Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I had a question:
One of my biggest gripes is that, as a wolf breeder I have to rename the wolves that are ready to be sold, and renaming them one by one is an absolute bore. Your mod made it so you can rename them all in the animal tab which is an absolute life saver!
Unfortunately though, it seems animals can only be re-named on the animal tab after first being re-named by the usual means (health tab (i think?) and clicking on the re-naming icon).
Is it working as intended? Am I doing something wrong? Any workaround you recommend?
It's my first Rimworld Colony and I'm loving it!
Thanks again! =)
I have 12 horses that i regularly use. They are saved as my caravan group to automaticaly use by other mod. So i put the auto slay to max 6 female and max 6 male. I want their kids to be slaughted only when adult. But the mod hits the oldest first. So keeps outdating my automated list.
@HeadyZmoK - There's a link to an mod that does as you requested in the discussions
I rely on you folks to let me know if something's wrong. So, if when you notice anything that's not working, missing, or should work differently with the new updates, please do let me know!
Much of the original functionality in this mod has been taken over by vanilla, to the point where the only non-cosmetic changes are the filters, handler assignment, and the ability to rename tamed animals. I may end up gutting most of the now vanilla functionality and focus on the unique features of this mod for future releases.
@Damek Bulganin: The video if from before auto-slaughter was a thing in vanilla. I've swapped the button for an icon, and moved it to the bottom left of the tab.
@VonArens: I'm slightly confused, is this an issue with auto-slaughter? If so, I can't help you. If it's related to the filters on my mod, please let me know if it still happens, and if so, upload a player_log.
@-=GoW=-Dennis: Thanks, I'll have a look when I have time. Since this isn't exactly a breaking bug and 1.5 is just around the corner, it may take a while.
Fluffy mods are generally stable and finished, so they don't need to be updated unless Rimworld gets a new version.
you can use "rimmsqol"
Clicking things in dropdown kills the animal tab
I don't know if it's this mod or numbers mod but I clicked on hediff and the entire tab just emptied. Here is my log: {LINK REMOVED}https://gist.github.com/fa6e56419f5ad9baae980f586b967a48 will have to unsubscribe, hopefully get a response from the modder...thanks in advance
ah well, i'm sure it's just an oversight and not blatant racism