RimWorld

RimWorld

4,278 ratings
Numbers
12
7
3
22
19
4
3
5
2
2
2
2
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.200 MB
Jun 17, 2018 @ 2:20am
Aug 1, 2024 @ 8:34am
59 Change Notes ( view )

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Numbers

In 1 collection by Mehni
The many mods of Mehni
17 items
Description
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally.


Features
- Customizable overview tab, displays as many columns as you can fit on your screen.
- Displays Stats, Skills, Needs, Gear, Queued jobs, Pawn Records, etc etc.
- Prisoner and medical controls, equipment overview, current job.
- A Medical Tab that's better than Fluffy's Medical Tab.
- Mass assign zones. Ctrl + Shift + Click the header of a zone just above the zone you want to assign all pawns to that zone.
- Works with colonists, prisoners, enemies, animals, wild animals, and even corpses.
- Presets! Save, load, move and share your custom layouts. Store them as default.

Usability
- Slide and reorganise columns as you see fit. Reorderable headers!
- Click headers to sort by stat and compare.
- Click to jump to colonist.
- Right-click headers to close.
- Draggable options for things like: prisoner interaction, all checkmarks. Try it on outfits, medical care, hostility response mode and be pleasantly surprised.

It can be added to existing saves without problems. I've even had success removing it from a save, apart from a one-time error upon loading.

Original idea and implementation of Numbers by koisama https://github.com/koisama/kNumbers. Rewritten, updated, expanded and maintained by Mehni.

Much thanks to Maarxx for adding support for Royalty.

Links:
- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1414302321
- Ludeon: https://ludeon.com/forums/index.php?topic=35832.0
- GitHub: https://github.com/Mehni/kNumbers/releases

Known issues:
None currently. If you experience it breaking, send me a HugsLib log. Most errors can be recovered by loading a saved default or preset.

Keybinding conflict:
Okay so I lied about the known issues. There is one. Numbers uses Z as a hotkey to open its main window. Z is the only regular key not yet taken by RimWorld. Every mod will want to use it so it will collide sooner or later.

If you run into this conflict, open the keybinding settings in the options menu. You can decide for yourself which mod is allowed to lay claim to the coveted Z button.

The situation is unfortunate but as it is a user setting, it's easily fixed.

Languages:
English: Mehni
Russian: JasKill
Chinese (simplified): AlongWY
German: Amalek
Spanish: Crusader

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (60)
5
Jul 14, 2024 @ 2:54pm
Name tab
n8c
2
Jul 30, 2024 @ 12:41am
Bug: Immature Dryads breaks Wildlife Tab
Micah
6
Apr 27, 2024 @ 7:49am
Numbers panel should be able to sort colonists as they're ordered in the colonist bar
timeshifter
1,144 Comments
KaosityReign Mar 15 @ 12:56pm 
Is this mod still being supported by the creator? I only ask because I see that the missing auto-slaughter button was first reported in 2022 and it's still missing today. I had to stop using the mod for the animals tab because it essentially removed auto-slaughter.

Also, I would love a way to remove the presets. Not just the ones I save, but the ones that came with the mod. If there's a way to do that now, someone please let me know because I don't use those presets and they just clog up the drop down.
Alien Xenomorph Mar 8 @ 4:46am 
I have same bug (numbers and wild life windows do not opens, red errors in log). In my case it was a problem with Kyulen - NinetailFox mod. Kyulens are very specific pawns, they are "humans" and "animals" simultaneously and Numbers mod probably "confuse" with them (first error "Error while generating pawn"). Author of Kyulens regularly make some changes in this mod, one of the last was about conflict with VPE and changes probably were "too big" (before this mods were working together perfectly). Then I removed kyuylen from my mod list I have had bunch of errors but Numbers mod start to work.Placing Numbers before Kyulens in mod list didn't help.
True_Gritt Mar 8 @ 3:41am 
First: fantastic, essential mod. Can't play without it! Thank you!

Second, questions: Are there stats for 1) a pawn's Certainty in their ideoligion and 2) the pawn's daily change in certainty due to mood?

I see the stat for Conversion Power and Global Certainty Loss Factor, but not other Ideoligion stats.
SaMaHaJoGu Mar 4 @ 8:02am 
I'm seeing a bug where the mod breaks the "jump-to" function. Instead of actually jumping to this individual (human or animal), whatever tab you're on stays up. Might be a load issue, but I'm using RimSort to sort my mods. If anyone has seen this before, please let me know how I should rule the mod's setting. TY!
stk2008 Feb 25 @ 12:14pm 
I cant seem to open the numbers window when I click it and also the wild life tab.
I am running a stupid amount of mods though so it must be a conflict.
Here is my log files any way in case you can take a look :)

https://gist.github.com/HugsLibRecordKeeper/6b1bcd6b4f78d2796df2541bd296b239

Thanks
RockTB Feb 21 @ 1:27pm 
Is it possible to add things to the listing myself? I ask because, for example, I cannot find Diet as something to look at in my listing of colonists.
Hypersapien Feb 8 @ 10:08am 
There's a small bug when removing columns. When you right-click on a column, it's identifying the column by id or header name or something like that, rather than index number. So if you accidentally add two of the same column and delete one, they both get deleted.
Felios Feb 6 @ 10:40am 
Pawn Ideology and current job are available, and queued job as well!

Whose got the best Trade Price Improvement today? Which one of my pawns has Waterskip? Hell, who has their genes regrowing and how long will they take? How about checking the inventory of all animals in a list and being able to reassign zones in the same screen? This mod is amazing and I use it every 10 minutes, really.
Hypersapien Jan 30 @ 9:26pm 
Is there a way to show a pawn's ideology and current job shift (sleep, work, recreation, any)?

If not, I think that would be a good thing to add.
FelipeGames2000 Jan 30 @ 4:40am 
How do I change the hotkey? It conflicts with the vanilla search option