RimWorld

RimWorld

15,928 ratings
EdB Prepare Carefully
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
2.034 MB
Jul 31, 2016 @ 10:26am
Aug 22, 2020 @ 12:07am
34 Change Notes ( view )

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EdB Prepare Carefully

Description
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your setup as a preset so that you can start your game the same way later.

Please see the original forum thread[ludeon.com] for more information. It may be a better place to look for help if you're running into trouble.

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. F R E Q U E N T L Y . A S K E D . Q U E S T I O N S .
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1.2.1 Released (22 August 2020)
Version 1.2.1 of the mod is now available and should automatically update from the Workshop. This release adds support for RimWorld 1.2. The first couple of releases for a new version of the game often have bugs, so please report any issues or mod incompatibilities that you see. We can't fix all mod compatibility issues, but we always try to make it work with as many other mods as possible.

Why doesn't the "Prepare Carefully" button appear for me?
First and foremost, make sure that you've enabled the mod. This will be obvious to experienced mod users, but if you're new to RimWorld mods, you need to go into the Mods menu when you start the game and explicitly enable a mod after you've subscribed to it.

If you've got dozens of other mods installed, it can be difficult to know what's causing this. Sometimes, an error while loading another mod that is before Prepare Carefully in the mod order causes Prepare Carefully not to load properly. In other cases, I have heard that some people have success with uninstalling and then reinstalling the game, but it's difficult for me to recommend that approach. Posting the game's log file somewhere (if you know how to do that) can help, but only do so if this if you've pared down the number of mods you're using to a minimum.

When I click the Prepare Carefully button, it doesn't do anything or a get an error message. Why doesn't it work?
This usually happens because another mod is doing something that Prepare Carefully does not expect, and it causes an error. It's impossible to test with every mod out there, so issues like this are inevitable. However, we do try to continue to improve the error handling in the mod to try to avoid them.

Where should I put Prepare Carefully in my mod load order?
Prepare Carefully doesn't have any outgoing interactions with other mods until you click the "Prepare Carefully" button, so load order is flexible. When you have dozens of mods enabled, they can interact in unexpected ways, so I can't claim that it actually doesn't matter where you put Prepare Carefully in the load order, but in principle it shouldn't matter. When we're testing the mod, we use this load order (ignore mods in this list if you're not using them):
  • Harmony
  • Core
  • Royalty
  • HugsLib
  • JecsTools
  • Humanoid Alien Races
  • EdB Prepare Carefully
  • ...other mods...
There are a few mods that must be loaded after Prepare Carefully because they are modding the Prepare Carefully screens in some way (Psychology's unofficial updates, Facial Stuff PrepC Patch, Gradient Hair, etc).

How do I help you figure out which mod is causing the problem?
You'll need to experiment to figure out which mod is causing the problem. If you have development mode enabled, you'll likely see some clues about where the error is happening. If you figure out which mod it is, you can let me know, and I'll try to take a look. Unfortunately, a lot of times when I try to reproduce a problem, it works just fine for me--it's frustrating.

Which other mods don't work with Prepare Carefully?
We're always trying to make Prepare Carefully compatible with as many other mods as possible, but other mods are unpredictable and sometimes are not compatible. Help us by trying to figure out which mods are causing problems and reporting it in the "bugs and issues" discussion.

I'm using point limits. Why does {insert thing here} cost the number of points that it does? It should cost more/less.
The point system relies on the vanilla game's built-in "market values." These market values are balanced for vanilla gameplay and not for setting up a starting group of colonists. I've made some tweaks to try to balance this, but it really is an impossible task, and you will see things that seem wrong. For example, the vanilla values for colonists do not take passions or traits into account (for the most part). I've added costs for passions, but I've left traits alone.
Popular Discussions View All (116)
104
1
May 5 @ 10:30pm
PINNED: Bugs and issues with version 1.2
edbmods
151
Apr 2 @ 11:51am
PINNED: Bugs and issues with version 1.1
edbmods
3
Apr 24 @ 2:32pm
Is there any way to edit Psycasts?
Phenotype
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3,127 Comments
Kaluth May 12 @ 5:33pm 
Was any one else unsubcribed to this topic? Because I noticed I've been unsubbed from a lot of rimworld mod threads.
Zantoran May 12 @ 2:30pm 
I'm encountering an issue where I can't edit the traits, skills, or health of my pawns. I can only edit the name, pawn, age, and backstory. I've tried un-subbing and re-downloading but I still am having the issue.
smitty_the_smith May 7 @ 11:13pm 
Feature request: When a character has a high animal skill and/or interest in animals not let him have the "Vengeful Hunter" background. "Vengeful Hunter" background makes animal skill useless for anything but butchering.
Panacea Apr 28 @ 7:34pm 
Is it this mod that adds the brain injury "trauma savant" which gives you a bunch of extra points to start with?
AngleWyrm Apr 17 @ 3:38pm 
Where does Prepare Carefully store the characters you save?
Evenstar Apr 17 @ 2:27pm 
Does anyone know a way to share the pawns created using Prepare Carefully? Like is there a way to upload to Steam so others can play the characters you created? I created Rick and Morty characters and people have asked me to put them on Steam but I'm not sure how. Any advice appreciated!
jacobellinger Apr 11 @ 12:41pm 
fyi sending a colonist on a 'workers requested' quest resets their traits to whatever they where before preparing.
Torgranael Apr 9 @ 4:49pm 
@Dentatus Happy to help :)
Syrchalis Apr 9 @ 4:42am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2451324814

I developed a framework that lets modders add a value to traits (via defmod extension), with the intent to quantify their benefit.

Mods like PrepareCarefully or Rimmsqol could use these values to base their "cost" around it.

This comment is posted on all mods I think could benefit from it. The more trait mods give their traits values the more powerful it becomes.
Dentatus Apr 8 @ 6:35pm 
And the award for the fix goes to @Torgranael. Unsubbing then resubbing, with pause to be sure Steam actually did do stuff and without disabling or re-enabling the mod in-game, now has the button showing up in the right place with just the two core modules loaded. Making it work with other mods is something I can now go wrestle with. Thanks!