RimWorld

RimWorld

6,854 ratings
Hospitality
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
8.531 MB
Aug 28, 2016 @ 2:00am
Jan 16 @ 11:56am
125 Change Notes ( view )

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Hospitality

Description
Allows you to host, entertain and recruit visitors.

Description
Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.

- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell them junk by placing it in their area!
- Happy guests will help out with your chores!
- Guests can be invited via the Comms Console!
- There is a tab that lists all present guests!
- In the main tab settings you can turn visitors on or off!

Can be added mid-game.

Instructions and more information
Can be found HERE.

Load order
Hospitality works best when loaded as late as possible. You can safely put it at the end of the list.

Known incompatible mods
- Any mod that gives guests animals (or slaves),
- Giddy Up (works fine, but guests won't use mounts)
- Colony Manager (you will need to start a new game, or your work priorities will be jumbled - you can use Fluffy's Work Tab to prevent/fix this)
- Xenn faction mod (their guest groups won't spawn)
- No water no life (guests will dehydrate)
- Custom storytellers that are not fully / correctly implemented (guest tab won't show. Always load Hospitality after storytellers)
- Outfitted mod (guests won't buy things)
- Nyaron alien race (will not spawn)
- Area Inclusion Exclusion (pawns won't spawn)
- Denser Beds (bunkbeds break when turned to guest beds)
- Animal Gear, Animal Armor (guests won't claim beds and starve)
- Ignorance Is Bliss (factions out of your tech range won't visit)
- Keep Bed Ownership (guest beds can't be destroyed)
- Simple Sidearms (will not work correctly if the "don't drop equipment" option is on)

Recommended mods to use with
- Snap Out!: Allows skilled wardens to calm people with a mental break down
- Where Is My Weapon?: Downed pawns will pick up their dropped stuff again once they can walk
- Multiplayer: This mod now works with multiplayer. However, I am giving NO SUPPORT, concerning that. You'll have to find that in the multiplayer community. Only use multiplayer if you know what you're doing.
- Linux Harmony Fix to prevent crashes for Linux users.

Reporting bugs
Should you encounter any issues, first make sure the mod has updated correctly. You do this by unsubscribing and resubscribing whatever mod you think causes the issue. Then restart Steam.

If the issue persists, press CTRL-F12 (right after the problem occurs!) to upload your log and paste the link and a description of what went wrong HERE[github.com] or in the discussions section. If possible, provide a screenshot of the error, the link to your log and an explanation of what happened. This will speed up fixing the problem tremendously.

In 90% of all cases, the problem is a conflicting mod, failed update or a corrupted installation on your side. First try to resubscribe this mod (and restart Steam), then try a different load order. The Mod Manager mod and Mod Sorter[bitbucket.org] can help find obvious issues.

If you just complain and don't include an error log, I'm not gonna do anything about it.

Requesting features
You can request features HERE[github.com]. I will generally not do anything with requests written in the comments below.

Older versions
Can be found HERE[github.com].

Credits
- French Translation by Scribio[discord.gg]
- Korean Translation by NyaamZ
- German Translation by RW Chaos[github.com]
- Russian Translation by kamadz[github.com]
- Chinese Translation by CuteLasty[github.com]
- Brazillian/Portuguese Translation by Rafael Leite de Sá[github.com]
- Banner background by Alastair[ko-fi.com]

Support the cause
If you enjoy my mods, please consider supporting me:
[www.patreon.com]
You can take part in votes and get priority support[www.patreon.com]!

Micromods
I have a few one-feature mods (Animals Are Fun, Rescued Pawns Will Ask, etc.). They're not on Steam, but you can download them here: Micromods[www.patreon.com]


Ideas, problems and suggestions
Please add a new topic in the discussions section here or HERE[github.com].
Check if your idea / problem is already there.


Attention: Hospitality requires HugsLib!


Also try my new mod!

Gastronomy integrates with Hospitality and allows guests (and colonists) to be served meals at a table.
Popular Discussions View All (228)
25
Feb 23 @ 12:56pm
Guests not Leaving
Archmagos
34
Mar 1 @ 6:43pm
CurStage is null while ShouldDiscard is false on SleptInBedroom
lexandritte.
7
Feb 15 @ 8:41am
Guests not generating
riptocs
< >
7,152 Comments
Trogdor 3 hours ago 
I think that's something this message should be very clear about, because the vanilla game doesn't allow traders onto the field if there are traders of a hostile faction already present. And therefore a player would probably expect that since this mod does allow that to happen and they don't immediately come into conflict, that it prevents them from fighting...
Orion  [author] 6 hours ago 
Well they might. Maybe not today...
Trogdor 7 hours ago 
Hi, I have a question. I'm often getting a message "Visitors have arrived at [Settlement] they are afraid to enter your territory for the following reasons: -Outlanders If you send them away they will stay in the area and come back later."

I don't understand why I am seeing this message because even when two groups of visitors from normally hostile factions are in the same room, they don't attack each other.
Orion  [author] Mar 3 @ 3:22am 
Technically, if they don't have anything better to do, they will stay in bed, not sleeping. But eating qualifies as something better. So there must be another mod breaking it.
jeremy7986 Mar 2 @ 10:16pm 
@Draco Sicarius: I have that issue too. It seems like the guest will stay in bed to "recover" something but they are healthy.
Whitewinwolf Mar 2 @ 5:39pm 
Lmao didnt even know this was a mod thought vanilla had this
Orion  [author] Mar 2 @ 10:40am 
Sounds like a mod conflict. I don't have that.
Draco Sicarius Mar 2 @ 9:54am 
No what I'm saying is that they'll be resting a lot even if they're not tired, and they won't eat even when they have food in their inventory, either stuff they had already or stuff they bought from me.
Orion  [author] Mar 2 @ 9:47am 
If necessary, you can also gift them meals via trade. But yeah, if guests were easy to always satisfy, this mod would be as OP as some people claim.
Draco Sicarius Mar 2 @ 8:39am 
Also they keep starving and not wanting to eat even when I have plenty of simple meals up for sale for them