RimWorld

RimWorld

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Smart Medicine
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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689.531 KB
Feb 22, 2018 @ 11:08am
Apr 18, 2024 @ 3:12pm
84 Change Notes ( view )

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Smart Medicine

In 3 collections by Uuugggg
Uuugggg's RimWorld mods
29 items
Caravan Utility
9 items
All the RimWorld mods you need
56 items
Description
Some smart choices and options when using medicine

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"Alright, that raider base was tough, but we killed them all and we can recover here for a day"

"I'm going to rest until healed"

"I will patch up that wound for you"

"Good thing we brought medicine on the caravan, because this looks bad"

"Oh, no, I'm not going to use that medicine, It's all the way on the pack animal! Let me just cover your wound with my hands"

"No wait, I have medicine, please u-"

"I WILL COVER YOUR WOUNDS WITH MY HANDS"

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Has this even happened to you? Smart Medicine is a mod that will make your life better, in a few Smart ways.

When you are on a caravan, doctors don't use medicine in their inventory, or grab it from a pack animal.

This fixes that, fixes other stupid medicine-related decisions, and adds a thing or two as well.

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Inventory Medicine: Doctors use medicine from the patient's inventory, or anyone else. (1.3 added doctor's inventory)

Stock Up On Medicine: Doctors can carry a set amount of medicine with them at all times. Also stock up drugs, with a button to use them from inventory. Stocking up is not done when there is medical work to do.

(Set up your medicine amounts from a button in the colonist's inventory Gear tab.)

Hey! Stocking up is an old and tiny feature. Apparently Awesome Inventory improves upon this. Not that I've even opened that mod, but that's what I hear.

RimWorld 1.3 Added a little stockup feature and it sits alongside this one. Ignore it I guess.

Minimal medicine for non-urgent care: (i.e. bruises). Injuries that bleed, get infected, or leave a scar are urgent and need good quality tending. Otherwise, it's not important to use valuable medicine. In vanilla, only bruises are non-urgent. Note that injuries are tended in batches, so non-urgent injuries can be treated alongside urgent injuries. (As featured in QOLTweaksPack)

Field tending: An option to treat patients anywhere - or only if there are no beds available. Patients will lie down in place with no beds available, or you can draft them to stand in place to receive treatment. A magic blue circle will appear so that pawns think they're in a bed and don't search for beds.

RimWorld 1.3 added the ability to order to tend basically anything while drafted - but this only uses inventory medicine (Smart Medicine expands this to include other people's inventories - not forcing tend, but letting them decide to tend on their down, will allow Smart Medicine options like getting nearby ground medicine)

Best medicine for Surgery An option next to medical care settings to use best medicine for surgery, regardless of other settings.

Custom Care for each injury - right click the injury in the list to set what medicine to use on it. Keep in mind wounds are tended in batches so setting it lower is not saying "never use better", it's more "don't bother with better for lil' old me - but if something else needs it, I'll take it too" (Also note, this effect is not saved after loading)

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Technically, medicine used from the inventory is always dropped, and immediately picked back up. The code did not allow inventory medicine to be used directly without major overhaul. (1.3 uses doctor's inventory, and Smart Medicine ignores that and drops it)

Does not require a new game or affect save files. You will just need to make sure no one is stocking up on meds, then the mod can be removed (it'll log an error next load, but then it's fine)

Works with Pharmacist. Though I don't personally use it - the features are mostly redundant now that Smart Medicine has a simple "Best for surgery" if that's good enough for you.

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Do you want to get food from animal's inventory? Meals on Wheels

Do you want to sleep in a bedroll from your inventory? Use Bedrolls

Do you want to build from your inventory? Build From Inventory

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Do you want to tend prisoners in the field? Someone else made that happen: Imprisonment On The Go

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Ludeon Forum thread: https://ludeon.com/forums/index.php?topic=39187.0
Source on Github: https://github.com/alextd/Rimworld-SmartMedicine
People seem to like donating so why not: https://ko-fi.com/alextd
Popular Discussions View All (4)
162
Dec 19, 2024 @ 6:37am
Bug Reports
Uuugggg
6
Apr 15, 2021 @ 5:29am
Colonists can't stock up resources from Vanilla Expanded Storage
Nish the Fish
2
Jul 19, 2023 @ 5:45pm
Non-Steam / Github Install Question
DatBoi302
1,043 Comments
Spunky McGoo™ Apr 20 @ 2:18am 
Colonists are still using medicine on non-urgent injuries despite having it set to not do that. Am I stupid?
ThottyNathaniel Mar 29 @ 9:07pm 
can you add a thing for xenogerm implantation to not use best medicine for surgery please
Uuugggg  [author] Mar 22 @ 5:09pm 
You crazy sunavabitch

I finally dropped 1.0 support because they held onto extra files.

Anyway the old pre-1.5 releases should work, and honestly the 2020 1.0 releases are all you need since they don't get updated, just included: https://github.com/alextd/RimWorld-SmartMedicine/releases/tag/2.4.0.5
Karn Liberated Mar 22 @ 5:03pm 
Hello! Curious to know if there is a 1.0 compatible version of this mod (and maybe "what is my purpose" as well)?
Potato0 Mar 17 @ 10:58pm 
thank you Klein, had same bug and that was my problem
Stubkan Mar 9 @ 3:57pm 
@Uuugggg Awesome Inventory tends to make my game crash and has various glitches like every pawn turning into a black square after a hour or two. I just use RPG Inventory only,
Klein Mar 9 @ 4:15am 
to @Book Of Thoth: there is workaround for Anomaly DLC: you probably altered default medicine settings; try reverting back to "no medicine" (hand icon) for entities, and then cycle throw all already captured entities to undo already enabled medicine usage.
Uuugggg  [author] Mar 8 @ 6:52pm 
Stock Up in this mode is honestly obsolete, Awesome Inventory can handle that
Stubkan Mar 8 @ 6:22pm 
The stock up window doesn't seem to recognize More Injuries medicine items, wish it did - that mod makes it important to carry stuff around like splints, those injuries are not otherwise treatable.

Could I request more injuries item compatability?
Felios Feb 5 @ 3:58pm 
Gosh, I have the same bug as @Professional Pro and @疯傻傻疯傻 and @ El Goonty ☯.

Any item that COULD be stocked up, for example drugs, alcohol, even coffee, pawns will start 10 jobs in 10 ticks. The way you get it to stop is, you click the "Stock Up" option to have them store any amount of the drug in their inventory. Suddenly, they can haul the object again.