RimWorld

RimWorld

11,982 ratings
Hospitality
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.440 MB
Aug 28, 2016 @ 2:00am
Jul 1 @ 1:52am
174 Change Notes ( view )

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Hospitality

In 1 collection by Orion
Mods to use with Hospitality
12 items
Description
Allows you to host, entertain and recruit visitors.

Excellent video explanation on YouTube.

Description
Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.

- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell them junk by placing it in their shopping area! (shelves and containers work too)
- Happy guests will help out with your chores!
- Guests can be invited via the Comms Console!
- There is a tab that lists all present guests!
- You can set up dispensers as vending machines!

Can be added mid-game.

Instructions and more information
Can be found HERE.

Load order
Hospitality works best when loaded as late as possible. You can safely put it at the end of the list.

Known incompatible mods
- Any mod that gives guests animals (or slaves),
- Giddy Up (works fine, but guests won't use mounts)
- Colony Manager (you will need to start a new game, or your work priorities will be jumbled - you can use Fluffy's Work Tab to prevent/fix this)
- Xenn faction mod (their guest groups won't spawn)
- Custom storytellers that are not fully / correctly implemented (guest tab won't show. Always load Hospitality after storytellers)
- Area Inclusion Exclusion (pawns won't spawn)
- Denser Beds (bunkbeds break when turned to guest beds)
- Ignorance Is Bliss (factions out of your tech range won't visit)
- Keep Bed Ownership (guest beds can't be destroyed)
- Simple Sidearms (will not work correctly if the "No friendly inventory spill" option is on)
- Explorite Core (guests won't be able to claim beds)
- Simple Food Selection (constant no food alert, lag)
- Camping Tent (stats are lost when converting to guest bed)
- Food restrictions (not a mod, but guests use the default restrictions. Changing them can cause them to never eat)
- Better Loading (guest beds disappear / can't be placed)

Recommended mods to use with
Collection of recommended mods

Reporting bugs
Should you encounter any issues, first make sure the mod has updated correctly. You do this by unsubscribing and resubscribing whatever mod you think causes the issue. Then restart Steam. If this doesn't help, clear out your downloaded mods folder and restart Steam.

If the issue persists, press CTRL-F12 (right after the problem occurs!) to upload your log and paste the link and a description of what went wrong HERE[github.com] or in the discussions section. If possible, provide a screenshot of the error, the link to your log and an explanation of what happened. This will speed up fixing the problem tremendously.

In 90% of all cases, the problem is a conflicting mod, failed update or a corrupted installation on your side. First try to resubscribe this mod (and restart Steam), then try a different load order. The Mod Manager mod and Mod Sorter[bitbucket.org] can help find obvious issues.

If you just complain and don't include an error log, I'm not gonna do anything about it.

Requesting features
You can request features HERE[github.com]. I will generally not do anything with requests written in the comments below. However, I don't usually do requests anyway.

Older versions
Can be found HERE[github.com].

Credits
- French Translation by Scribio[discord.gg] and qux
- Korean Translation by NyaamZ
- German Translation by RW Chaos[github.com]
- Russian Translation by kamadz[github.com]
- Chinese Translation by CuteLasty[github.com]
- Brazillian/Portuguese Translation by Rafael Leite de Sá[github.com]
- Banner background by Alastair[ko-fi.com]

Support the cause
If you enjoy my mods, please consider supporting me:
[www.patreon.com]
You can take part in votes and get priority support[www.patreon.com]!

Micromods
I have a few one-feature mods (Animals Are Fun, Rescued Pawns Will Ask, etc.). They're not on Steam, but you can download them here: Micromods[www.patreon.com]


Ideas, problems and suggestions
Please add a new topic in the discussions section here or HERE[github.com].
Check if your idea / problem is already there.


Attention: Hospitality requires HugsLib!


Want to serve food?

Gastronomy integrates with Hospitality and allows guests (and colonists) to be served meals at a table.

Want to make money?

Casino integrates with Hospitality and allows guests (and colonists) to gamble with their silver at poker tables and slot machines.

Want to sell stuff automatically?

Allows you to set up vending machines where guests buy things.

Want sell stuff with a vendor?

Storefront integrates with Hospitality and allows you to staff colonists at the register to sell items to guests.
Popular Discussions View All (368)
4
Jul 21 @ 1:22am
"Refuse guest beds until guest beds are built" keeps defaulting to false when new guests arrive.
Basic_128
10
Jun 6 @ 10:21am
Guest tab is empty
holykek1337
6
Jun 28 @ 8:01am
Guests leaving triggers mech cluster to wake up and leave too
Naepa34
10,935 Comments
Orion  [author] Jul 25 @ 9:35am 
Yeah, they'll be okay with it eventually.
Underskore Jul 25 @ 8:31am 
oh, alright, it just says they don't want to, if it's just a matter of waiting i shall wait :p
Orion  [author] Jul 25 @ 4:39am 
@Underskore: You should be able to invite them back with the Comms Console. They might need some time first, though.
@Ratman: Maybe the luxury spots are outside their zoning or unreachable?
Ratman Jul 24 @ 11:12pm 
I built a few luxury bedrooms and a handful of free sleeping spots in a river but these guys keep going to the river spots even though they can afford the luxury rooms
Underskore Jul 24 @ 9:39pm 
stupid question, but I accidentally pissed off a faction, I've got them back to being friends but I still can't get them to visit anymore.
Spodos Jul 21 @ 3:52pm 
Anyone know if there's a way to have guest silver amounts scale with colony wealth? I believe they increased based on faction relationship but curious if there's a way to make it more relevant for larger colonies. Thanks!
Mur Derer Jul 17 @ 1:49am 
Thank you
Orion  [author] Jul 16 @ 10:57pm 
I'll have to do more research. Maybe I can get rid of it.
Unfortunately, I don't have time for that in the foreseeable months.
Orion  [author] Jul 16 @ 10:30pm 
I've considered it, yeah. If there's a straightforward alternative, I might switch.
Mur Derer Jul 16 @ 11:39am 
Can't you even consider it? It's like one of the very few mods still using it