RimWorld

RimWorld

81 ratings
Auto Caravan Equip (Autoseller Extension)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
857.475 KB
Aug 20, 2018 @ 5:08pm
Jul 8 @ 10:24am
34 Change Notes ( view )

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Auto Caravan Equip (Autoseller Extension)

Description
This mod adds the ability to Auto Select Personnel and Items when forming a caravan.

Each time you create a caravan, you select who you want, what food, and what items you want to sell at another colony. a lot of these selected items repeat each time, don't you wish there was some way you could automate a large part of this selection.

Additional Info

Caravan forming using Auto Caravan Equip is separated into three parts, Global, Per Personnel and Late Global.

Global

If your rule is of type Global (not to be mistaken for Late Global), then it will change the quantities of the caravan before the Caravan Form window even shows. This is ideal for setting things like Personnel to take. To make a Global type, leave the Apply to Personnel root blank and make sure Process Last is unchecked.

Per Personnel

if your rule is of type Per Personnel, then it changes quantities after you select your route, then it checks the Personnel Root against who has already been set by a Global Type and multiplies by the number of who you take, this is excellent for setting food to take (be sure to set a waypoint back to base for the return journey) or if a certain person needs to take drugs with them. Per Personnel is the only type that can use the Days or Route Days options. To make a Per Personnel type, you just have to set the Apply to Personnel Root to check for who this rule applies to.

Late Global

Similar to Global, but this changes quantities after you set the route, this is more useful for setting items you wish to take to sell, or things you need to take each time. To make a Late Global type, leave the Apply to Personnel root blank and make sure Process Last is checked




Future Plans

Currently it Skips once it goes over Max Mass Capacity, but I plan to change it later so it restricts it to stop just below Max Mass capacity (like the trade rules do with the Allow Partial Trades option)
Popular Discussions View All (2)
0
Oct 23, 2018 @ 10:22am
Presets
Supes
0
Oct 17, 2018 @ 12:57pm
Old Versions
Supes
153 Comments
now is ok,is fk miss this (be sure to set a waypoint back to base for the return journey) ,I always been set a one-way ticket, not a round-trip ticket:richmancry:
No tutorial, can't understand. I set up one bed for each person,but even after forming a team and selecting a target, it still remains 0:steamfacepalm:
NeinDao Aug 10 @ 2:19pm 
would love a tutorial/guide for this mod. have not played in so long that i forgot how this mod worked
NeinDao Aug 1 @ 7:51pm 
how do i add mechs? i can add them manually but in the settings i only find pawns and animals. no mechs
Annana May 20 @ 4:21am 
I think i might be doing something wrong because if i add pawns on "apply to personel" they appear when clicking on test but not when forming the caravan, and if i add them on "caravan" they appear as they should. This way i cannot add items per pawn. Can anyone help? Thanks in advance
kanid99 Apr 21 @ 12:46pm 
Has anyone got this working with Vanilla Vehicles caravans ?
Sigourney Weaver in Alien4 Jan 15, 2024 @ 9:23am 
I found this mod and realized I had to install auto seller... which I didnt plan on using but I watched to instruction video and will probably use it, too. I wish there was a similar video for this here... thanks for the mod in any case
Just Dec 28, 2023 @ 7:55am 
@kohonac, I just have created a guide related to caravan's load, dependent on how many Pawns are included. Mb it will be useful: https://steamcommunity.com/sharedfiles/filedetails/?id=3124918022
Just Dec 28, 2023 @ 6:24am 
@Torres, it somehow compatible with SRTS.
All rules work, but the proper steps need to be done to assign everything.
https://imgur.com/a/U6MVrQI

1. Click "Load launch group"
2. You can see, that "Process Last" items are already in the list. But no items, related to colonists (because no colonists are assigned)
3. Click "Reset" and assign some colonists. Click "Cancel".
4. Reopen the menu with "Load launch group"
5. Now you have all items queried for loading.
??. If you don't reset on step 3 and simple reopen the Launch menu, then your items "Process Last" will be doubled.
Just Dec 28, 2023 @ 6:15am 
Hi Supes,
wondering if compatibility with "Vehicle Framework" is planned...
https://steamcommunity.com/sharedfiles/filedetails/?id=3014915404