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If it helps your head canon, to do it you have to build a lot of raport with them, a fair amount of friends, and the faction hates you after doing it. 🤷♂️
I don't know what it's called from the top of my head, though.
@Orion can correct me if I'm wrong, but I think the confusion here is that that setting isn't "If I currently do not have any free beds, disallow more guests." but instead: "If the guest bed item does not exist on the map do not allow any guests."
Since the guest bed item exists on the map the setting will untrigger since the condition is met. So far as I know there is no way to prevent guests beyond the number of guest beds available.
Is an ambassador temporary?
Is there a relationship penalty if the ambassador dies when the colony is attacked?
Does the ambassador serve any functions outside of normal colonist duties?
What differentiates an ambassador from a standard guest-recruitment (aside from no relationship penalty)?
Yes, the problem must lie in other mods. But there was no error message prompt, which made me have no choice but to seek help here.
Recently, I have seen many discussions about similar issues in the game community. There are some speculations that it was caused by Vanilla Trading Expanded. It seems that I have to make a choice.
The game can still proceed normally without error prompts. However, from then on, the 'History' button within the game will turn into a bomb. Clicking it will cause the computer's memory to overflow. This outcome cannot be changed by rolling back.
However, if the visitor gifts are turned off, the fun of this mod will be reduced by a lot. Could an upper limit on the value of the gift be added to solve this problem?
instead opening doors for raiders or run into hot zone to meet their death
when they decide to leave
I've not seen this one before, but I'm not surprised that it doesn't work.
Unfortunately, there is no way to exclude races or factions. Unless you make them hostile.