3,859 ratings
Medical Tab
Mod, 1.0, 1.1
File Size
0.603 MB
Jul 2, 2016 @ 3:11am
Jun 1 @ 3:40pm
48 Change Notes ( view )

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Medical Tab

Adds a comprehensive medical overview tab, showing your colonists’ health at a glance.

Does not require a new save game Can safely be enabled/disabled in ongoing saves.

Shows vital medical statistics for Colonists, Animals, Prisoners, Visitors and Hostiles*. Medical care designation, including mass and default assignments Overview of bleeding rates, pain and infection/disease/immunity progress See efficiency on all capabilities Schedule new operations and see planned operations Sort by everything

*: The hostile tab will by default only show downed hostiles, as I consider showing all hostiles cheating. There’s a toggle in the mod options to show all hostiles instead.

- Racoon: German translation
- duduluu: Chinese translation
- MossieuLeBlanc: French translation
- kPherox: A16 update
- WNJStudio: Updated chinese translation
- Arex-rus: Russian translation
- Alex TD: Tweaks to disease progress icon
- Rodolfo Andrade: Brazilian Portuguese translation
- Seo. Junmin: Korean translation
- chrisi51: German translation
- Szymon Socha: Polish translation
- enescaglayan: Turkish translation
- Jorge Martínez: Spanish translations
- CrapoFR: French translation

Please read this guide before creating a bug report, and then create a bug report here[github.com]

All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Show your appreciation by buying me a coffee (or contribute towards a nice single malt).


This is version 3.3.90, for RimWorld 1.1.2652.[twitch.tv]

Popular Discussions View All (1)
Feb 29 @ 11:27am
RimWorld 1.1.2558 rev1000 - Errors
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TheOneMica Jun 3 @ 11:04am 
Aw, I just saw your image that you're struggling with depression. Love your mods Fluffy, thank you for the work you do even while I know doing anything can be a struggle.
Annihilat0r Jun 3 @ 12:19am 
Great mod, could not play the game without it!

Is there any chance that you could add a little icon to your tab, so that it can get displayed by mods like Vanilla Textures Expanded? The guest tab from the hospitality mod provides that option, so I guess it should be coming from your end not from the Vanilla Expanded side.

Right now yours is the only tab without an icon:

I understand if you have other priorities, this is a minor issue for sure.

silver_nightingale18 May 30 @ 10:52am 
Might I suggest adding a toggle for the bed rest work type in this mod?
Fluffy  [author] May 22 @ 1:05am 
@Deftrok; thank you very much, that's what I aim for :)
Deftrok May 21 @ 10:35am 
Not only a nice mod, but looks like a part of the core game, unlike RimHud which looks a little to much like a plug in to me. tyvm
Exos Fara May 19 @ 4:53pm 
@SpaceMilk [fu2], saving my guy, broke atm
Crazybmanp May 18 @ 7:59pm 
i love the new art you have for your mods btw. its a nice touch.
Liam May 18 @ 6:57pm 
Yikes... Nice mod, thanks :)
Fluffy  [author] May 18 @ 12:38am 
@Spacemilk; there's no need for that. Priorities have to be made, and I'd feel bad if anyone gave me money they couldn't afford to lose. The donation option is there for people who really want to give me a tip, not because I need it to survive (or even keep going).
SpaceMilk May 17 @ 6:02am 
@Exos Fara You seriously don't have even 5 dollars? How the fuck did you afford Rimworld then? Snatched your mom's credit card when she wasn't looking?