RimWorld

RimWorld

864 ratings
[Depricated] Less Arbitrary Surgery (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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164.610 KB
Mar 9, 2020 @ 12:45pm
Nov 5, 2022 @ 11:34am
10 Change Notes ( view )

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[Depricated] Less Arbitrary Surgery (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of Linqs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1552455241

- Removed legacy HugsLib requirement

1.4 changed a lot of the surgery system and without a full rewrite of the mod it will override the vanilla code and custom surgery-outcomes will not trigger. I have no plans of such an extensive rewrite so consider this mod depricated



[dsc.gg]
[github.com]



This mod changes surgery success to be less arbitrary and random. It doesn't change your surgeon's chance of success, but it does change failures in the following ways:

-If they don't succeed, they get a second chance to succeed with non-lethal injuries.
-If they fail, they have a chance to only give non-lethal injuries based on their surgery skill (as they identify that the patient is dying and abort the surgery).
-If they fail that, then the death on failed surgery chance is reduced by their chance to successfully complete the surgery.
-If the surgery is not lethal, the difference between catastrophic and minor failure is based on the surgery success chance, instead of being a literal coin flip.
-Only impaired pawns will ever have ridiculous surgery injuries.
-Instead of doing 20 damage on a minor failure and 65 on a catastrophic failure, minor failures do 10-20 damage and catastrophic failures do 30-60. This makes it so that some surgeries (like on the head) are not disproportionately lethal even on minor failures.
-Instead of doing between 50-100% of a part's remaining health in damage per surgery injury, failures do between 10-25% of a part's remaining health, so that an injury is far less likely to kill or sever a part on a patient unless its total damage exceeds the part's remaining health.
-You will receive the body part or implant back on a minor failure.

Compatible with Psychology, EPOE, A Dog Said, DE Surgeries, and Mechanite Augmentation. If you've tested your mod with this and confirmed its compatibility, contact me to add it to the list.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

Popular Discussions View All (1)
1
Mar 24, 2020 @ 12:01am
savegame?
Robotic Wizard
146 Comments
Lord Apr 26 @ 3:59pm 
There is a bug when you try to perform surgery in 1.5, don't download it in 1.5
LucianoDQ Mar 25 @ 10:44am 
1.5?
Arlington Feb 22 @ 12:03pm 
RSBE?
Mlie  [author] Apr 22, 2024 @ 6:50am 
@тетеря, блин Please post the link to the mod on the Discord server.
тетеря, блин Apr 22, 2024 @ 6:47am 
@Mile, could you, please update Better Surgery too? thanks in advance.
SpaceDorf Nov 25, 2023 @ 5:42am 
just found it, thank you :)
The Bard of Hearts Nov 18, 2023 @ 6:53pm 
Thanks for keeping it going for as long as you did. You're nothing short of awesome, Mlie.
Mlie  [author] Nov 4, 2023 @ 11:03am 
Please use Better Surgery instead
DAOWAce Aug 9, 2023 @ 6:35am 
Ah, it's deprecated..

Was having errors spammed a lot when sterilizing animals, finally looked into it and it was being caused by this.

Guess it's time to convert over to that Biotech compatible mod linked a comment back.

Thanks for supporting the mod up until this point; as you do so many others. Can't imagine the amount of work involved.
PlagueRaven Jul 2, 2023 @ 4:31pm 
I'm still playing my 1.3 colony right now, and this helps so darn much.