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The game can still proceed normally without error prompts. However, from then on, the 'History' button within the game will turn into a bomb. Clicking it will cause the computer's memory to overflow. This outcome cannot be changed by rolling back.
However, if the visitor gifts are turned off, the fun of this mod will be reduced by a lot. Could an upper limit on the value of the gift be added to solve this problem?
instead opening doors for raiders or run into hot zone to meet their death
when they decide to leave
I've not seen this one before, but I'm not surprised that it doesn't work.
Unfortunately, there is no way to exclude races or factions. Unless you make them hostile.
But what is meant here is the symptom. You're gonna get errors (possibly not visible if you don't check the console) and your colonists or guests will not interact with each other or maybe the environment.
It could cause more issues than that or be fine by now, or maybe it was false alarm and caused by something else.
Does it mean I need to set "No Friendly Inventory Spill" to true or to false?
I don't recall if empire is one of those. Could be.