1,045 ratings
Pick Up And Haul
Mod, 1.0
File Size
0.454 MB
Jan 23, 2018 @ 6:31am
Dec 3, 2018 @ 2:32pm
29 Change Notes ( view )

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Pick Up And Haul

In 1 collection by Mehni
The many mods of Mehni
17 items
"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:

- Works great with AllowTool's Haul Urgently.

I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- My patient testers. You know who you are.

Come join us on discord. https://discord.gg/RimWorld

- Spanish (Courtesy of sma145)
- Russian (Courtesy of HanabishiRecca)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Ludeon: https://ludeon.com/forums/index.php?topic=35832
GitHub: https://github.com/Mehni/PickUpAndHaul/releases
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058

If you like this mod, please considering buying me a coffee.
Popular Discussions View All (2)
Jan 11 @ 6:15pm
Haul multiple corpses?
Carly 2000
Feb 15 @ 9:11am
Bug reports
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psYGottesHand Feb 12 @ 2:31am 
Seems so, i´m using both.
trekkre Feb 11 @ 8:05pm 
Does this work with "While you're up"?
Bob Loblaws Lawblog Feb 8 @ 3:32am 
Damnit having this work with CE would be golden
Madman666 Feb 8 @ 2:58am 
Darn, how sweet it would be if colonists could use their inventory to haul stuff to blueprints\frames\caravan animals\pods... Still this thing is essential in my mod list. Too good to refuse.
Magistrio Feb 6 @ 2:46pm 
found another thing it does wrong - if they pick stuff, but if at the time they finish all the storage is filled up already, they will go somewhere, often outdoors, and just throw everything under the sun. considering that they pick stuff untill full, they end up throwing away a LOT, giving me more micro to manage :>
Natalo77 Feb 6 @ 1:58pm 
Any hard incompatabilites?
Magistrio Feb 5 @ 7:37am 
so I installed this mod, and when I told my pawn to haul a thing near a freezer, he picked it up, went to a freezer, picked up everything he could, then went to stockpile to throw that tiny thing, and then proceed to put all the food back up there into the freezer. It is just annoying to watch them go from room to room through stone doors to pick and put down stuff that shouldn't be touched at all
Mehni  [author] Feb 4 @ 11:26pm 
CE compatibility was deprecated in B19, apologies to all 10,000 CE fanatics. It may return at a later stage, but right now CE is a moving target. Its author is still pushing out hotfixes.
Torval Feb 4 @ 9:13pm 
I'm having problems using this mod with Combat Extended. The problem is that colonists pick until their mass is full, but they completely ignore bulk (carrying a lot more of what they should). I remember reading it's compatible with CE but i cant seem to find it
eighmy_lupin Feb 3 @ 2:27pm 
Is the game suppose to lag a bit when right clicking on something you want them to haul?