2,975 ratings
Animal Tab
File Size
1.906 MB
Jun 27, 2016 @ 12:01pm
Dec 22, 2020 @ 10:49am
56 Change Notes ( view )

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Animal Tab

In 1 collection by Fluffy
Fluffy Mods
19 items
Adds extra functionality to the Animals tab

Does not require a new save game. Can safely be enabled/disabled in ongoing saves.

First released back in A12 (or was it 11?) this mod vastly improved the vanilla animals tab. Evidently, Tynan agreed and the mod is now (mostly) part of the vanilla game. I still feel this mod looks better, and adds enough extra functionality (sorting, filters, renaming) to make it a worthwhile replacement.

Domestication (wildness) and the loss over training over time is not visible in the tab. I plan on adding some kind of indicator to show this, but don’t know when I’ll have time. Note that this information is also not shown in the vanilla animals tab. This mod uses a relatively thin ‘wrapper’ around the vanilla animal tab to implement filtering. This wrapper cannot co-exist with other mods that depend on overriding the vanilla animal tab, e.g. Better Pawn Control.

Gender and lifestage icons on the animals tab. Easily keep track of your chickenfarm! Butchery designation right from the animals tab. Sort by name, gender, lifestage/age, and bodysize (meat). Filter by race, and a variety of attributes. Rename (named) pets. Don’t like the name Buttercup for your Warg? Change it! Mass assign masters, or assign all to bonded masters.

- duduluu: Chinese translations - Latta: Introduction to the magic of reflection & translations, Korean translation - rgponce: Brazilian Portuguese translation - Suh. Junmin: Korean translation (update) - rw-chaos: German translation - BlakkM9: Age column - Jorge Martínez: Spanish and Latin Spanish translations - Bryan Aldrich: Add egg progress to pregnancy column - okradonkey: Fix a translation error - Han Yaodong: Simplified Chinese translation

Please read this guide before creating a bug report, and then create a bug report here[github.com]

All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.


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This is version 4.7.277, for RimWorld 1.2.2753.

Popular Discussions View All (1)
Apr 24 @ 8:04am
Bug Report
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Omega Apr 29 @ 6:28am 
I cant sort the list by any of the values. If I try, it just switches some animals randomly, but there is no sorting. I feel like I am missing something with mod load order or conflict or something, but I am not really using anything relatable except mint menus. I hope someone can give me some pointers.
(=◉‿‿◉=) Apr 15 @ 2:03am 
Hello help, I'm getting constant errors from this mod whenever my pawn tries to handle my animals.


BG-0 Mar 12 @ 1:05pm 
@Clockwork Orange, check out "Drop all inventory" mod, then just double click each type of pack animal (should be 2-5 usually, not a lot of work) and push the button to dump everything. Preferably zone them to a little space near stockpiles first. Also looking for the mass zone assign though, time to test I guess (Yup, shift clicking at the top above a zone will assign all animals to a zone. 5/5 mod just for that)
GarbageDad Feb 16 @ 9:21pm 
@Asmodian under known issues they said that it conflicts with Better Pawn Control, "This wrapper cannot co-exist with other mods that depend on overriding the vanilla animal tab, e.g. Better Pawn Control"
Asmodian Feb 14 @ 12:05am 
Getting an insane amount of errors with Better Pawn Control. Like, to the point where the errors stack into the 1,000s. Can't even close the log window.
Clockwork Orange Feb 12 @ 4:42pm 
I am curious about the functionality of this mod, im just wondering if there is a way to change the allowed zone for all animals at the same time with one click and also I am looking for a mod with the ability to more easily dump gear from caravan animals instead of clicking the animal in the animal tab then going to the animals gear tab to simply drop his items is annoying and would like the ability to drop gear from the animals tab directly since I use numbers and it displays animal inventory in the animals tab it would be convenient to do it from there but maybe this mod can do this?
VonArens Jan 26 @ 3:09pm 
Another weird thing about said Boomalope is that while other animals have their 'name' listed below them this one does not, it's kinda freaky in a 'oh don't mind me I'm totally one of your animals and totally not a threat' kinda way :)
VonArens Jan 26 @ 3:07pm 
So I'm not sure why or how, but it seems I have an "invisible" Boomalope, it just refuses to be listed in the animal tab even if I'm having it selected and can actually see the darn thing. :)

Anyone ever seen an issue like that ?
Monkey Magic Jan 16 @ 8:02am 
Any chance you can add animal wildness percentage in the table? Would be nice to keep track of this easier, and stop animals from running off into the wild. I only realized this was even a thing coz one of my boars vanished. Thanks in advance
Karmapowered Jan 9 @ 3:06pm 
@Frying_Dutchman The mod you're looking for is called Animal Food Restrictions .