RimWorld

RimWorld

60 ratings
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
750.661 KB
Mar 25, 2020 @ 9:55pm
Feb 21 @ 2:30pm
8 Change Notes ( view )

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More Traps

Description
This mod adds a few other traps and some framework to make slightly better configured traps.

Basic Punji Sticks: Made from different materials enemies can step on up to 6 of these guys per cell, they tend to damage body parts closer to the ground (legs, feet, etc) and you and your friends know about them and won't get damaged (if you do this is a bug please let me know). This doesn't require any technology and

Poison Punjis: Add some medical herbs and a little frog juice and these bad boys can knock am attacker out,great for capturing

Please post bugs, problems, comments, suggestions.


Other Mod(s):
Gas Traps


If you really like this please comment and drop a tip
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===CHANGE LOG====
V1.5: Okay works in 1.5 now
V1.1: Poison no longer applies to mechs; Damage nerfed; costs lowered; The poison should knock out pawns before they die, most of the time. Moved to Version 1.2 assemblies let me know if i need to remove 1.1 compatibility from the list.
Known possible bug: The spikes seem to damage legs more than feet I use an internal Rimworld function to get a lower body part to damage I may need to write my own if this ruins the experience for too many people. (I am ok living with it)
V1.0: Poison Punjis?! Slightly scaled up image!
V0.9: First release adding Punji Sticks
117 Comments
(04) PalverZ  [author] Apr 12 @ 7:53am 
Sorry for delay ive been bust, and went to be early last few days in recuperation for a fitness test at work, (and just being tired) depnds on your steam library location: \Steam\steamapps\workshop\content\294100\2035646473\1.5\Defs\Thing_BuildingDefs\BasticTrapDefs.xml

I recomend notepad++ and using xml language selection the lines youll want to edit are

<damageDef>Stab</damageDef>
<rulePack>DamageEvent_MoreTrapsBasicPunjiSticks</rulePack>
<triggerChance>0.85</triggerChance>
<knownTriggerChance>0</knownTriggerChance>
<chancePerHit>0.44</chancePerHit>
<numberOfHits>6</numberOfHits>
<damageMultiplierRange>0.75~1.1</damageMultiplierRange>
<armorPenetrationRatio>0.015</armorPenetrationRatio>

note that its hard coded at the moment that these traps try to attack lower body i may get around to changing that eventually when im not working 2 peoples jobs and/or no buried in the game im working on.
Bag of Crack Rocks Apr 9 @ 9:01pm 
@(04) PalverZ what is the name of xml and where is located and ill be sure to play with the values.
(04) PalverZ  [author] Apr 9 @ 6:31pm 
@Bag of Crack Rocks ok thanks that might be new mechanics nerfing it, yuou can enchance it yourself in the .xml if you want to play with it if you happen to do so and let me know the values you find are rocking i can test them too and if they dont seem OP AF id be willing to change the defaults
Bag of Crack Rocks Apr 9 @ 11:14am 
@(04) PalverZ they work perfectly like before, the only thing i noticed is they do way less damage but that could be a balance thing.
(04) PalverZ  [author] Apr 8 @ 4:19pm 
@bag of crack rocks Most welcome let me know if i broke it accidentally
Bag of Crack Rocks Apr 8 @ 11:19am 
just found out this was updated. thank you
(04) PalverZ  [author] Feb 22 @ 7:55am 
Hey BTW updated
(04) PalverZ  [author] Jan 8 @ 1:40pm 
I found an old version still looking for the latest.
(04) PalverZ  [author] Dec 31, 2024 @ 8:40am 
So initially bad news, I made a sin of dev work and didnt push this to a repo, meaning I dont have quick access to the source code, I will look through my drives (I have dozens) and see if i have a version of it sitting around. Otherwise I may rebuilding from scratch, which might not be a bad thing, as I learned a lot since I built this.
(04) PalverZ  [author] Dec 17, 2024 @ 4:48pm 
I have been really lacking on this one. Is it broken? Im sure it is... This one doesn't get a lot of attention from me. Ill try to hit it with a recompile.If there is some one in the comments that thinks they might want to adopt this mod let me know and we will see.