RimWorld

RimWorld

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Smart Medicine
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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689.531 KB
Feb 22, 2018 @ 11:08am
Apr 18 @ 3:12pm
84 Change Notes ( view )

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Smart Medicine

In 3 collections by Uuugggg
Uuugggg's RimWorld mods
29 items
Caravan Utility
9 items
All the RimWorld mods you need
56 items
Description
Some smart choices and options when using medicine

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"Alright, that raider base was tough, but we killed them all and we can recover here for a day"

"I'm going to rest until healed"

"I will patch up that wound for you"

"Good thing we brought medicine on the caravan, because this looks bad"

"Oh, no, I'm not going to use that medicine, It's all the way on the pack animal! Let me just cover your wound with my hands"

"No wait, I have medicine, please u-"

"I WILL COVER YOUR WOUNDS WITH MY HANDS"

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Has this even happened to you? Smart Medicine is a mod that will make your life better, in a few Smart ways.

When you are on a caravan, doctors don't use medicine in their inventory, or grab it from a pack animal.

This fixes that, fixes other stupid medicine-related decisions, and adds a thing or two as well.

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Inventory Medicine: Doctors use medicine from the patient's inventory, or anyone else. (1.3 added doctor's inventory)

Stock Up On Medicine: Doctors can carry a set amount of medicine with them at all times. Also stock up drugs, with a button to use them from inventory. Stocking up is not done when there is medical work to do.

(Set up your medicine amounts from a button in the colonist's inventory Gear tab.)

Hey! Stocking up is an old and tiny feature. Apparently Awesome Inventory improves upon this. Not that I've even opened that mod, but that's what I hear.

RimWorld 1.3 Added a little stockup feature and it sits alongside this one. Ignore it I guess.

Minimal medicine for non-urgent care: (i.e. bruises). Injuries that bleed, get infected, or leave a scar are urgent and need good quality tending. Otherwise, it's not important to use valuable medicine. In vanilla, only bruises are non-urgent. Note that injuries are tended in batches, so non-urgent injuries can be treated alongside urgent injuries. (As featured in QOLTweaksPack)

Field tending: An option to treat patients anywhere - or only if there are no beds available. Patients will lie down in place with no beds available, or you can draft them to stand in place to receive treatment. A magic blue circle will appear so that pawns think they're in a bed and don't search for beds.

RimWorld 1.3 added the ability to order to tend basically anything while drafted - but this only uses inventory medicine (Smart Medicine expands this to include other people's inventories - not forcing tend, but letting them decide to tend on their down, will allow Smart Medicine options like getting nearby ground medicine)

Best medicine for Surgery An option next to medical care settings to use best medicine for surgery, regardless of other settings.

Custom Care for each injury - right click the injury in the list to set what medicine to use on it. Keep in mind wounds are tended in batches so setting it lower is not saying "never use better", it's more "don't bother with better for lil' old me - but if something else needs it, I'll take it too" (Also note, this effect is not saved after loading)

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Technically, medicine used from the inventory is always dropped, and immediately picked back up. The code did not allow inventory medicine to be used directly without major overhaul. (1.3 uses doctor's inventory, and Smart Medicine ignores that and drops it)

Does not require a new game or affect save files. You will just need to make sure no one is stocking up on meds, then the mod can be removed (it'll log an error next load, but then it's fine)

Works with Pharmacist. Though I don't personally use it - the features are mostly redundant now that Smart Medicine has a simple "Best for surgery" if that's good enough for you.

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Do you want to get food from animal's inventory? Meals on Wheels

Do you want to sleep in a bedroll from your inventory? Use Bedrolls

Do you want to build from your inventory? Build From Inventory

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Do you want to tend prisoners in the field? Someone else made that happen: Imprisonment On The Go

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Ludeon Forum thread: https://ludeon.com/forums/index.php?topic=39187.0
Source on Github: https://github.com/alextd/Rimworld-SmartMedicine
People seem to like donating so why not: https://ko-fi.com/alextd
Popular Discussions View All (4)
160
Aug 17 @ 4:12pm
Bug Reports
Uuugggg
2
Jul 19, 2023 @ 5:45pm
Non-Steam / Github Install Question
DatBoi302
6
Apr 15, 2021 @ 5:29am
Colonists can't stock up resources from Vanilla Expanded Storage
Nish the Fish
1,023 Comments
Muye Oct 12 @ 3:04am 
for me, pawns always go without drugs with red inscriptions in the inventory :(
Butteredham Sep 23 @ 9:40pm 
So this mod conflicts with Starwars factions mod by brother oats. It causes pawns to just wander around when you have them scheduled for anything , and work. You also need to have an anomaly captured and set to study.
Theultramadman Sep 13 @ 11:16pm 
Bro please just add an option to hide surgery use best or make it more adaptable to the menu ui spacing in the health tab because it causes ui clashing and issues
lol Aug 26 @ 6:12am 
Can confirm that this mod works fine: https://steamcommunity.com/sharedfiles/filedetails/?id=3256317028 . Even though it's somewhat janky in its description and picture.
Kalmorph Aug 17 @ 4:14pm 
This mod claims that fixes it, but still didn't tested, for everyone willing to replace mods. Don't use both, just switch them over.
Kalmorph Aug 17 @ 4:12pm 
Pawns standing still are, on my end, caused by the custom care for individual injuries .
Each time they froze/stand still, logs are spammed with warnings about pawns issuing several jobs in one tick. Sent more info/logs on Bug Reports
Tajker Aug 5 @ 9:31am 
idk if it's an oversight or bug, but right click wound medicine selection doesn't save, has to be reset on game load
Jawsh Jul 11 @ 2:01am 
Same here, pawns just stand in place forever until saves are reloaded
XyTheur Jul 8 @ 12:21pm 
@Lost lane = afk can confirm, mod breaks game; makes pawns endlessly wander forever
Allure Jul 7 @ 2:54am 
mod doesnt work correctly now. Dont use it {LINK REMOVED}