RimWorld

RimWorld

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4M Mehni's Misc Modifications [1.2-1.4]
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Mod, 1.2, 1.3, 1.4
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1.214 MB
Sep 14, 2020 @ 5:08am
Jun 23, 2023 @ 4:31am
11 Change Notes ( view )

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4M Mehni's Misc Modifications [1.2-1.4]

Description
Adds various settings to customise your RimWorld experience.

FEATURES
- Bugfixes for vanilla issues
The game gives up on sending you manhunter packs once you reach a certain size. No more!

- Extend the time for pawns to undraft themselves
Stay where I put you!
Ever had colonists auto undraft themselves while positioning them? Not anymore.

- Change the threshold at which pawns retreat
Raiders flee at 50% by default. That's boring. Let's randomise the flee threshold.
Want a bigger challenge? Turn off fleeing entirely. Want a laid back game? Set it lower!
Want unpredictability? There's a slider for however much randomness you can suffer.
PS: doesn't work with those kamikaze groups which will fight until last person standing.

- Get an alert when the Nutrient Paste Dispenser can't be used
Pawns won't eat Nutrient Paste for some reason? Odds are there's a chunk blocking access to the interaction spot. 4M gives you a warning if this is the case.

Information improvements
- Show what pawns are in a relationship when assigning beds
- Show more info on plant yield (Thanks XeoNovaDan!)
- Show DPS info for all (modded) weapons (Thanks XeoNovanDan!)
- Disable messages for dying animals - who cares about Chicken #357 dying?
- Confirmation dialog before starting if currently viewed colonist isn't selected for embark
- Better raider visibility. No more ninja mechanoids! All hostiles will have their label draw in red, whether they're a raider, mechanoid or hostile animal. (Removed in 1.4, please use Atomic Patches - Hostile Labels instead)
- Chased refugees will give a full headcount of their raid.
- Add item information buttons at item filter.

Various (AI) tweaks and settings
- Never roll pacifists again.
- Set a custom filth rate for humans. (Removed in 1.3)
- Don't interact with animals just before their naptime.
- Animals marked for taming are less tasty to your guard-trained predators. ("Bad bear! I said tame the turtle, not eat it!")
- Increase the size of Herd Migrations. Bring on the herd!

Mods for modders
- Remove the 6 second cooldown on workshop submissions
- Devmode spawn tweaks. Pick the stuff and quality for the item you wish to spawn.
- Remove the 999 messages limit. Because sometimes you want to get spammed. (Removed in 1.3)

Most things in the mod are optional which can be configured or turned off.

CREDITS
Programmed by Mehni, XeoNovaDan, simplyWiri, Miyuri and Kaedys.
Chinese translation by HawnHan and Miyuri.
Japanese translation by Miyuri.
Preview image by Dianne. Check out her stuff here!
Many thanks to all kind mod developers at the official Discord server[discord.com]!

Github page: https://github.com/ZXfkSIE/4M-Mehni-s-Misc-Modifications
Popular Discussions View All (2)
27
Nov 2, 2023 @ 4:05am
PINNED: Errors, bugs and glitches here, please!
Miyuri
2
Sep 14, 2020 @ 5:51pm
PINNED: 中文翻译意见贴 / 日本語翻訳への意見
Miyuri
186 Comments
Evilservant6 May 2 @ 9:52am 
1.5 someone?
GULÉ🏠 Apr 30 @ 2:10am 
Could someone please update this mod or make a fork? It's seriously a must-have for me!!! 😭
megabot Apr 18 @ 12:15pm 
you overestimate the intellect of some people on the internet and in real life lmao
Admiralthrawnbar Apr 16 @ 8:55pm 
Did you somehow miss the comment directly before your own stating exactly that?
Hugh Mann Apr 16 @ 1:03pm 
I take it that this has been discontinued and a 1.5 update wont be made?
Miyuri  [author] Mar 16 @ 5:21am 
DECLARATION

I permanently quit the modding of 4M since I have been tired of the eternal raids, which were generated without considering the productivity of those factions at all. You can fork the source codes from my Github page and make your own. Be sure to contact Mehni at the RimWorld Discord server first.
tide{S}haper industries Nov 2, 2023 @ 4:04am 
Coming through from troubleshooting;

The setting 'Disables Pacifists' has the potential to break (hardlock due to error-spam) the game if used in combination with another game-rule (ideo, gene, faction, xenotype) that enforces/expects a pawn being a pacifist. I'd recommend AT THE VERY LEAST to add some information about that to the setting!

This are longstanding issues with how the basegame generator works and can even cause the whole worldgen to break if it happens to a worldpawn getting stuck in a logic dilemma. Most likely not relevant for this mod, since it only affects rolling player-pawns (I hope at least) - but variations of this issue can affect NPC factions as well. Thus user AND modder should prevent using dichotomic and enforced rules being put onto pawn-generation.

For more information; feel free to ping me (@tideshaper / @waveshaper) over on the Rimworld Discord. o7
Admiralthrawnbar Jul 9, 2023 @ 7:23pm 
Question, why was the ability to remove the debug message limit removed in 1.3? I've had a terrible time trying to track down the cause of a crash because it's unpredictable and my debug log is always full by the time it happens, and from my desperate searching this mod (and the various other forks none of which are updated to 1.4) are the only ones that have ever implemented this
Miyuri  [author] Jun 23, 2023 @ 10:30pm 
@Negative Ramos
Jesus. I only changed the code related to DPS showing.
It must have nothing to do with your bug.
Negative Ramos Jun 23, 2023 @ 10:24pm 
Unsure if something changed with them in this last update, but since a day ago my pawns no longer fire-at-will insectoids until another pawn attacks them. This is the only mod in my list that updated since then, and I just read a thread saying this mod has caused it before.