RimWorld

RimWorld

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Scenario Amender (Continued)
   
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Mod, 1.1, 1.2, 1.3
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389.306 KB
Aug 18, 2020 @ 12:50pm
Aug 13, 2021 @ 10:54am
4 Change Notes ( view )

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Scenario Amender (Continued)

Description

Update of krafs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2012264335

1.4 update by AngryHornet here
Will not do any more updates of this

- Fixed the Save-bug



[dsc.gg]
[github.com]



Edit scenarios midgame

NB!
This mod has been reported to have an issue where the Save-button not working. This is either a mod conflict or a recent game update having changed some code. I have not looked into this yet, and can not make any promises that I will in the foreseeable future.

About scenarios
A scenario is the basis of a new game. You choose starting pawns, some items, maybe disable infestation-incidents, and so on.
At the start of a game, the scenario sets everything according to your choices. Likewise, when you click Save in the scenario editor in Scenario Amender, it will grab your newly edited scenario settings and apply them to your game. This is complex, and can have unforeseen consequences with mods that do things I have no knowledge about.

DISCLAIMER
Backup your save before using this! Especially if you're using mods that extend or alter scenario options. I am not responsible for broken games.

Usage
Load your save, open the Main menu tab and click Review Scenario.
Click Edit, make your changes, and click Save. Done.

Notes:
- Changes to starting pawns do not affect existing pawns, only new ones.
- Changes to starting items, such as silver and equipment, do not work.
- Changes to player faction do not work.
- Adding starting research will not remove finished research - only add to it.

- Safe to add and remove from existing saves.
- Edited scenarios retain their changes even without Scenario Amender active.

Issues:
There are currently no known issues or caveats, but if you encounter any - please note them in Issues.

Ludeon Forum[ludeon.com]



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

67 Comments
Mlie  [author] Mar 7 @ 11:03pm 
@smitty_the_smith Yes, that is what the top of the description says
smitty_the_smith Mar 7 @ 7:03pm 
Don't download this. There is a 1.4 version.
salt miner Jun 28, 2024 @ 1:48am 
F
Wemijei Apr 26, 2024 @ 2:09pm 
hi
JessieFeathers Jan 13, 2023 @ 7:49pm 
1.4?
Gogmagog Nov 22, 2022 @ 2:31pm 
I know you maintain a vast amount of mods, lots of which i use. Your work is very appreciated, and this is the last mod I'm waiting for to start my 1.4/Biotech runs. Can't wait for this one to be updated, keep up the awesome work. :)
FlareFluffsune Nov 19, 2022 @ 3:32am 
So I think I may have bricked my save losing a days progress by adding this to see if any part of it works in 1.4. Guess not!
ХлебныйБу♿[Newbie] Nov 12, 2022 @ 11:19pm 
update pls
Guardianista Nov 8, 2022 @ 7:13am 
I have made the exact same mistake with my own ingame scenario events... I feel this mod is essential to fixing this, lol. Thank you for continuing to support such an essential mod to large mod-packs!