RimWorld

RimWorld

12,571 ratings
Hospitality
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.452 MB
28 Aug, 2016 @ 2:00am
28 Sep, 2024 @ 1:55am
175 Change Notes ( view )

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Hospitality

In 1 collection by Orion
Mods to use with Hospitality
12 items
Description
Allows you to host, entertain and recruit visitors.

Excellent video explanation on YouTube.

Description
Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.

- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell them junk by placing it in their shopping area! (shelves and containers work too)
- Happy guests will help out with your chores!
- Guests can be invited via the Comms Console!
- There is a tab that lists all present guests!
- You can set up dispensers as vending machines!

Can be added mid-game.

Instructions and more information
Can be found HERE.

Load order
Hospitality works best when loaded as late as possible. You can safely put it at the end of the list.

Known incompatible mods
- Any mod that gives guests animals (or slaves),
- Giddy Up (works fine, but guests won't use mounts)
- Colony Manager (you will need to start a new game, or your work priorities will be jumbled - you can use Fluffy's Work Tab to prevent/fix this)
- Xenn faction mod (their guest groups won't spawn)
- Outer Rim - Droid Depot (errors when droid guests show up)
- Custom storytellers that are not fully / correctly implemented (guest tab won't show. Always load Hospitality after storytellers)
- Area Inclusion Exclusion (pawns won't spawn)
- Denser Beds (bunkbeds break when turned to guest beds)
- Ignorance Is Bliss (factions out of your tech range won't visit)
- Keep Bed Ownership (guest beds can't be destroyed)
- Simple Sidearms (will not work correctly if the "No friendly inventory spill" option is on)
- Explorite Core (guests won't be able to claim beds)
- Simple Food Selection (constant no food alert, lag)
- Camping Tent (stats are lost when converting to guest bed)
- Food restrictions (not a mod, but guests use the default restrictions. Changing them can cause them to never eat)
- Better Loading (guest beds disappear / can't be placed)
- Non uno pinata (fix: disable inventory drops in Hospitality and load it after nup)
- Sentient Animals (won't interact, errors)
- Real Ruins (triggers guests to leave or makes them stuck)

Recommended mods to use with
Collection of recommended mods

Reporting bugs
Should you encounter any issues, first make sure the mod has updated correctly. You do this by unsubscribing and resubscribing whatever mod you think causes the issue. Then restart Steam. If this doesn't help, clear out your downloaded mods folder and restart Steam.

If the issue persists, press CTRL-F12 (right after the problem occurs!) to upload your log and paste the link and a description of what went wrong HERE[github.com] or in the discussions section. Note that this is only possible with HugsLibs installed. If possible, provide a screenshot of the error, the link to your log and an explanation of what happened. This will speed up fixing the problem tremendously, in case there is anything that can actually be fixed.

In 90% of all cases, the problem is a conflicting mod, failed update or a corrupted installation on your side. First try to resubscribe this mod (and restart Steam), then try a different load order. The Mod Manager mod and Mod Sorter[bitbucket.org] can help find obvious issues.

If you just complain and don't include an error log, I'm not gonna do anything about it.

Requesting features
You can request features HERE[github.com]. I will generally not do anything with requests written in the comments below. However, I don't usually do requests anyway. But that's where they go.

Older versions
Can be found HERE[github.com].

Credits
- French Translation by Scribio[discord.gg] and qux
- Korean Translation by NyaamZ
- German Translation by RW Chaos[github.com]
- Russian Translation by kamadz[github.com]
- Chinese Translation by CuteLasty[github.com]
- Brazillian/Portuguese Translation by Rafael Leite de Sá[github.com]
- Banner background by Alastair[ko-fi.com]

Support the cause
If you enjoy my mods, please consider supporting me:
[www.patreon.com]
You can take part in votes and get priority support[www.patreon.com]!

Micromods
I have a few one-feature mods (Animals Are Fun, Rescued Pawns Will Ask, etc.). They're not on Steam, but you can download them here: Micromods[www.patreon.com]


Ideas, problems and suggestions
Please add a new topic in the discussions section here or HERE[github.com].
Check if your idea / problem is already there.


Attention: Hospitality requires HugsLib!


Want to serve food?

Gastronomy integrates with Hospitality and allows guests (and colonists) to be served meals at a table.

Want to make money?

Casino integrates with Hospitality and allows guests (and colonists) to gamble with their silver at poker tables and slot machines.

Want to sell stuff automatically?

Allows you to set up vending machines where guests buy things.

Want sell stuff with a vendor?

Storefront integrates with Hospitality and allows you to staff colonists at the register to sell items to guests.
Popular Discussions View All (392)
2
3 May @ 9:55am
Attract more guests?
Hard Computer Player
5
24 Mar @ 4:37pm
Not enough guest beds
Miguelh1020
5
9 Mar @ 11:05pm
Guests are just, standing still?
T.D.C.
11,158 Comments
BanHandled 10 hours ago 
@Robin Banks
@Orion can correct me if I'm wrong, but I think the confusion here is that that setting isn't "If I currently do not have any free beds, disallow more guests." but instead: "If the guest bed item does not exist on the map do not allow any guests."

Since the guest bed item exists on the map the setting will untrigger since the condition is met. So far as I know there is no way to prevent guests beyond the number of guest beds available.
Orion  [author] 10 hours ago 
You said you have five beds. That means the setting will turn off when the next group arrives.
Robin Banks 13 hours ago 
Yes Sir, I know. But the thing is, that I have to set it over and over again because I get new guests although I don't have any more beds.
Orion  [author] 13 hours ago 
Okay, let me explain. It will send away guest groups until you have beds. You can also do this manually when they arrive. Just select someone in the group and click "send away".
Robin Banks 18 hours ago 
Whatever. Doesn't help at all though.
Orion  [author] 20 hours ago 
Yeah, it's in "something like that". It says "Don't allow new guests until you have guest beds."
Robin Banks 23 hours ago 
hm... I actually love this mod, but I feel like somethings wrong here; actually you can select "don't allow new guests until you have free beds" or something like that. But it keeps deacitvating by itself all the time apparently. For instance, I have 5 beds for guests. So if I have 5 guests now, it shouldn't allow new guests but it does. I surprisingly have like 10 and the notification "not enough beds for guests". Sorry, might sound weird. I'm bad in describing things in English but I still hope you get my point though.
Orion  [author] 4 May @ 4:58am 
Ah. I don't think there are any differences to normal colonist at this point.
Lmino 3 May @ 7:06pm 
I had an event where a guest wanted to stay/join the colony, the text within the pop-up window said that the guest spoke with their faction and the faction approved of them joining my colony as an ambassador.
GION 3 May @ 2:16pm 
I had a porblem of my guests not going to the area I wanted, even if i created one, marking it, creating beds and everything, selecting each guest to the area... But one tiny detail, that is very hard to "get it" - well the solution was to: klick the guest tab ---> Klick the 3 dots beside any fo the guests, then mark your guest area to Only let the guest roam around there.