RimWorld

RimWorld

Relations Tab
551 Comments
Wrath Sep 28 @ 5:21am 
The video presentation pumped me up ! Only to realize its only version 1.5... sad!
Three Sep 27 @ 7:40am 
Hey there! I’m playing this game super chill, just vibing. I try to avoid mods that mess with the whole logic or make my colony ridiculously OP. :trolol:
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it! :riches:
Do you think there’s a chance you’ll be able to make a version compatible with 1.6? :Sheep:
cykonetic Sep 25 @ 8:11pm 
I have attempted to add a Continued version to the workshop.
cykonetic Sep 25 @ 4:04pm 
There is a PR for the Github repo linked above.
cykonetic Sep 25 @ 8:56am 
The change was on line 17 of Controller.cs
cykonetic Sep 25 @ 8:50am 
Sorry ... I've been busy at work. I will see what I can do. I have never published a mod. I just code.
Cuna Aug 23 @ 12:06am 
@cykonetic change it where?
Darius Wolfe Aug 15 @ 12:33pm 
@cykonetic Any chance you'd be willing to publish your fixed version as a (continued) until/unless Fluffy comes back? I miss this mod, but I'm already pushing it with partially broken mods.
cykonetic Aug 2 @ 6:48pm 
so I tried changing Resources.CacheBaseTextures to () => Resources.CacheBaseTextures() (I know the meaning and saw it in some docs). That seemed to do the trick with the error.
cykonetic Aug 2 @ 6:20pm 
Seems like the Controller constructor is calling QueueLongEvent.
That method is looking for a System.Action as a first parameter but Resources.CacheBaseTextures is a void returning function.
I can find them, identify them, but not quite understanding how to fix them...
Does that function need some kind of action wrapper? or an action handler to wrap that function?
s1ple Aug 2 @ 10:37am 
Same error as last poster
тетеря, блин Jul 29 @ 12:06pm 
on game loading:

Error while instantiating a mod of type Fluffy_Relations.Controller: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void

https://gist.github.com/HugsLibRecordKeeper/718e964a443fc63e3e0ebd54a19c5787
Lynxian Jul 28 @ 11:39am 
no issues but it does throw a red error for me with method void exception, and rarely on tab open all the icons will get blasted to infinity throught some kinds of physics gooberinio.
Mlie Jul 23 @ 7:10am 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
TheOneTrueDemoknight Jul 13 @ 1:45am 
This mod seems to work with 1.6 without issues
TOLGRIM Jul 12 @ 7:24pm 
1.6 plz
Lordlory95 Jul 12 @ 5:13am 
1.6?
Jet Jul 11 @ 5:23pm 
wasnt there another mod that did this recently?
Gandhi2000 Jun 27 @ 10:43pm 
@tatzelwesen
Top left button "Colonists" will then change to "Fractions".

Another question:
Is the mod affected by the new updates? I have problems displaying the dynamic graph.
tatzelwesen Jun 14 @ 4:37am 
Same question here as @The Red Naxela. Where can I view the factions with this mod installed?
I'm sorry May 25 @ 7:06pm 
Я наоборот жду когда он другой флаг какой-нибудь прицепит. Может сразу Третьего рейха или Игил, чтоб свои взгляды уже более точно показал, заодно бан сразу бы прилетел:yennefer:
poi Apr 4 @ 9:21am 
А куда флаг делся? Цэ зрада чи перемога? Не нужно лезть в политику, если твои убеждения настолько хрупкие.
The Red Naxela Mar 28 @ 11:13am 
I've been using this mod for years. It only just occurred to me that the relations tab replaces the faction tab. The problem I've just encountered though is that I need to access the faction tab and can't find it anywhere. Does this mod move it to somewhere else or remove it entirely?
Лайд Mar 11 @ 4:41pm 
Thank you for your support. It's a pity that there aren't many people like you who can put themselves in the shoes of others and understand how we feel. A thousand thanks from me personally for supporting Ukraine!:steamthumbsup:
StellarCrumb ✦ Nov 17, 2024 @ 9:14pm 
As a Ukrainian I really appreciate you for educating people about what is going on in the world, thank you. p.s. really enjoy your mods, you're very talented))
irrelevantredundancy Nov 15, 2024 @ 9:25am 
@Fluffy.

I talked to GonDragon and on UI Not Included's end the InterfaceTryActivation function that tries to set up everything before the tab opens isn't happy because of the null object error in the Relations Tab.
irrelevantredundancy Nov 14, 2024 @ 9:25pm 
@Fluffy

I am running into the Joyous Thought State Error. I also saw that UI Not Included is mentioned in the stack trace. If you have time to check it out, I've got a Pastebin link with my HugsLib Log.

https://pastebin.com/bUACenFp
irrelevantredundancy Oct 11, 2024 @ 5:58pm 
@Anon: I am having the same problem. Did you find out anything about what's happening?
Silhouette Sep 28, 2024 @ 8:37am 
Changing from "Colonist" to "Factions" causes Rimworld to no longer respond.
[BAGRES] Eltron Jul 14, 2024 @ 1:10pm 
Muito bom!
Anon Jun 8, 2024 @ 2:25am 
I get countless errors every time I open the tab added by this mod:
Exception while recalculating Joyous thought state for pawn Photios: System.NullReferenceException: Object reference not set to an instance of an object
Arkitekt Jun 7, 2024 @ 2:24pm 
I can't seem to set the leader of my faction in the factions tab anymore. I've noticed that edit button disappear in the past, but typically a reload would fix it. Doesn't appear to fix it anymore.
Limburgse Kiwi Apr 27, 2024 @ 9:08pm 
Oh ♥♥♥♥, I thought Fluffy had completely abandoned Rimworld. There is still hope for his other mods then?
Rhaeven Apr 25, 2024 @ 8:45am 
:otrmetalhand: Free Palestine! :otrmetalhand:
Kyrox Mar 27, 2024 @ 12:30am 
We love you Fluffy!
Flappy Mar 17, 2024 @ 10:13am 
Oh i'm being blind again. Thanks!
Fluffy  [author] Mar 16, 2024 @ 7:12am 
@all: I've just pushed an initial 1.5 version. Everything seems to work, but I haven't had the time to test on late-game colonies, so please continue to let me know if (when) things go wrong.

@cauamachado51, @Shadow: You can switch between colonists and factions using the button in the top left. I agree that it's missing the table overview of the vanilla faction tab, will add that as a future enhancement.

@Jet: Yeah, it's hard (for me, at least) to tune the algorithm for an unpredictable number of nodes. You have two options, the preferred one would be to go into the mod settings, and change the parameters of the algorithm until things no longer explode. The easy option is to click the circle icon in the top right, to just put all nodes on a circle and not use the force directed algorithm.

@Mox, @ziplock9000: Yeah, the colours for family relationships are not explained, and can sometimes be misleading. I'll look into adding a key/making them editable.
cauamachado51 Mar 4, 2024 @ 4:56am 
This mod makes the faction tab very bad, basically replaces with its settler relations.

esse mod deixa muito ruim a aba de facções, basicamente substitui pela sua de relações de colonos.
Mox Feb 14, 2024 @ 10:22am 
I have a father and son who have a positive (+100 and +83 respectively), and yet their relation colour is red?
Flappy Jan 19, 2024 @ 9:57am 
Weird that this is the only mod touching the factions tab (or so it seems). The vanilla tab is just so bad! Even the vanilla Ideologions tab would do a better job if applied to factions.

But this doesn't even display *factions*.
So perhaps, sir Fluffy, you could consider a mod for better Factions tab? Even just make it the same as Ideos, that already would be great.
whenwrašk Dec 27, 2023 @ 12:17pm 
such a shame this is pretty much the only mod on the workshop that makes the relations between colonists easier to visually process.
Та Хеспер Oct 9, 2023 @ 6:07am 
нет политике в играх
Def-Z Oct 4, 2023 @ 1:42am 
Re: the war between Russia and Ukraine, I don't get involved in politics no matter the party or country involved. I don't vote in political elections, and I don't get involved in wars.

That means that you won't find me in the army of any country.
Jet Aug 4, 2023 @ 2:45pm 
is it still broken when u add too many mods
Tris May 3, 2023 @ 8:37pm 
Please! Please make a research tab version of this. I have always dreamed of a dynamic research tree the repels/attracts and flows in a way that is clear to visualise at a glance.
ziplock9000 Mar 28, 2023 @ 7:37pm 
It really needs a key for the meaning of the coloured lines.
Kruser Mar 25, 2023 @ 8:11am 
Too bad this mod removes the faction tab completely, I would have been better to have a switch in the settings that gives us the ability to remove the old faction tab or keep it..
Cricket Feb 23, 2023 @ 12:16pm 
When there are a lot of worksite quests, the faction tab from this mod will get bloated to the point that it becomes unresponsive. The mod tab actually attempts to display ALL factions, including HIDDEN ones. So to all people who somewhere along the mid-game find the tab to be filled with a dozen duplicate factions or outright not working anymore, this is the reason why. Create a new game with only this mod enabled, spawn 50 worksite quests through dev mode and see for yourself what happens when you open the faction tab.