkbenches/

Standalone download: https://github.com/Falconne/ImprovedWorkbenches/releases

Ludeon: https://ludeon.com/forums/index.php?topic=33083.0

You can view planned features / roadmap and known bugs here: https://github.com/Falconne/ImprovedWorkbenches/issues
Popular Discussions View All (1)
87
Mar 25 @ 2:16pm
Bug Reports
falconne
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662 Comments
Spectre Incarnate Jul 26 @ 2:05pm 
@Avder
That is so weird! I never realized. Also someone just made this for ya if ya didn't see it yet. haha
https://steamcommunity.com/sharedfiles/filedetails/?id=2178417679
Avder Jul 25 @ 9:43pm 
Yes. It counts all meat, including human and insect, as meat for the purposes of do until X bills. Basically I have one freezer where I butcher animal corpses for consumption by colonists, and another where I store human corpses in order to butcher them after a colony-wide mood buff like a wedding so I can make a ton of kibble. The animal freezers butcher table has human and insect corpses disallowed on all bills. The corpse freezer has separate bills, one that only butchers humans and one that only butchers insects.

The problem is because there's multiple outputs such as beef, megasloth meat, etc, its looks at the total amount of all products under the meat category, which includes human and insect.
Spectre Incarnate Jul 25 @ 9:20pm 
@Avder
Does this happen even if you disable all human/alien and insect meat under Details for an animal-only butcher bill?
Avder Jul 25 @ 7:00pm 
Is there any way you could add an "exclude" button for do until X bills on the butchers table? I'd like to exclude human and insect meat from counting toward the do until X meat bill I have set up so my cooks always have plenty, but if I get a huge infestation or decide to make a ton of hats or kibble, the human and insect meat count can cause the bill to consider itself satisfied forcing me to make some kind of change to get around that such as unsuspending a do forever bill and keeping an eye on the non-human meat counts.
Spectre Incarnate Jul 9 @ 7:06am 
@Syrus If you're still watching this thread, then the Best Mix mod might be what you're thinking of? Not specific stockpiles, but a plethora of filters for pawns to gather the right items for a recipe.
https://steamcommunity.com/sharedfiles/filedetails/?id=2002971559
Lurmey Jun 15 @ 4:52pm 
Could you think about making a mod like this that applies to the Outfits? It's really tedious to make ten or more nearly identical outfits (because of VAE and work clothes). I'd like to be able to just copy the settings of one and paste it onto others.
falconne  [author] Jun 14 @ 3:01pm 
@Woodski: Not in the near future I'm afraid, but the source is there if someone has the time to figure it out and create a pull request.
Woodski Jun 14 @ 12:53pm 
Any chance of this being updated for multiplayer in the future?
falconne  [author] Jun 5 @ 4:07pm 
@Krag: Someday I'll try. One issue is shelves weren't named, the last time I checked, so that has to be added in as well first.
Jaxium Jun 5 @ 12:41pm 
This is nice to just be able to copy and paste bills. Having to set up 8 bills for 6 smelters individually would drive me crazy