RimWorld

RimWorld

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MinifyEverything
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.679 MB
Feb 26, 2017 @ 5:15am
Aug 16, 2025 @ 5:29am
32 Change Notes ( view )

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MinifyEverything

Description
You want to minify every building ? Well then you came to the right place

This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it.
Should work with pretty much every mod.

Credit:
Image by Sera
Mod Showcase by Barky

Note: Sometimes reinstall won't work, and you have to uninstall and install it.
Note: This is extremely experimental. Sometimes it won't work exactly, but in most cases it will. You'll have to test to find out what works and what not.

In case you want some additional weight on your buildings:
BetterWeight

Github (including old releases)
https://github.com/erdelf/MinifyEverything
Popular Discussions View All (4)
139
Apr 17 @ 6:11pm
Bug Reports
TurtleShroom
3
Jul 20, 2025 @ 11:13pm
Allow multi-select in the exclusion options
iamthejeff
0
Dec 9, 2025 @ 5:52pm
Bug with reinstalling Rusted Bed
Sui
1,066 Comments
Jun 4 @ 11:54am 
I can't uninstall steam geysers? it's not disabled
@erdelf @crashfly Thanks for answers:steamthumbsup::steamthumbsup:
erdelf  [author]
May 31 @ 11:21pm 
The default setting of "Minify Everything"... will be to minify everything. Kind of the whole point of the mod.
Also there is literally a search function in the settings already ^^

And as @crashfly said, Smart Minify has some specific filters and the like that are probably fitting your situation better.
May 31 @ 8:26pm 
@japan china korea let's go - try the mod smart minify. you can make the changes about what gets minified or not.
By default, all structures are set as packable, but I only want certain ones to be packable. I don't need ancient structures, for example.One issue is that when a wall is deconstructed or destroyed, it can automatically drop a packed Ancient Lamp, which is a bit inconvenient.
I have two suggestions:Could the default setting match vanilla behavior, with all structures set to not packable by default, so players can enable only the ones they want? The current system requires manually disabling hundreds of entries.
Could you add a search function to the mod settings? It would make finding and adding/removing specific structures much easier.
Thanks for making such a great mod. I've been enjoying it a lot and appreciate your work.
May 18 @ 10:12am 
This mod has been in my modlist for ages now: Thank you!

(Psychic Supressors from the Mech Hive get turned into their minifyed version upon save/reloading the game. Is another mod causing this or just a random bug?)
May 5 @ 6:03pm 
Hey, love the mod. No complaints. Sorry people don't take the time to learn how to read logs to report bugs correctly xD. You are awesome, thanks for the mod for idk how long. Lets all agree not to look at how long we've been playing this game.
Apr 30 @ 12:10pm 
Love this mod. But there's a conflict with Regrowth 2 where the boulders count as structures. If you have "Toggle automatic rebuild of destroyed structures in the home area" enabled, the boulders will leave behind a blueprint that is impossible to complete. Then your Construction pawns will just stand blankly in front of them ignoring all other work.

This seems like it may apply to anything Minify-able that isn't able to be created by the player (or that have no recipe).
okaaay
erdelf  [author]
Apr 30 @ 7:45am 
Same response as the guy before you.