RimWorld

RimWorld

10,924 ratings
Simple sidearms
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.333 MB
May 16, 2017 @ 1:02pm
Aug 13, 2025 @ 12:07am
82 Change Notes ( view )

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Simple sidearms

Description
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://steamcommunity.com/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Popular Discussions View All (59)
124
Dec 4, 2025 @ 1:03pm
PINNED: Rimworld 1.4 Bug reports
PeteTimesSix
55
Oct 17, 2022 @ 2:53pm
PINNED: Rimworld v1.3 bug reports
PeteTimesSix
5
Mar 28 @ 7:14am
CE Compatibility
axossk
2,931 Comments
Sep 14 @ 4:25am 
this compatible with dual wielding continued?
Sep 12 @ 10:16am 
I made a mod that works well with this, and Pick up and Haul if anyone is interested: Over Haulers
Sep 7 @ 9:57pm 
@Timo4545 your comment is so perfectly RimWorld I couldn't help but laugh
Sep 5 @ 3:55pm 
I have a weird issue during my latest game. In the mod menu i have set the number of sidearms to 1 for each type (1 for ranged and 1 for melee) BUT, although i have manually equipped my pawns with a gun and a sword, they keep picking up bombs and grenades. Any idea what can i do to make them stop?
Sep 5 @ 11:49am 
@TheBardofHearts came here for that exact reason thanks so much
Aug 28 @ 2:20pm 
@Timo4545, Upon selecting a pawn, there will be a widget at the bottom for simple sidearms. On the left side of this widget is 3 radio buttons (sorry, I'm old school terms). Usually, its preset to the middle option, which tells the pawn to keep whatever what s/he is most skilled with in hand at all times unless specifically told otherwise. If, however, you want them to keep their ranged weapons in hand (thus keeping their melee sidearms for melee only), then click the top "gun" looking button on the left there. The bottom button does the opposite, btw.

Hope that helps! :megamanjump::d5_prinny:
Aug 28 @ 12:00pm 
How do i keep my guys from equipping BEER over their actual weapons? I have them set to ranged weapons and they still keep charging in with a bottle unless i force select their weapon.
Aug 18 @ 4:57pm 
somewhat annoyingly, sidearms are being considered in base storage but not equipped (when not equipped), which means the old trick of setting a bill to make a weapon until you have 1 w/ 60%+ durability (with pawns ostensibly grabbing the new weapon when their old one degrades enough) doesn't work. Not a huge issue since there are ways to work around it, just an annoyance.
Aug 14 @ 5:18am 
Can compatibility be made for the Melee Weapons for Every Tech Level mod?
Aug 10 @ 5:03pm 
Any chance we can get a compatch for Progression: Education?