RimWorld

RimWorld

801 ratings
[Depricated] Less Arbitrary Surgery (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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Posted
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0.157 MB
Mar 9, 2020 @ 12:45pm
Nov 5, 2022 @ 11:34am
10 Change Notes ( view )

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[Depricated] Less Arbitrary Surgery (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
738 items
Description

Update of Linqs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1552455241

- Removed legacy HugsLib requirement

1.4 changed a lot of the surgery system and without a full rewrite of the mod it will override the vanilla code and custom surgery-outcomes will not trigger. I have no plans of such an extensive rewrite so consider this mod depricated



[dsc.gg]
[github.com]



This mod changes surgery success to be less arbitrary and random. It doesn't change your surgeon's chance of success, but it does change failures in the following ways:

-If they don't succeed, they get a second chance to succeed with non-lethal injuries.
-If they fail, they have a chance to only give non-lethal injuries based on their surgery skill (as they identify that the patient is dying and abort the surgery).
-If they fail that, then the death on failed surgery chance is reduced by their chance to successfully complete the surgery.
-If the surgery is not lethal, the difference between catastrophic and minor failure is based on the surgery success chance, instead of being a literal coin flip.
-Only impaired pawns will ever have ridiculous surgery injuries.
-Instead of doing 20 damage on a minor failure and 65 on a catastrophic failure, minor failures do 10-20 damage and catastrophic failures do 30-60. This makes it so that some surgeries (like on the head) are not disproportionately lethal even on minor failures.
-Instead of doing between 50-100% of a part's remaining health in damage per surgery injury, failures do between 10-25% of a part's remaining health, so that an injury is far less likely to kill or sever a part on a patient unless its total damage exceeds the part's remaining health.
-You will receive the body part or implant back on a minor failure.

Compatible with Psychology, EPOE, A Dog Said, DE Surgeries, and Mechanite Augmentation. If you've tested your mod with this and confirmed its compatibility, contact me to add it to the list.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

Popular Discussions View All (1)
1
Mar 24, 2020 @ 12:01am
savegame?
Robotic Wizard
< >
135 Comments
Mlie  [author] Mar 14 @ 5:49am 
@Jaywack It is updated. Read the description fully to see the cause of the Depricated tag
Jaywack Mar 14 @ 5:45am 
@Mile Might as well get rid of the 1.4 tag then if you aren't going to update it. Misleading info.
Mlie  [author] Feb 21 @ 9:59pm 
@RoyDovah As stated, 1.4 changed the surgery system.
RoyDovah Feb 21 @ 4:12pm 
If I don't use any dlc, is this mod still useful? Or is it still outdated? Since I do not understand well why it is no longer useful
bungus Jan 24 @ 1:48pm 
Thank you very much for updating the title, makes going through your list of subscribed mods to find old and broken things much more convenient :heart:
Mlie  [author] Jan 23 @ 9:45pm 
@Pudding Deity Good idea, fixed now
Pudding Deity Jan 23 @ 2:21pm 
@Mlie Any chance you could put that in the title? I feel like making it clearer that its deprecated would make it more likely that someone might make a new surgery mod.

Totally understandable that you don't want to fix it yourself with the ridiculous number of mods you maintain, though. You already do far more than any of us could ask of you.
AresOfThrace Jan 20 @ 1:50pm 
After all those years.... I only now got the General Grievous reference.

I feel so dumb now x)
Tagek Nov 28, 2022 @ 3:26am 
That's unfortunate but very understandable! Thanks for your effort regardless.
Ads Nov 28, 2022 @ 1:47am 
Completely fair, thank you for the work that you do :)