3,593 ratings
Relations Tab
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
4.051 MB
Jun 23, 2016 @ 2:26pm
Mar 16 @ 7:02am
44 Change Notes ( view )

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Relations Tab

In 1 collection by Fluffy
Fluffy Mods
19 items
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions.

In games with many faction mods or a lot of colonists, the dynamic displays may 'explode'. There's three things you can do to mitigate this problem;

  • Use the static circle view. In the top right of the tab there is a button to switch between circle and dynamic views (may be hidden underneath the tutorial window).
  • Reset the dynamic view until it stops exploding. The button to reset the dynamic algorithm is in the top right of the window, next to that for cicle view (and may also be hidden by the tutorial).
  • Tweak the parameters for the dynamic algorithm. In the mod options (Menu -> Options -> Mod Options -> Relations Tab) you can tweak the parameters for the algorithm. There is a short description of what each parameter does in the options as well.

  • In games with a lot of factions/colonists, the algorithm may 'explode'. See the 'Notes' section on how to fix this.
  • Some mods (noticably, the Zabrak faction) change pawn rendering in such a way that it breaks the relations tab. I'm looking for the root cause of this.

Please read this guide before creating a bug report,
and then create a bug report here[github.com]

All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit.
All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Parts of this mod were created by, or derived from works created by;

  • Freepik: preview family tree icon (BY-NC[www.freepik.com])

Normally, this is where I ask you to show you appreciation by buying me a coffee.

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Popular Discussions View All (5)
Dec 4, 2021 @ 6:21pm
[BUG] Factions Dynamic Layout Broken (Possibly Small Independent Groups issue?)
Ruby Wyvern
Jul 12, 2021 @ 2:02pm
Sep 19, 2021 @ 5:35pm
Faction Leader
Anon Jun 8 @ 2:25am 
I get countless errors every time I open the tab added by this mod:
Exception while recalculating Joyous thought state for pawn Photios: System.NullReferenceException: Object reference not set to an instance of an object
Arkitekt Jun 7 @ 2:24pm 
I can't seem to set the leader of my faction in the factions tab anymore. I've noticed that edit button disappear in the past, but typically a reload would fix it. Doesn't appear to fix it anymore.
Ithundalië Apr 27 @ 9:08pm 
Oh shit, I thought Fluffy had completely abandoned Rimworld. There is still hope for his other mods then?
Rhaeven Apr 25 @ 8:45am 
:otrmetalhand: Free Palestine! :otrmetalhand:
Kyrox Mar 27 @ 12:30am 
We love you Fluffy!
Shadow Mar 17 @ 10:13am 
Oh i'm being blind again. Thanks!
Fluffy  [author] Mar 16 @ 7:12am 
@all: I've just pushed an initial 1.5 version. Everything seems to work, but I haven't had the time to test on late-game colonies, so please continue to let me know if (when) things go wrong.

@cauamachado51, @Shadow: You can switch between colonists and factions using the button in the top left. I agree that it's missing the table overview of the vanilla faction tab, will add that as a future enhancement.

@Jet: Yeah, it's hard (for me, at least) to tune the algorithm for an unpredictable number of nodes. You have two options, the preferred one would be to go into the mod settings, and change the parameters of the algorithm until things no longer explode. The easy option is to click the circle icon in the top right, to just put all nodes on a circle and not use the force directed algorithm.

@Mox, @ziplock9000: Yeah, the colours for family relationships are not explained, and can sometimes be misleading. I'll look into adding a key/making them editable.
cauamachado51 Mar 4 @ 4:56am 
This mod makes the faction tab very bad, basically replaces with its settler relations.

esse mod deixa muito ruim a aba de facções, basicamente substitui pela sua de relações de colonos.
Mox Feb 14 @ 10:22am 
I have a father and son who have a positive (+100 and +83 respectively), and yet their relation colour is red?
Shadow Jan 19 @ 9:57am 
Weird that this is the only mod touching the factions tab (or so it seems). The vanilla tab is just so bad! Even the vanilla Ideologions tab would do a better job if applied to factions.

But this doesn't even display *factions*.
So perhaps, sir Fluffy, you could consider a mod for better Factions tab? Even just make it the same as Ideos, that already would be great.