RimWorld

RimWorld

EdB Prepare Carefully
7,627 Comments
cléochat Apr 27 @ 8:04am 
Génial, je l'utilise tout le temps.
Saga Apr 26 @ 11:00am 
@Riscie42, @^Magik Spud^

If you didn't start with all the resources you set for yourself its because you've filled up the available space around your spawn and the game cuts whatever didn't fit within this predetermined "spawn" area at random.
ПΛПО Dragoon Apr 21 @ 9:13pm 
@Firsty What are you talking about man?

@Riscie42 ^Magik Spud^ what mods are you two running? If everyone else is getting things but you aren't it sounds like a conflict.
^Magik Spud^ Apr 21 @ 5:22am 
I'm getting the same problem with Riscle42 (below)... I don't receive my supply as well.
Firsty Apr 20 @ 4:26am 
what a shit fucking mod breaks my save games
Riscie42 Apr 19 @ 9:00pm 
I am not receiving all the supplies I requested in this mod. I am missing robots, storage containers, batteries, etc. Can anyone help me or tell me what the issue is?
yat1z Apr 19 @ 7:57am 
best mod 😋👍 (love from chain❤)
PapaBear Apr 18 @ 4:44pm 
Having a problem with the start near stuff not appearing, is there a fix or something I'm doing wrong when loading in?
Ausden Apr 18 @ 2:04pm 
Saving doesn't work. I just spend a lot of time customising like 8 characters just for it to not save them at all.
thecrazy13 Apr 10 @ 8:21pm 
It would be really nice if EdB could be compatible with Humanoid Alien Races, I liked this mod, but if I can't use an entire half of my modlist because of it then it has to go.
Lord_Eol Apr 10 @ 7:38pm 
Not sure if anyone else noticed them and not even sure if it's a bug with the mod or a underlying limit on the system, but there seems to be a cap on how many resources you can start with based on the number of pawns you spawn, i.e. if you state "start with 30,000 steel", you don't get it. Anybody happen to know the limit and how it figured out what to drop? I thin it's based on stacks, not actually numbers in the stack, and each "pod" has a item radius so it can't spawn outside that; IDK.

(i.e. if you start with 1000 each of 30 different items, you will get maybe 75% of them and I can't figure out how it determines how many and which ones, seems random).
macintosh1257 Apr 10 @ 6:47pm 
What happen if I remove this mod mid game?
Chair Apr 5 @ 8:36pm 
I made lebron, thank you
vampy.x Apr 1 @ 3:19pm 
on prepare carefully I cannot edit their eyes? there is only head and body tab
KillDeer Mar 31 @ 12:55pm 
When I load my saved pawns in they spawn as "Wildmen" and force me to use the dev tools to fix the situation.
V Mar 29 @ 4:04pm 
i cannot edit appearance at all for modded races, outside of randomising the entire pawn? anyone know how i could fix that?
thememeticopera Mar 23 @ 4:33pm 
It works. very impressive.
Alu Mar 19 @ 10:05am 
the guy saying that you have to do it after landing and dev spawn them is also wrong you can spawn up to like 10-20 in char editors menu before landing
the part about less bugs is irrelevant
all the pawn designer mods are buggy as fuck rn
the only advantage char editor has in that regard is that you can fix busted pawns using it easier
Alu Mar 19 @ 10:02am 
wrong
character editor is during generation too and so is pawn editor but pawn editor is still too young
and has some annoying bugs due to having no coder for a year
Lord of the Hold Mar 19 @ 9:58am 
I get that half the comments section is determined to steer people to other mods, but the fact is those mods only kick in AFTER you're on the planet. Most of us who are still seeking fixes to this mod want it for what it does for us during planet generation. Things like being able to seed the world map with premade pawns in other factions.
Latex Santa Mar 19 @ 9:50am 
@zoroththeawesome
It's easier and better to use Character Editor. Less bugs, too.
You merely have to do most of the work after you drop onto the planet, assuming that you want a whole custom team.
Just spawn in as many pawns as you need via dev mode, open up Character Editor, customize them, and you're done.
It can even handle social and blood relations.
Zer0 Mar 17 @ 11:16am 
Is it normal for saved pawn to have desaturated skin color?
zoroththeawesome Mar 16 @ 7:47pm 
I love this mod, part of my load out always. I have run into some bugs though, if your still active I would be happy to assist you in fixing them. Most notably I am finding issues when it comes to setting items and animals that spawn with the pawns.
GiS Mar 12 @ 8:40pm 
A small question: Is it accessible to attach possessions to a character?
Bigmanfentanyl41 Mar 10 @ 2:14am 
doesnt work
Daniel Matute Mar 9 @ 2:44am 
Start near items don't appear on new colonoies and some configurations are not saved.
Clearly™ Mar 3 @ 9:41pm 
All of a sudden, "Start Near" items have not been appearing with my new colony. Nothing has changed for me.
Butrimeshka Mar 2 @ 9:20am 
Is there any way to get compatibility with Medieval Overhaul? Cause if that mod is active Prepare Carefully won't work.
ShivKnight Feb 28 @ 6:22pm 
Without changes my side, starting items have not been have not been appearing suddenly. Does anyone know what happened to cause the issue i see others are having too?
StockSounds Feb 25 @ 12:06am 
You know what this is missing? An Anomaly mutant selection, like what Ghouls are.
Ber the Red Feb 23 @ 12:19am 
Yeah, me too i would know when and where i can meet my other pawns i placed in the same world
Tumba Feb 13 @ 12:39pm 
query, I created 4 settlers for my colony, and I created 10 settlers in the world, how would it work so that those 10 villagers appear in the world or in my colony over time? or how does it work?
Tsuninight Feb 4 @ 12:11am 
@Zietlos - I'm having a similar issue. Random items not showing up when added to a new start. I found a work-around. When you add items, don't use the "Default" setting to add it. Open the drop-down and manually select "Start With". In my testing, only the "Start Near" items failed to show up. By over-riding the "Start With" setting, it forces the item to show up when your drop-pod opens.
Zietlos Feb 1 @ 10:36pm 
its not loading my added items to a new start. any fix for this?
1000cyberblade1000 Jan 27 @ 3:15am 
I love this mod, its really useful. The layout of the menu is also neat and simple but with a lot of easy to use features. 5/5 great job
Najlepsyz mod
BURNTBurrito Jan 24 @ 1:28am 
Is a search function for implants and background possible
Carl Jan 22 @ 7:34pm 
how to unselect the tool where one uses the mouse and drags it left or right to change age? it won't stop and I don't know why. Debug isn't throwing errors, either...
Gearhammer Jan 22 @ 6:12pm 
I am using Rimhammer Dwarfs mod and I cant change dwarf beards in beards section. Cant pick another rimhammer beard for dwarf pawns, becase these beards from mod are not in the list of Beards section.
DeeDee Jan 21 @ 6:11pm 
a good portion of the things my pawns should be starting with don't appear in the crash landing like they used to, I'm using an old saved setup with a new map and the Anomaly DLC, have been using Harmony for years
KillDeer Jan 20 @ 11:35am 
Can you fix the bug where my pawns start off as wildmen for some reason?
cptnoname Jan 4 @ 9:14pm 
does Harmony take care of the complete rewrite that this mod has needed for years now? can I finally stop hating on this mod?
Alu Dec 31, 2024 @ 10:57pm 
Harmony isn't new
It's been the core of good rimworld patching since before 1.0
Just look for it in the top 10 subbed mods
SuperBowserRPG Dec 31, 2024 @ 10:48pm 
What is the Harmony mod that this mod requires now? It has been over half a year since I've played Rimworld.
mastice Dec 27, 2024 @ 12:46am 
@N16H7M4RE; you may need to do a clean install instead of simply disabling CE. Some of these pawn editing mods leave active files even after you disable them.
mastice Dec 27, 2024 @ 12:43am 
@Elidurden123; PC and CE are essentially the same thing minus a few bells and whistles. You should only be running one or the other but not both. This is probably why you're getting the errors you are getting.
Cleanrot Knight Finlay Dec 27, 2024 @ 12:06am 
fails to innitialise everytime for some reason
N16H7M4RE Dec 24, 2024 @ 3:01am 
@Elidurden123 I'm having the same issue, even after disabling CharEditor. ugh!
trexman2086 Dec 19, 2024 @ 7:29pm 
Make it so you can just copy paste them because it takes so long to do it for all the colonists
Elidurden123 Dec 18, 2024 @ 1:22pm 
PC as in PrepareCarefully. I try to set up a Pawn group preset like I did yesterday but it keeps saying it failed to initialise.