792 ratings
Automatic Night Owl
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
26.981 MB
Apr 10, 2020 @ 2:10pm
Apr 14 @ 11:44am
20 Change Notes ( view )

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Automatic Night Owl

Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

1.5 Update
Updated for 1.5 - I will verify compatibility with prepare carefully when that gets updated. Feel free to let me know when that receives an update to 1.5 in the comments.

Biotech and Ideology Features
New mod options:
Ideology - Automatically set the schedule for pawns with an Ideology that prefers darkness.
Biotech - Automatically set the schedule for pawns with genes that hate sunlight (Vampires + Dirtmoles).

Save Game Compatible
You can add/remove this from any save. Any errors after removing are a one time thing and will have no effect on your save.

Huge thanks to Kiame Vivacity for helping with PrepareCarefully compatibility for 1.2+

Jack0fa11Trad3s Jun 2 @ 7:52pm 
@AwesomeShite - Did you manage to get the ghoul back on your colonist bar? Mine still wont show up.
Ben  [author] Apr 15 @ 11:25am 
@G - What issue is occurring and when is it occurring? I see the error but need to understand the context of it.
G Apr 15 @ 8:15am 
AutomaticNightOwl & Replace_Stuff
AwesomeShite Apr 14 @ 12:55pm 
Thanks for the fix can confirm it works!
I think the babies were disappearing because they don't get ideology until age 3, not sure why doors were disappearing for EC.
I used "force birth" on my ghoul and it spawned normal babies, then aged them to 3 and they've got my ideo. Everything worked normal and no errors in the log.
Ben  [author] Apr 14 @ 11:42am 
@AwesomeShite - Thanks, from that I just pushed out a fix for the error regarding pawns without an Ideology.
I'm going to need a log for the error regarding Anomaly babies to be able to look into that one further!
AwesomeShite Apr 14 @ 10:44am 

Whenever I try to start the anomaly new game the ghoul you start with loses its icon at top of screen and pawns lose their ideology. Here's the log I get from pressing ` with dev mode on. Good luck on this issue.
Ben  [author] Apr 14 @ 6:58am 
Can anyone post a log when they get the errors regarding the babies being born / if a pawn doesn't have an Ideology? I don't own Anomaly so I can't reproduce that issue - I will be working on a fix today.
Enthusiastic consent Apr 14 @ 5:29am 
Same issue with Maverik regarding babies being born destroying the UI / doors disappearing
Dark Apr 13 @ 3:52pm 
There's an error in this mod with the ideology feature. If a pawn doesn't have ANY ideology (such as the ghouls from the Anomaly DLC) the game throws exceptions when loading the save and the pawn doesn't even get added to the colonist bar.
Ben  [author] Apr 12 @ 6:29am 
I apologize for any issues - I can look into this first thing this weekend!