RimWorld

RimWorld

1,020 ratings
Numbers
 
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Mod, 1.0
File Size
Posted
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0.474 MB
Jun 17, 2018 @ 2:20am
May 27 @ 12:42pm
34 Change Notes ( view )

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Numbers

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In 1 collection by Mehni
The many mods of Mehni
17 items
Description
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally.


Features
- Customizable overview tab, displays as many columns as you can fit on your screen.
- Displays Stats, Skills, Needs, Gear, Queued jobs, Pawn Records, etc etc.
- Prisoner and medical controls, equipment overview, current job.
- A Medical Tab that's better than Fluffy's Medical Tab.
- Works with colonists, prisoners, enemies, animals, wild animals, and even corpses.
- Presets! Save, load, move and share your custom layouts. Store them as default.

Usability
- Slide and reorganise columns as you see fit. Reorderable headers!
- Click headers to sort by stat and compare.
- Click to jump to colonist.
- Right-click headers to close.
- Draggable options for things like: prisoner interaction, all checkmarks. Try it on outf

It can be added to existing saves without problems. I've even had success removing it from a save, apart from a one-time error upon loading.

Original idea and implementation of Numbers by koisama https://github.com/koisama/kNumbers. Rewritten, updated, expanded and maintained by Mehni.

Links:
- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1414302321
- Ludeon: https://ludeon.com/forums/index.php?topic=35832.0
- GitHub: https://github.com/Mehni/kNumbers/releases

Known issues:
None currently. If you experience it breaking, send me a HugsLib log. Most errors can be recovered by loading a saved default or preset.

Keybinding conflict:
Okay so I lied about the known issues. There is one. Numbers uses Z as a hotkey to open its main window. Z is the only regular key not yet taken by RimWorld. Every mod will want to use it so it will collide sooner or later.

If you run into this conflict, open the keybinding settings in the options menu. You can decide for yourself which mod is allowed to lay claim to the coveted Z button.

The situation is unfortunate but as it is a user setting, it's easily fixed.

Languages:
English: Mehni

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (2)
0
Aug 24 @ 5:30am
Customize / hide the titles of columns
ELLIOTTCABLE
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417 Comments
IGTHORN Sep 9 @ 12:27pm 
is it possible to display the mechanoid hacking success chance from "what the hack"?
Pillowesque Sep 1 @ 12:14pm 
nvm I figured out I'd just been using your mod for so long that I assumed the animals and wildlife tabs just worked the way your mod makes them work -- after disabling it I was shocked at how hard it was to mess with them keep up the great work this is one of the best mods in the game (I was just hoping to cut down my tab clutter by using the dropdown in the numbers tab to mess with either but I'll take it as is)
Pillowesque Sep 1 @ 11:14am 
This mod has options to replace wildlife and animals (and I would love to!) but when I check yes to both options the tabs are still there on the bottom. Is there any fix for this? Is another mod interfering?
Tolone Aug 17 @ 4:21pm 
Fabulous mod, thank you for all your hard work!

I just have one query: is it possible to have it remember your sorting setting? So, for instance, to have the animals tab set to sort by race, top-down, and remember that when I close and reopen the window? At present it seems that I need to redo the sorting every time I open a Numbers window.
SILVER_BUL Aug 14 @ 7:57am 
Awesome mod thanks.
MXG Jul 31 @ 2:30pm 
Thank you so much for this mod <3 it's been a staple for years. Got some suggestions tho. Would it be possible to edit preset menu? It's just one extra click to use my own saved presets, but it's an extra click every time. And how about support for Pawn Rules mod on animals tab? Thank you once more.
DeathDealer7266 Jul 25 @ 11:02am 
This mod is a God-send. I absolutely love it and cannot play w/o it now. It is SO helpful on so many levels...Did I mention I love this mod?
AgonyPhoenix Jul 20 @ 11:54pm 
Hello mod not work or only me?
RyansPlace Jul 7 @ 4:54pm 
Is there a way to sort the colonists so they are listed in the same order as they are at the top of the screen?
ERROR_404 Jun 29 @ 2:09am 
There is a minor bug if you have the same column twice and remove one it removes the other copy of it. I worked out I can use infection column , bleed rate for death timer but I still have to manually mouse over it to get the hours could that be next to the percentage? EG: [220% 10h] .Full body status seam hard to cheek well. One column you have to mouse over to differentiate between deadly toxic build up and irrelevant scar seams sub optimal. Maybe on for things that are healed over time (toxic,heat(hot/cold),starvation,heart attack) and one for ongoing medial issues that require (healer mech serum) or (surgery).Or split them out into seperate columns ? also what dose hediffs stand for ??

Before this mod I would manually cheek at the end of each day for weapon toxic and heat for all colonists and animals (many many animals).I use chickens in a area between us and enemies as an ablative coating. Its saving me a lot of time thank you.