26,561 ratings
EdB Prepare Carefully
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
3.773 MB
Jul 31, 2016 @ 10:26am
May 21 @ 9:31pm
60 Change Notes ( view )

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EdB Prepare Carefully

Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your setup as a preset so that you can start your game the same way later.

1.5.12 Released (21 May 2024)
A version of the mod compatible with RimWorld 1.5 and the Anomaly expansion is now available. This release of the mod also includes some new features and fixes to longstanding issues.

IMPORTANT: The latest version of the mod now requires that you have the Harmony mod installed. Previous versions did not have this dependency, so if you're not using it already, you will need to subscribe to it.

There are always lots of bugs in the first few releases for a new version of the game. After the first several releases, it's starting to look more stable, but there are likely still issues that need to be fixed. Please post bug reports in the Discussions.

Change notes:

. F R E Q U E N T L Y . A S K E D . Q U E S T I O N S .

Why doesn't the "Prepare Carefully" button appear for me?
First and foremost, make sure that you've enabled the mod. This will be obvious to experienced mod users, but if you're new to RimWorld mods, you need to go into the Mods menu when you start the game and explicitly enable a mod after you've subscribed to it.

If you've got dozens of other mods installed, it can be difficult to know what's causing this. Sometimes, an error while loading another mod that is before Prepare Carefully in the mod order causes Prepare Carefully not to load properly. In other cases, I have heard that some people have success with uninstalling and then reinstalling the game, but it's difficult for me to recommend that approach. Posting the game's log file somewhere (if you know how to do that) can help, but only do so if this if you've pared down the number of mods you're using to a minimum.

When I click the Prepare Carefully button, it doesn't do anything or I get an error message. Why doesn't it work?
This usually happens because another mod is doing something that Prepare Carefully does not expect, and it causes an error. It's impossible to test with every mod out there, so issues like this are inevitable. However, we do try to continue to improve the error handling in the mod to try to avoid them.

Where should I put Prepare Carefully in my mod load order?
When you have dozens of mods enabled, they can interact in unexpected ways, so I can't say that it definitely doesn't matter where you put Prepare Carefully in the load order, but in principle it shouldn't matter too much. When we're testing the mod, we usually put it at the bottom of the mod list.

How do I help you figure out which mod is causing the problem?
You'll need to experiment to figure out which mod is causing the problem. If you have development mode enabled, you'll likely see some clues about where the error is happening. If you figure out which mod it is, you can let me know, and I'll try to take a look. Unfortunately, a lot of times when I try to reproduce a problem, it works just fine for me--it's frustrating.

Which other mods don't work with Prepare Carefully?
We're always trying to make Prepare Carefully compatible with as many other mods as possible, but with so many mods out there it can be difficult. Help us by trying to figure out which mods are causing problems and reporting it in the "bugs and issues" discussion.

I'm using point limits. Why does {insert thing here} cost the number of points that it does? It should cost more/less.
The point system relies on the vanilla game's built-in "market values." These market values are balanced for vanilla gameplay and not for setting up a starting group of colonists. I've made some tweaks to try to balance this, but it really is an impossible task, and you will see things that seem wrong. For example, the vanilla values for colonists do not take passions or traits into account (for the most part). I've added costs for passions, but I've left traits alone.
Popular Discussions View All (191)
Jun 19 @ 3:06am
PINNED: Bugs and issues with version 1.5
Apr 24 @ 7:17am
VERSION 1.5 Released
Apr 17 @ 6:52pm
Bugs and issues with version 1.4
Alu Jul 23 @ 6:05pm 
All being equal in having bugs is bad
ПΛПО Dragoon Jul 23 @ 11:21am 
Sadly facts. Or is this happy facts, since now they are more or less on the same level as messed up?
Alu Jul 23 @ 10:05am 
the difference for a long time was simply that this one broke more than the other
in 1.5 its a giant mess all around instead
ПΛПО Dragoon Jul 23 @ 7:59am 
Theres tons of issues with "Character Editor" you can see it on the comments. I don't know how you guys don't realize all the "Choose your start" (Prep C, CE, Pawn Editor, etc) all have issues and incompatibilities.
PhearedPhantom Jul 21 @ 6:26pm 
I was about to make the same suggestion as Mogdyr
Metalblack Jul 21 @ 6:38am 
@mogdyr thx for the tip mate
Mogdyr Jul 14 @ 2:32pm 
@bloodbath(NL) I recommend using Character Editor instead. Its a lot more stable with less compatability issues
bloodbath(NL) Jul 14 @ 2:50am 
i gave all my 3 started pawns a new xenotype but they all spawned as a baseliner
JasonGriffin Jul 12 @ 4:48pm 
Hello, I'm having a (minor) issue where sometimes the preset that I save doesn't come up correctly when I load it. For example, I always do a male and female dog, however it will keep 2 random gender dogs instead. Also, it changes some things from spawn with to spawn near. Nothing too gamebreaking but it is annoying. Any suggestions?
Branner Jul 12 @ 11:05am 
When making your preset, you can add pawns to the "Colony" and to the "World". (You can see "World" in the bottom right corner on the 2nd image above, in the mod's gallery.)

What does adding a pawn to the world do, exactly? Can you, like, find them somehow?