1,039 ratings
Relations Tab
Mod, 1.0
File Size
0.510 MB
Jun 23, 2016 @ 2:26pm
Nov 6, 2018 @ 1:02pm
31 Change Notes ( view )

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Relations Tab

Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions.

In games with many faction mods or a lot of colonists, the dynamic displays may ‘explode’. There’s three things you can do to mitigate this problem;

- Use the static circle view. In the top right of the tab there is a button to switch between circle and dynamic views (may be hidden underneath the tutorial window).
- Reset the dynamic view until it stops exploding. The button to reset the dynamic algorithm is in the top right of the window, next to that for cicle view (and may also be hidden by the tutorial).
- Tweak the parameters for the dynamic algorithm. In the mod options (Menu -> Options -> Mod Options -> Relations Tab) you can tweak the parameters for the algorithm. There is a short description of what each parameter does in the options as well.

Known issues
- In games with a lot of factions/colonists, the algorithm may ‘explode’. See the ‘Notes’ section on how to fix this.
- Some mods (noticably, the Zabrak faction) change pawn rendering in such a way that it breaks the relations tab. I’m looking for the root cause of this.

- MossieurLeBlanc: French translation
- Jozay:
- duduluu: Chinese translations
- 53N4: Spanish translation
- Suh. Junmin: Korean translation
- rw-chaos: German translation (update)

Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

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This is version 2.3.68, for RimWorld 1.0.2059.

Popular Discussions View All (2)
Jan 29 @ 11:44pm
Faction Leader
Oct 28, 2018 @ 5:47am
< >
Daeris Jul 26 @ 10:10am 
TY. :)
Fluffy  [author] Jul 26 @ 3:28am 
@Daeris; yes.
Daeris Jul 25 @ 6:58pm 
Can this be added to existing saves without any issue?
Fluffy  [author] Jul 17 @ 11:50pm 
Fair enough, if it happens again, you know what to do :)
Ugh Zug Jul 17 @ 9:58pm 
Tbh it's been so long I'm not sure if I still have the save and the same set of mods or if they have self resolved from updates. I will say that I had debug on and without it, I was able to load the tab without issue. The mod that was likely causing it was the forsaken race since they have some special faction rules.
Fluffy  [author] Jul 17 @ 2:22pm 
@Comrade Corwin; it's an intriguing idea, but not necessarily something I've dealt with before. Could you elaborate a bit on what kind of background you'd expect to be generated, and based on which information?
@Ugh Zug; there are several Harmony patches present in that stack trace, so it's really something I can work with on its own. Could you upload a full log where you get this error with HugsLib? Ctrl+F12 should do the trick.
Comrade Corwin Jul 16 @ 11:09am 
I was going to post this on the forums as a mod request, but I think such a thing would require your mod to make it possible, so I thought I'd ask here first:
Do you think it would be possible to create procedurally generated faction background descriptions in the relations tab? I've always wanted to have that flavor to make the factions all that more memorable. I would think that if anyone could pull something like this off, it would be you, Fluffy.
Thank you for hearing me out! If I can help, just let me know.
Ugh Zug Jun 2 @ 12:41pm 
Fluffy  [author] May 27 @ 12:39am 
@Bob Ross, Arturo, BlueTressym; sorry, I've dropped off the map for a while. I'll try and make some time to look at these issues soon.
[Red]Moon May 24 @ 12:02am 
You work at Rimworld? xD