9,075 ratings
Mod, 1.0, 1.1, 1.2, 1.3
File Size
3.029 MB
Aug 28, 2016 @ 2:00am
May 1 @ 4:15am
152 Change Notes ( view )

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Allows you to host, entertain and recruit visitors.

Excellent video explanation on YouTube.

Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.

- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell them junk by placing it in their shopping area! (shelves and containers work too)
- Happy guests will help out with your chores!
- Guests can be invited via the Comms Console!
- There is a tab that lists all present guests!
- You can set up dispensers as vending machines!

Can be added mid-game.

Instructions and more information
Can be found HERE.

Load order
Hospitality works best when loaded as late as possible. You can safely put it at the end of the list.

Known incompatible mods
- Any mod that gives guests animals (or slaves),
- Giddy Up (works fine, but guests won't use mounts)
- Colony Manager (you will need to start a new game, or your work priorities will be jumbled - you can use Fluffy's Work Tab to prevent/fix this)
- Xenn faction mod (their guest groups won't spawn)
- No water no life (guests will dehydrate)
- Custom storytellers that are not fully / correctly implemented (guest tab won't show. Always load Hospitality after storytellers)
- Expanded beds
- Outfitted mod (guests won't buy things)
- Area Inclusion Exclusion (pawns won't spawn)
- Denser Beds (bunkbeds break when turned to guest beds)
- Ignorance Is Bliss (factions out of your tech range won't visit)
- Keep Bed Ownership (guest beds can't be destroyed)
- Simple Sidearms (will not work correctly if the "don't drop equipment" option is on)
- Explorite Core (guests won't be able to claim beds)
- Simple Food Selection (constant no food alert, lag)

Recommended mods to use with
- Snap Out!: Allows skilled wardens to calm people with a mental break down
- Where Is My Weapon?: Downed pawns will pick up their dropped stuff again once they can walk
- Spaceports: Allows for another source of visitors (shuttles) that can greatly increase your visitor traffic
- Multiplayer: This mod now should work with multiplayer (this changes almost daily). I am giving NO SUPPORT, concerning that. You'll have to find that in the multiplayer community. Only use multiplayer if you know what you're doing.
- Linux Harmony Fix to prevent crashes for Linux users.

Reporting bugs
Should you encounter any issues, first make sure the mod has updated correctly. You do this by unsubscribing and resubscribing whatever mod you think causes the issue. Then restart Steam. If this doesn't help, clear out your downloaded mods folder and restart Seam.

If the issue persists, press CTRL-F12 (right after the problem occurs!) to upload your log and paste the link and a description of what went wrong HERE[github.com] or in the discussions section. If possible, provide a screenshot of the error, the link to your log and an explanation of what happened. This will speed up fixing the problem tremendously.

In 90% of all cases, the problem is a conflicting mod, failed update or a corrupted installation on your side. First try to resubscribe this mod (and restart Steam), then try a different load order. The Mod Manager mod and Mod Sorter[bitbucket.org] can help find obvious issues.

If you just complain and don't include an error log, I'm not gonna do anything about it.

Requesting features
You can request features HERE[github.com]. I will generally not do anything with requests written in the comments below.

Older versions
Can be found HERE[github.com].

- French Translation by Scribio[discord.gg] and qux
- Korean Translation by NyaamZ
- German Translation by RW Chaos[github.com]
- Russian Translation by kamadz[github.com]
- Chinese Translation by CuteLasty[github.com]
- Brazillian/Portuguese Translation by Rafael Leite de Sá[github.com]
- Banner background by Alastair[ko-fi.com]

Support the cause
If you enjoy my mods, please consider supporting me:
You can take part in votes and get priority support[www.patreon.com]!

I have a few one-feature mods (Animals Are Fun, Rescued Pawns Will Ask, etc.). They're not on Steam, but you can download them here: Micromods[www.patreon.com]

Ideas, problems and suggestions
Please add a new topic in the discussions section here or HERE[github.com].
Check if your idea / problem is already there.

Attention: Hospitality requires HugsLib!

Also try my new mod!

Gastronomy integrates with Hospitality and allows guests (and colonists) to be served meals at a table.
Popular Discussions View All (295)
May 5 @ 8:24am
Can't change bed type to Guest
May 7 @ 2:00pm
Any way to make guests that aren't interested interested again?
Prince Nacaruu
May 17 @ 8:51am
How do I set up shopping areas?
< >
Orion  [author] 11 hours ago 
I don't think they can.
Рlαγζr 🐵 May 17 @ 8:59am 
Do you know if the neural charger thingy can actually be used by guests? There's an option for it, but I have a room full of these enabled for guests and all the guests have the moodlet "want neural super charge". I don't think I've seen any of them use them.
Spoonk May 16 @ 11:51am 
Thank you for letting me know
Orion  [author] May 16 @ 9:18am 
Probably a mod conflict.
Spoonk May 15 @ 8:27pm 
I have my settings set so that guests should not be able to grab food from my stock pile for free. They are doing so anyway. Is this a common issue with a known cause or more likely to be a mod conflict?
Orion  [author] May 15 @ 10:11am 
Beats me. Should be fine for other factions.
vutescuv May 15 @ 3:25am 
So in order for Hospitality to work I have to remove Astra Militarum pack?
Orion  [author] May 15 @ 3:19am 
It looks like it's trying to send a hive. That's not gonna work.
vutescuv May 15 @ 2:07am 
Here [gist.github.com].

Like usual, they show up as regular visitors, not as guests.
Orion  [author] May 15 @ 12:44am 
Could you create another log right after a group didn't show up?