RimWorld

RimWorld

12,386 ratings
Pick Up And Haul
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.598 MB
Jan 23, 2018 @ 6:31am
Apr 15 @ 12:05pm
44 Change Notes ( view )

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Pick Up And Haul

In 1 collection by Mehni
The many mods of Mehni
17 items
Description
"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

Functionality:
If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

Limitations:
- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:
- Works great with AllowTool's Haul Urgently.
- Fully compatible with Combat Extended

FAQ:
I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- mlie, for keeping it warm
- My patient testers. You know who you are.

Come join us on discord. https://discord.gg/RimWorld

Translations
- Spanish (courtesy of mora145 and 53N4)
- Russian (courtesy of HanabishiRecca)
- Korean (courtesy of Defo and Pu Rn Ha Ni)
- Chinese (courtesy of 烨灬 and shiuanyue)
- PortugueseBrazilian (courtesy of Bambinoff/Edu)
- Italian (courtesy of kenciccio)
- German (courtesy of Prism)
- French (courtesy of qux)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Ludeon: https://ludeon.com/forums/index.php?topic=35832
GitHub: https://github.com/Mehni/PickUpAndHaul/releases
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (38)
132
1
Sep 20 @ 8:09pm
PINNED: Bug reports
Mehni
9
Jun 26 @ 3:15pm
Not compatible with 1.5?
Konq
2
Sep 13 @ 3:38am
Occasional Error Message
pureMJ
2,268 Comments
UNCLELOZZY Sep 29 @ 6:42pm 
@lucky I am also having a colonist picking up Beer then gets the activity of standing
KampfTomate007 Sep 29 @ 10:31am 
I'm sorry if this is a stupid question, but why would you want to turn minimum free inventory space from 20% to 100%? Doesn't that basically disable pawns to haul to inventory at all, essentially making it impossible for the mod to do what it is supposed to do?

Also on an unrelated note, i misread it initially as you setting it to allow to use 100% of the inventory, eg setting at 0%, and wonder if turning the minimum free inventory space requirement to 0% has any negative effects?
Renzor Sep 29 @ 6:00am 
@aquilliusranger the default setting is 20%. setting a requirement minimum to 100% is likely to break it. that's like dividing by zero
AquilliusRanger Sep 22 @ 9:00pm 
Oh my god, after all this time, I FINALLY found the problem, and it's not Allow Tools, Haul Urgently works fine! IT'S THE STUPID SLIDER OF PICK UP AND HAUL for "Minimum free inventory space to consider hauling to inventory", somehow, the entire mod falls apart when set to 100% and not like 85-95%. (This is without backpacks too, btw)

COME ON, RimWorld users, PICK UP THE DAMN PACE! I put this game down for a long time by now, and there it is, the ACTUAL problem.

THIS. DID. NOT. HAPPENED. BEFORE.

Urghh, I'm sick of the excuses people throw out until I finally tested the problem and found the culprit, goddamn it...
Ramenood Sep 22 @ 12:22pm 
There seems to be a new bug where the pawns will pick up and drop a single item constantly
Lucky Sep 22 @ 12:45am 
for some unknown reason, my pawn picks up and drops beer constantly.
Dietze Sep 18 @ 12:11pm 
Is there any way to adjust the radius of the items the pawns are supposed to haul? I play with CE and a few other things and once pawns got a bit of Bulk and weight available I easily get into situations where one of my scientists that was supposed to simply pick up a few books and put them into the right shelves again, starts to haul all the nearby chunks from the ongoing mining operations next door, eventhough those chunks are easily more than 20 squares away and then proceeds to haul them across the map -.-"
3 Kobolds in a Trenchcoat Sep 15 @ 3:00pm 
seems like my pawns stopped carrying meals in their inventory, anyone else encountered this behaviour?
minersdreams Sep 10 @ 10:54am 
I can not seem to get my builders to fill there inventory to build they refuse to i;m only using harmony, this and build from inventory and its not working
Ullthar Sep 10 @ 4:28am 
The standing around bug of mad skills is because of the daily xp cap for that specific skill. If you increase the daily cap in the mod settings you should be fine.