370 ratings
[SYR] Scar Removal Plus
Mod, 1.0, 1.1
File Size
0.576 MB
Sep 8, 2018 @ 8:43pm
Apr 17 @ 11:18pm
16 Change Notes ( view )

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[SYR] Scar Removal Plus

In 1 collection by Syrchalis
[SYR] Syrchalis' Mods
23 items
Allows removing of scars, healing of ailments and regrowing of tiny body parts for glitterworld medicine

This is supposed to be a simple mod. The first two things included are fixing scars and regrowing small body parts. "Brain scars" need additional materials since they have a much greater effect on pawns. Small body parts include:
  • Fingers
  • Toes
  • Ears
  • Noses
  • Tails (for alien pawns that use vanilla tail BodypartDef)
It gives alternative ways to fix the issues that can usually only be fixed with Luciferum or a Healer Mech Serum. Health issues like "Bad Back" or "Asthma" can be fixed by replacing the corresponding part. Torso, Head, Brain etc. can of course not be replaced, so these are the issues this fixes:
  • Alzheimers
  • Dementia
  • Frail


If you have pharmacist make sure to enable glitterworld meds for surgeries or it will say (need material).


Also check out my other Rimworld mods:
Syrchalis' Mods

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Zhmur Jun 27 @ 1:48pm 
@Syrchalis if you need more info - just tell me pls
Syrchalis  [author] Jun 26 @ 1:39am 
Its a null reference in the method that applies the settings. I can't really tell you more without reproduction.
Zhmur Jun 26 @ 1:26am 
@Syrchalis, can you help please? :lunar2020thinkingtiger:

Error in static constructor of SyrScarRemoval.ScarRemoval_Constructor: System.TypeInitializationException: The type initializer for 'SyrScarRemoval.ScarRemoval_Constructor' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at SyrScarRemoval.ScarRemoval_Constructor.ApplySettings () [0x003e5] in <ce69d8dfdb6c4b129be7d457bbd16e1d>:0
at SyrScarRemoval.ScarRemoval_Constructor..cctor () [0x0000a] in <ce69d8dfdb6c4b129be7d457bbd16e1d>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native)
Iz Gött A Gon Inn Is Hamd Jun 20 @ 6:01am 
Where can I heal the scars, I cannot find it in the bills section in health
Syrchalis  [author] Jun 19 @ 9:00am 
Post-op health effect is anesthetic, which is bad enough.
Mr. Fusion Jun 19 @ 12:33am 
On that note, a small(?) suggestion if I may.

For tweaking / feature expansion purposes it would be great if an optional, custom Hediff could be referenced in each RecipeDef which, if present, gets added to the target bodypart after the current permanent one has been removed.

It would allow for things like over time regeneration of the target part (with associated health effects) instead of immediately being restored, or emulating a temporary "post-op" health impact after the operation, etc.
Mr. Fusion Jun 19 @ 12:20am 
From what I could gather while tweaking it into a modified version for personal use, it conditionally adds entries on the fly for each missing/scarred bodypart of the colonist when the Operations > Add bill button is pressed. Effectively, just a set of new surgery "recipes", not tied to anything that will get into a save, so it should be safe to add or remove at any time.
Enlonwhite Jun 15 @ 5:24pm 
Quick question due to a test of mods loaded I am doing, is this safe to add to a game in progress?

note if I add it mid game I Will Not Be Removing IT after.
Nightrad Jun 14 @ 6:13am 
How do you get synthetic tissue?
Dr@g0n May 17 @ 2:42pm 
odd I can change it but within about 1 minute the game doesn't register its running and I can't figure any fixes out. It does however accept the changes so I was able to add animal scar healing option from this mod which is cool. oh and not one other mod settings have caused this. Not even using that many mods this play through. I'll disable auto-updates and try a few more things in the future but for now I out of ideas. thanks for this mod too. also can't get logs so no idea