RimWorld

RimWorld

4,422 ratings
Graphics Settings+
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.811 MB
Mar 10, 2019 @ 3:42am
Jul 26, 2025 @ 1:13am
32 Change Notes ( view )

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Graphics Settings+

Description
Graphics Settings+ (Updated for 1.6)

Improves any Mod's texture quality and loading!

What it does
  • DDS texture loading - If a mod has .dds files, it will use those instead
  • VRAM usage tracking - See which mods are eating your graphics memory
  • Fixes those annoyingly blurry textures when you zoom in

Installation
Generally doesn't matter, it may vary depending on what mod changes texture loading, to be safe:
Put it after any framework-type mod!

Why doesn't it work on vanilla textures?
The game's textures are loaded from internal assets and are pre-compiled for performance directly.

The Iguana will not look like in the preview, sorry!

GitHub: https://github.com/RealTelefonmast/GraphicsSetter

Special thanks to Bradson for improving the DDS loading and handling incompatibility issues!

If you like my work, consider supportinh me on Patreon!
[www.patreon.com]
Popular Discussions View All (7)
1
May 19 @ 1:38am
Calculated VRAM Usage Doesn't Match Usage Reported by System
Business Metamour
3
Nov 19, 2025 @ 12:12am
How to upscale textures
Mrbread
2
Nov 26, 2025 @ 3:58am
Extreme VRAM Usage
Sakura
933 Comments
May 28 @ 4:21am 
When I was using Useful Marks, I noticed that the texture quality was quite bad. I tested and managed to trace the issue back to this mod.

Useful Marks by itself functions well, and has crisp and sharp textures.
When using this mod, the textures appeared blurry.
I used RimSort's texture optimization hoping it would resolve the problem. It did not, and Useful Marks textures were still blurry.
I removed this mod again, and the textures returned to being sharp and crisp.

I then came here to read the comments, and saw the one regarding mipmap bias. I reinstalled the mod, changed the setting to override mipmaps, and turned it to 1.0 for quality. The textures improved in quality and everything was fine. I guess I may have had this mod for a while and the settings were incorrect or not updated.

So if anyone else has issues: Go to settings, override mipmap quality, set to max (-1.00 quality).
Apr 26 @ 7:47am 
Rimpy is vastly outdated and you shouldn't be using it. Use Rimsort to convert textures to DDS, but this mod isn't needed to load those anymore. All this mod does now is show how much memory is being used and gives the mipmap bias override.
Apr 26 @ 5:23am 
You definitely aren't gonna get better fps with the error spam rimpy's textures cause on 1.6. Either rimsort, todds or any of the other, not rimworld specific converters should instead be used to have a properly functional game
well if u use with rimpy you can get fps and much much lower load times if u convert the texture to the dds
Apr 16 @ 10:21am 
Got to be a bot.. especially since the mod doesn't impact performance anymore. All it does is affect the mipmap bias to make it sharper or blurrier.
Apr 16 @ 9:48am 
@lux What kind of mods are you running for it to be that bad, ♥♥♥♥♥♥♥♥♥
Apr 16 @ 6:12am 
HUGE HUGE HUGE performance fix for me using the graphics settler, it actually made my modlist go from 7-15fps to 60fps

very happy with this :melon::gordon::melon:
Feb 21 @ 10:20am 
That's pretty typical when you come back much later after things have updated. Configs get messed up or old settings are just set wrong. The slider on a previous version was labeled improperly where it said having a mipmap of 1 was sharp but that's actually blurry. For sharp textures you want a negative mipmap bias. You likely didn't need to delete the config but just move the slider in game and save the setting but either way fixes it.
Feb 21 @ 10:08am 
Yes, it was likely something wrong with mipmap bias value, after I deleted GraphicSetter config file (it had only one value in it - mipMapBias = 1), it works perfectly well now. Thanks for help.
Feb 21 @ 9:48am 
@Eventide, thank you, I will try to play some more with the setting later.