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Basically it's under the "prisoner" filter, there's a radio button to select slave. Then if you just want all slaves, select all checkmarks
https://gist.github.com/HugsLibRecordKeeper/f18a6994b9245ff571fb2d1c2648496f
Trade Window: Click on the $ next to the thing you want a rule for, say bows.
do something, say sell, using the quantity values.
Accept
Click the Big $ bottom right in Trade Window.
Trade values should auto adjust for a sell.
..and then next time you trade bows will be automatically sold.
A bunch of those rules just solves problems. Novice Tip: Don't make it complicated, just make em.
Click $ next to a bow and Accept. Bham, new rule for selling all of that type of bow
Like seriously, thinking about it later, instead of spending ages making a complicated rule that filters for 3 types of bows, I could have just clicked, accepted and gotten on with my life.
Rimworld game screen --> Bottom Right --> Auto Seller icon
See all the rules you made above, create more
Definitely watch the videos for the inner working of rules. Take your time, it's a lot to take in.
I had a hard time figuring this out (say 1hr) but I am now definitely a convert...
I set up some rules to this:
Buy medicine,
Sell some clothing
Sell Tribal weapons.
This just autotraded most of that crap.
They had 156$, and this mod shifted 155$ worth of the above stuff. I had more than 156$ of items to sell so this mod automatically figured out the best fit to max out the trade. Like wow, no more fiddling with that.
OH MY GOD YES. SO F'ING QUICK (once set up)
I was using Wishlist - that only highlights things to buy. This will actually do the buy /sell.
..and you can sell equipped items bha ha ha.
No doubt I am going to find more and more excellent things to do with it.
Also check out CTRL F mod, as it also uses filters. Use that with Custom Alerts and you can be alerted for just about anything
Hey, first off, this is one of my must-have mods. I don't think it's too complicated at all, especially if you watch the videos. It can be as simple or as complex as you'd like, which is great for people like me who like to dial things in.
I do have one question though regarding the statistics filter. I've noticed that a bunch of categories are showing up empty for me.
For example right now I'm trying to filter ranged weapons by damage but when I click on the weapons category it is blank. The "Weapons (ranged)" category shows things like accuracy, but several stats are missing such as damage, fire rate, etc. It's not just weapons, there are multiple categories that are either blank or missing stats, that was just one example.
So my question is: is this likely due to a mod conflict, or is this just how it is at the moment? Thanks to anyone who can help me out with this :)