5,018 ratings
Defensive Positions
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
0.824 MB
Sep 10, 2016 @ 7:12am
Oct 30, 2022 @ 8:34am
26 Change Notes ( view )

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Defensive Positions

Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle.

Contains Basic and Advanced mode- Advanced allows to save up to 4 defensive positions per colonist. Great for multiple base entrances and fall-back lines of defense.

Can be safely added to existing games.

Notice: The HugsLib library mod must also be installed. Make sure both are enabled in the Mods menu and HugsLib is loaded first.

The in-game description contains a brief guide. To get more info, discuss features or provide feedback, please visit the official forum thread:

Hope you enjoy.

The B19 version is still available, and can be found here: Defensive Positions (B19)

My other mods: HugsLib · Allow Tool · Map Reroll · Remote Tech
Popular Discussions View All (3)
Nov 1, 2022 @ 11:45pm
Is this compatible with 1.4 and Biotech?
Jul 30, 2018 @ 7:00am
What does it mean by 'squads?'
Sep 18, 2021 @ 5:37am
Please Update for the Multiplayer 1.3 testbuild
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Nilsa Aug 26 @ 4:27am 
Is this compatible with the multiplayer mod?
Monkey Magic Jul 30 @ 6:34am 
As the tannoy from Metal Gear Sold would say: "Return to your positions" :D
Cozzy06 Jul 15 @ 4:14pm 
Would be great to get this working with mechs too. In the meantime seems we can use the mod 'Better Pawn Control' and set a mech policy where each mech is only allowed in their defensive position. They will all go there automatically when selecting the policy.
ziGhostiz Mar 30 @ 3:04pm 
sorry, your right. I overlooked that i use Colony Groups hotkeys for groups and tend to use the gizmo for defensive positions.
ziplock9000 Mar 30 @ 12:23pm 
@ziGhostiz That is incorrect. Both mods bind to the numeric keypad and there's nothing in the options for 'follow me' to change that. There is only an option to turn off or change the binding of home and end. If you're not using the squad functionality of 'Defensive Positions' you wont have noticed. Also the mod load order will likely determine which mod 'wins' with the bindings. Both can't work at the same time with the numeric keypad.
ziGhostiz Mar 30 @ 5:30am 
i use follow me and defensive positions together just fine. i believe the key-bind options for follow me are in the mod options and not the keybinding menu. i just use middle mouse button to toggle follow me
ziplock9000 Mar 29 @ 4:49pm 
This is incompatible with "Follow Me" which binds to the numeric keypad and has no option to disable or change the keys.

Also if you select a squad that has not been assigned it should de-select anything you currently have selected. This is behaviour with games like Age of Empires.

Also 'The in-game description contains a brief guide.'.. Only for squads, there's no mention at all about the core functionality, which is defensive positions.
ziGhostiz Mar 18 @ 11:50pm 
Would it be possible to get an option for small buttons/gizmos when selecting colonists? Mechanitors kinda of break the UI with all the added buttons and bars when being used with any mods that add more. Any help from mods like yours would be great.
Rips Mar 13 @ 1:29pm 
Amazing mod. One of those ones that is so straight forward and obvious it makes no sense it's not in the vanilla game.
arnolddr Feb 27 @ 10:20am 
I agree with Deco, would make defensive positions more functional. Plus would allow me to let my defense mechs roam around instead of having them sit in their preferred positions in dormant mode. Btw, HI DECO! Love the series my dude, just remember to double tap those pesky mechs that are just downed as they auto-heal lol.