RimWorld

RimWorld

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M-13's Watermill Generators
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
2.034 MB
Oct 17, 2018 @ 3:01pm
Oct 22, 2022 @ 6:09pm
8 Change Notes ( view )

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M-13's Watermill Generators

In 1 collection by General M-13 / Vindya Miriel
M-13's Power Solutions [Updated for 1.4]
7 items
Description
Sorry for those waiting on me to update this mod, IRL has been keeping me busy. I Haven't forgotten about these mods, i just don't have time to update them right now (and some need more then just an update) Sorry for the inconvenience!

== M-13's Watermill Generators ==

This mod extra Watermill generators to the game.
These generators come in 4 tiers: Tweaked, Upgraded, Advanced and Ultimate
(Also: there's 2 versions of each, with and without glow)

Each tier costs progressively more to build but provides a solid 25% (275W) more per tier over the Vanilla Watermill Generator (1100W)


The Tweaked Watermill generator produces: 1375W
The Upgraded Watermill generator produces: 1650W
The Advanced Watermill generator produces: 1925W
The Ultimate Watermill generator produces: 2200W



This leaves you with a decision:
Will you research and build one of the lower tier generators early on for a smaller boost of power...
Or do you save the precious resources so to not waste materials later on??

The choice is yours!
Enjoy!

General M-13

Legal Jargon:
Editing the mod is allowed BUT You are not allowed to repack or reupload this mod in any kind or form without my personal written permission.

All my Power Solution Mods can be found here (All updated for 1.4):
https://steamcommunity.com/sharedfiles/filedetails/?id=1541530923


Like my mods? Consider Buying me a cup of coffee
[ko-fi.com]

Don't forget to Rate/Favorite the mod if you enjoy it! <3

==========

All Watermill Generators can be found in the "M-13 Power" Category after they have been researched!


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Note regarding Mod removal:
=======================
If at any time you feel like removing this mod from your game: Deconstruct ALL Watermill Generators (from this mod) from your map first and then proceed to save your game BEFORE removing the mod.

The next time you load your save it should give an error that the research for this mod was not found, but won't cause any further issues.

Just save your game with the mod removed and you can continue playing!


==========
Please Note:
==========
If you do not remove all Watermill Generators (from this mod) from your map BEFORE removing the mod, your game will NOT load.
In this case just resubscribe to this mod, Repeat aforementioned steps above and you should be fine ;)
Popular Discussions View All (1)
1
Jan 21 @ 11:12pm
BUGS/ERRORS
General M-13 / Vindya Miriel
20 Comments
General M-13 / Vindya Miriel  [author] Apr 13 @ 6:35am 
I'll have to take a peek one of these days, i've been pressed for time lately
Kizzycocoa Apr 13 @ 5:12am 
Will you be updating this for 1.5?
General M-13 / Vindya Miriel  [author] Jan 21 @ 11:56pm 
Yeah i think i might have actually realized it wasn't working and said, whatever and released the mod anyway.
I'm only a hobbyist and i made the mods for rimworld to see if i could xD
crashfly Jan 21 @ 11:52pm 
well, if one wanted to "cheese" the power, that would do it. :steamhappy:
thank you for looking into though.
General M-13 / Vindya Miriel  [author] Jan 21 @ 10:30pm 
I've done some minor testing, i see what you mean and Nope the power does not get reduced because i seemingly have borked the code on that part.
I'll see if i can dive in to fix it as soon as i have time.
General M-13 / Vindya Miriel  [author] Jan 21 @ 12:49pm 
i don't recall if i did test this or not, In all honesty it's been so long since i made this mod i don't know if i could fix it if it was broken without me having to relearn the code haha.
I'll take a look at it when i have some more time.

thank you for letting me know regardless @crashfly
crashfly Jan 21 @ 12:09pm 
When attempting to place down one of the upgraded waterwheels {specifically the Ultimate version}, the box that shows interference from other waterwheels does not appear to be working.
While I realize this is so far just a display concern because the already placed waterwheel bounding boxes do not show up, I have not actually placed one within another's box to see if the power is properly limited. Just an FYI for you.
General M-13 / Vindya Miriel  [author] Oct 22, 2022 @ 6:12pm 
Mod updated for game version 1.4.3525, Things should all work fine, if not please let me know!
General M-13 / Vindya Miriel  [author] Nov 2, 2021 @ 12:48am 
Fixed "label contains illegal character(s): "[]{}" errors
General M-13 / Vindya Miriel  [author] Jul 22, 2021 @ 5:39am 
Updated for 1.3, let me know if any issues arrise!