2,302 ratings
[KV] Faction Control
Mod, 1.0, 1.1, 1.2, 1.3
File Size
0.573 MB
Sep 10, 2018 @ 4:11pm
Jan 16 @ 8:24am
84 Change Notes ( view )

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[KV] Faction Control

"Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu.

Disable Faction Limits
Enabling this setting will prevent the Create World menu from adding more than 11 factions to a world.

Override Faction Max Count
Force modded factions that do not specify "maxConfigurableAtWorldCreation" to show up in the base game's Create World Faction Count tab.
It's on by default. If anyone runs into issues with this setting please disable it in settings and restart the game.

Population Override
If the Min/Max values are changed, this will greatly override the "Population" slider on the Create World page.

Tile Distance Between Faction Groups
Specify either/both the Minimum/Maximum distances that faction groups can spawn from each other.

This is an advanced option and can easily prevent faction groups from spawning on the map and will take many tries to get the values to work. Leave it disabled to keep base game behavior.

Faction Base Density
Allows Factions' settlement to be closer together. If "Off", the base game's logic is used. If "On", the settlements will be closer together the more "Crowded" the slider bar is moved to the left.

Dynamic Coloring and Goodwill has been broken out into its own mod
Dynamic Goodwill - https://steamcommunity.com/sharedfiles/filedetails/?id=2551775344

Incompatible With:
- Rim-Hivers
- Hisa Faction

Realistic Planets
Make sure to enable compatibility mod in settings


Rainbeau Flambe (dburgdorf) - original creator

Designer225 for improving map generation and allowing this mod's settings to apply to new settlements after world generation.

Proxyer - Japanese
53N4 - Spanish
WexMan & kr33man - Russian
RunningMelos - Chinese
Erazil & Qux - French
Danimineiro - German



If you're a modpack maker and want to include "Faction Control" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.


Ludeon Post: https://ludeon.com/forums/index.php?topic=45519.msg433048#msg433048

Direct Download:

GitHub: https://github.com/KiameV/rimworld-factioncontrol

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Popular Discussions View All (1)
Feb 3 @ 11:36pm
Error from last update
< >
Angel Jun 27 @ 9:20am 
"Incompatible With:
- Rim-Hivers"
Why is that? is it a hard incompatibility?
Kiame Vivacity  [author] Jun 24 @ 9:24pm 
The center of the open area
what does the "Center tile" option? there is no description.
Kiame Vivacity  [author] Jun 14 @ 7:46pm 
There are mods that let you edit a world, https://steamcommunity.com/workshop/filedetails/?id=2314163152
ashhhh2 Jun 13 @ 5:43am 
would it be possible to have a mod like that? like in theory?
pgames-food Jun 12 @ 8:10pm 
(if you completely eliminated a faction, maybe there is a way in godmode to manually create/spawn one in but i havent tried)
Kiame Vivacity  [author] Jun 12 @ 8:05pm 
Not with this mod
ashhhh2 Jun 12 @ 5:48pm 
is it possible to get respawning faction bases?
Karmapowered May 15 @ 10:14am 
@bukowa Pending the approval of the mod author, load order shouldn't matter. I've placed this mod in the same section than all my other "world map generation" mods. RenPy doesn't seem to mind.
bukowa May 15 @ 3:25am 
Where it should go in load order?