2,241 ratings
Animal Tab
File Size
1.536 MB
Jun 27, 2016 @ 12:01pm
Jun 1 @ 3:38pm
53 Change Notes ( view )

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Animal Tab

Adds extra functionality to the Animals tab

Does not require a new save game. Can safely be enabled/disabled in ongoing saves.

First released back in A12 (or was it 11?) this mod vastly improved the vanilla animals tab. Evidently, Tynan agreed and the mod is now (mostly) part of the vanilla game. I still feel this mod looks better, and adds enough extra functionality (sorting, filters, renaming) to make it a worthwhile replacement.

Domestication (wildness) and the loss over training over time is not visible in the tab. I plan on adding some kind of indicator to show this, but don’t know when I’ll have time. Note that this information is also not shown in the vanilla animals tab.

Gender and lifestage icons on the animals tab. Easily keep track of your chickenfarm! Butchery designation right from the animals tab. Sort by name, gender, lifestage/age, and bodysize (meat). Filter by race, and a variety of attributes. Rename (named) pets. Don’t like the name Buttercup for your Warg? Change it! Mass assign masters, or assign all to bonded masters.

- duduluu: Chinese translations
- Latta: Introduction to the magic of reflection & translations, Korean translation
- rgponce: Brazilian Portuguese translation
- Suh. Junmin: Korean translation (update)
- rw-chaos: German translation
- BlakkM9: Age column
- Jorge Martínez: Spanish and Latin Spanish translations
- Bryan Aldrich: Add egg progress to pregnancy column
- okradonkey: Fix a translation error
- Han Yaodong: Simplified Chinese translation

Please read this guide before creating a bug report, and then create a bug report here[github.com]

All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Show your appreciation by buying me a coffee (or contribute towards a nice single malt).


This is version 4.6.264, for RimWorld 1.1.2652.[twitch.tv]

Popular Discussions View All (1)
May 31 @ 9:41pm
Bug Report
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Voy May 31 @ 4:44am 
Excellent mod, invaluable for any animal-centric scenario.
PS : don't hesitate to ask should you need a French translation.
Fluffy  [author] May 22 @ 1:05am 
@Alco; you can do that with Colony Manager (but be aware the area assignments only update when the management job is run, so use a short interval).
@piruleto; no worries, and you're very welcome :)
@Hermit; technically, yes. It might be exposed in the dev menus, but it's not normally available. I also don't know of any mod that makes it available.
Hermit May 21 @ 7:57am 
Is there a function to trigger a nickname event?
piruleto May 20 @ 1:11pm 
@Alco, did you have a look at the colony manager mod?
piruleto May 20 @ 1:09pm 
@Fluffy; ... and I apologise for the stupid suggestion... just found another mod (that has nothing to do with animals) was overriding stuff in the wildlife tab ... Thank you for your very useful mods : )
Alco May 18 @ 11:44pm 
Idea for an addition for this mod:
Make it so animals whos training has decayed go to a predetermined location and can't leave before it is retrained. I get so annoyed when a trained husky decays 1 point in rescue or whatever, then goes off hauling a rock on the other end of the map, and the handler spends the whole day chasing it -_-
Fluffy  [author] May 18 @ 12:40am 
@piruleto; it doesn't show wild animals, so... not really? The wildlife tab is still there, and does show that information.
piruleto May 17 @ 10:36am 
I think the vanilla game now has a "manhunter" icon next to the animals that go berserk; could be a useful addition to this mod?
Fluffy  [author] May 1 @ 3:04pm 
just for the record, you could already mass set/unset an entire column by holding shift. Combined with the filters, that is also a very powerful and quick way to change settings en-masse.
Geethebluesky May 1 @ 2:15pm 
Thank you thank you and thank you again for the checkbox dragging!