RimWorld

RimWorld

158 ratings
[KIR]No Mechanoid Raids
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Mod, 1.0, 1.1, 1.2, 1.3
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215.887 KB
Nov 4, 2018 @ 12:37pm
Jul 14, 2021 @ 5:42pm
5 Change Notes ( view )

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[KIR]No Mechanoid Raids

Description
Are you tired or having a bad time with Mechanoids raiding most of the time or the other Raider Factions not raiding you instead? Did they just give up, got bored or did someone farted?

Here you go!

This mod removes the Mechanoids from raiding you, if you prefer or miss humanoid factions such as pirates & tribals raiding you instead.

NOTICE!

This mod doesn't remove the mechanoids or their faction!

They will still appear in ancient ruins or in crash psychic or poison ships, it only removes them from raiding you since in late-game they frequently raid you, making human faction raids such as pirates, outlanders and tribes including modded factions and their raids very rare.

It means the Mechanoids will still appear in events but they not raid you anymore, if you missed doomsday launchers raids or tribal hordes more.

Credits to Marnador for the Custom font.
65 Comments
Space_Lettuce_OG Feb 26 @ 11:01am 
@Criarino Thanks for the info!
Criarino Dec 27, 2023 @ 8:48pm 
If anyone is still wondering, I've finished multiple playthroughs with no issues, so I can confirm it still works on 1.4
freXampl Sep 2, 2023 @ 11:39am 
Yeah, like mechanoids more than the next guy you see, but I don't find it fun to fight them in my home turf. Especially when I have combat extended and 2 tonnes of explosive munitions laying around. I've been using this in my colony for 4 years with no raids from our mech friends. I still get the defoliator and psychic events tho. So a great mod.
Kirby  [author] Sep 2, 2023 @ 10:52am 
Thanks todd, also i didn't update for 1.4 because before starting you can straight up disable the mechanoids faction and other factions such as outlanders or pirates it when starting a new colony

Unfortunately i'm still burned out from playing rimworld
freXampl Sep 2, 2023 @ 10:03am 
It just works...
Setimu Jul 14, 2023 @ 7:40pm 
I miss it terribly. Any forks or alternatives to recommend, anyone?
TaM_tHe_JaM Nov 5, 2022 @ 11:53am 
Any bugs yet lads?
Criarino Oct 24, 2022 @ 11:59am 
just started a 1.4 playthrough with this mod, no problems yet
Egg May 2, 2022 @ 1:15pm 
@TheReallyRealPlayer there is also a mod called "Prepare For Combat". Play arround with the wealth i think. this helps you out having your giga factories.
TheReallyRealPlayer May 1, 2022 @ 2:24pm 
@Yhseiknip , honestly, most mechs are pretty easy to defeat even with tribals. I only use this mod to fix the issue of late late game playing having a mech raid every time there is a raid. That way, it is sort of reduced, but I can still find them in structures and all.