5,081 ratings
Medical Tab
Mod, 1.0, 1.1, 1.2
File Size
0.760 MB
Jul 2, 2016 @ 3:11am
Dec 22, 2020 @ 10:50am
52 Change Notes ( view )

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Medical Tab

In 1 collection by Fluffy
Fluffy Mods
19 items
Adds a comprehensive medical overview tab, showing your colonists’ health at a glance.

Does not require a new save game Can safely be enabled/disabled in ongoing saves.

Shows vital medical statistics for Colonists, Animals, Prisoners, Visitors and Hostiles*. Medical care designation, including mass and default assignments Overview of bleeding rates, pain and infection/disease/immunity progress See efficiency on all capabilities Schedule new operations and see planned operations Sort by everything

*: The hostile tab will by default only show downed hostiles, as I consider showing all hostiles cheating. There’s a toggle in the mod options to show all hostiles instead.

- Racoon: German translation - duduluu: Chinese translation - MossieuLeBlanc: French translation - kPherox: A16 update - WNJStudio: Updated chinese translation - Arex-rus: Russian translation - Alex TD: Tweaks to disease progress icon - Rodolfo Andrade: Brazilian Portuguese translation - Seo. Junmin: Korean translation - chrisi51: German translation - Szymon Socha: Polish translation - enescaglayan: Turkish translation - Jorge Martínez: Spanish translations - CrapoFR: French translation

Please read this guide before creating a bug report, and then create a bug report here[github.com]

All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.


Become a supporter and show your appreciation by buying me a coffee (or contribute towards a nice single malt).


This is version 3.4.94, for RimWorld 1.2.2753.

Popular Discussions View All (1)
Feb 29, 2020 @ 11:27am
RimWorld 1.1.2558 rev1000 - Errors
< >
Karn Liberated Apr 26 @ 11:32am 
I am also sympathetic towards depression, @Ole Cranky Gamer & Fluffy (and anyone else in the thread). Anyone out there still playing 1.0 capable of going into the "older versions" and fixing it and reuploading? Giving due credit to Fluffy of course? I honestly tried to edit myself, but it is well beyond my comprehension.
Ole Cranky Gamer Apr 24 @ 8:14pm 
Just want to say as a middle aged man suffering from depression constantly as well. Tea,meditation,Tai Chi,walking with upbeat music is the leash on that monster. May you control it rather than other way around. It is tough, I know
Do0m[y] Apr 15 @ 5:12am 
I'm wondering if Fluffy is still around ...
simpolplan Apr 11 @ 10:30pm 

Same here:

Medical Tab :: Tag CPSource is not associated with any pawnCapacity. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked.
Verse.Log:Verse.Log.Warning_Patch1(String, Boolean)
websysworld Apr 10 @ 10:20pm 
Amazing mod <3
Karn Liberated Feb 24 @ 5:23pm 
Still checking in now and then hoping this mod gets updated to work for 1.0 again. Or an older working version repost? I love this mod it's super helpful with my huge colony!
Mr-Bandit Jan 28 @ 12:43pm 
@mrtee579 "see! explosions! it IS the end of the world! so... it's now or never lady, shall we begin?..."
mrtee579 Jan 28 @ 11:40am 
i love it how in the video the dogs just start mating after 2 explosions
Isaac_The_Tyrant Jan 24 @ 6:30am 
Excellent mod my dude.
Der Pestdoktor Jan 6 @ 5:24pm 
your Mods are the best!