RimWorld
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[SYR] Scar Removal Plus
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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8 set 2018, ore 20:43
21 ott 2022, ore 14:17
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[SYR] Scar Removal Plus

In 1 collezione di Syrchalis
[SYR] Syrchalis' Mods
24 elementi
Descrizione
Allows removing of scars, healing of ailments and regrowing of tiny body parts for glitterworld medicine




This mod allows the fixing of scars and regrowing of small body parts with glitterworld medicine and gives alternatives to Luciferum and Healer Mech Serum for health conditions that cannot be fixed otherwise.





Brain scars need additional materials since they have a much greater effect on pawns. Small body parts include:
  • Fingers
  • Toes
  • Ears
  • Noses
  • Tails (for alien pawns that use vanilla tail BodypartDef)
It gives alternative ways to fix the issues that can usually only be fixed with Luciferum or a Healer Mech Serum. Health issues like "Bad Back" or "Asthma" can be fixed by replacing the corresponding part and thus are not included.
  • Alzheimers
  • Dementia
  • Frail





Savegames:
  • Adding: Safe
  • Removing: Safe

Incompatibilities:
  • Pharmacist - make sure to enable glitterworld meds for surgeries or it will say (need material)





Collection of my mods for RimWorld

If you enjoy my mods consider dropping me a dime:
[ko-fi.com][www.patreon.com]
Discussioni più popolari Visualizza tutte (1)
3
5 nov 2022, ore 9:07
Bug Reports
AngleWyrm
230 commenti
Ealdorman 11 apr, ore 12:39 
just to let you know this mod isnt compatible with 1.5. if its active you cannot open the operations tab with any pawn colonist, slave or prisoner. can give u the exact lines of code that the visual exceptions mod keeps giving me if you wish.
FoxHound / Xiang Lin 31 mar, ore 10:41 
Thanks for the mod but little warning though ! It's incompatible with 1.5 and prevent from opening the surgery menu of a pawn =)
Deadmano 24 feb, ore 20:35 
Thanks for the mod! Just a heads up, you mention in one of your patches "<!--same shit 12x because Rimworld is too dumb to remove it otherwise-->" the issue there is that you are using "<Operation Class="PatchOperationSequence">" which means that if even a singular patch fails (which, most likely they will given your targetting) they will all fail. It's better to use "<Operation Class="PatchOperationConditional">" and then check for the Def's xpath first like in your case it'd be:

<Operation Class="PatchOperationConditional">
<xpath>/Defs/ResearchProjectDef[defName = "RegenerativeMedicine"]</xpath>

That way the patch will only apply if it actually finds that xpath.
The Bard of Hearts 16 gen, ore 19:01 
Nvm. I found the issue. Just a different mod getting in the way. :steamhappy:
The Bard of Hearts 16 gen, ore 14:47 
I seem to be having an issue where attempting to remove a scar from an animal says "No giltterworld meds available" even though I have like 50 of them. Anyone else have this issue or know what to do about it?
Monkey Magic 30 ago 2023, ore 17:18 
"Does this mod change the vanilla mechanics in any way, or does it just add these as new operations?" - Pretty sure it just adds new ones.

One thing worth mentioning though, just healed a colonists eye that had a scar and the popup text stated "eye successfully removed" instead of "repaired" - may want to fix that XD
BlueTressym 30 lug 2023, ore 23:52 
So, I used the suggested fix for the research issue, as described below, which worked (thank you, folks) but I now have a different error: https://gist.github.com/HugsLibRecordKeeper/c5ac3a94bb35b825c6416979a62e2906

I am also having the same issue with the Mod Settings as described by Purake: if you open the window for this mod's settings, it won't close again.
Purake 26 lug 2023, ore 6:35 
Is there a bug in opening the mod setting ingame?
ChelGame 20 lug 2023, ore 6:35 
In general, if in the Pathces folder in the ScarRemoval_Patches.xml file comment out
<!-- <li Class="PatchOperationRemove">
<xpath>/Defs/ResearchProjectDef[defName = "RegenerativeMedicine"]</xpath>
</li> -->
line like this, then the error goes away. The functionality is not affected, as I understand it, so you can change it, although this error should be harmless, so you can ignore it
ChelGame 20 lug 2023, ore 3:42 
As I understand it, the error Could not resolve cross-reference to Verse.ResearchProjectDef named RegenerativeMedicine (wanter=prerequisites) is related to an attempt to refer to a study, but the problem is that there is no such study (I did not find the defs about research in principle, here it is and swears. If they know how to add this research and roll out a patch that fixes this error? It is harmless, as I understand it, but mazolit eyes