399 ratings
Mod, 1.0
File Size
0.218 MB
Oct 3, 2017 @ 2:16pm
Nov 5, 2018 @ 9:24am
13 Change Notes ( view )

Subscribe to download

Version 2.3.0

Older versions
Rimworld b19 version (0.19)[github.com]
Rimworld b18 version (0.18)[github.com]
Rimworld a17 version (0.17)[github.com]

This addon adds new locking door system.
  • Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or above).
    Note: In order to unlock/lock door, colonist must "flick" the door. Unflicked door will work as unchanged for enemies and prisoners.
  • Doors can exclude visitors (wanna lock some traders?).
  • Pet doors for small animals can now be added to doors.
  • Doors can be assigned to colonists (you can simply restrict rooms to specific colonists without allowed area manager).
  • New Flicking job: Locking/unlocking doors, it has higher priority than normal flicking job. ("Flicking" doors is needed).

How to use
Select door and left click "Lock" command if you want to unlock/lock door.
Right click for more options.
Alternatively you can use "Lock" inspector tab.

This mod has almost zero impact on performance. It's quick and light.

Why do I need this?
I've created this mod to allow prisoners walk through doors while keeping temperature indoors with Prison Labor mod.
You can use this mod to create heat/cold killboxes, lock traders inside, keeping base safe from animals but avoiding destroying doors by pirates.
Also you can lock bedrooms for specific colonists. When that colonist will be in second camp-like base, nobody will sleep in his bed.
You can lock areas from dirty vistors, or lock them when horde of manhunter animals is waiting outside.

  • You can enable this mod to old saves.
  • You can disable this mod from saves, but you need to clear all locking/unlocking job first (all semi-transparent locks shouldn't be visible).
  • There can be compatibility issues with mods that add custom doors with custom security mechanics.
  • For DoorsExpanded use this mod.
  • Lockable Doors mod compatibility - as long as you DO NOT assign any pawns through lockable door menu ("set unlockable"), doors will apply to this mod mechanics.
  • Clutter Structure mod compatibility - this mod leaves management to Clutter Structures, expect you can now "unlock" doors with Locks.

Github project[github.com]
Report bug[aviuz.wufoo.com]

Send private message to author via forms[aviuz.wufoo.com]
Discord server[discord.gg]
< >
Brothan Feb 15 @ 9:57pm 
SO this mod doesn't work? People still walk through locked doors.
duanethebathtub Jan 20 @ 2:12pm 
I LOVE this mod. When someone goes on a binge, I quickly remove their access with the nearest colonist. thank you for this!
LS_Naix Jan 17 @ 3:45pm 
i saved a wanderer but i reject him to join,then i found he can't walk through the door even "visitor" is allowed
Zombra Jan 15 @ 7:37am 
@DeadInferno That is a great use for this mod, yes.
DeadInferno Jan 15 @ 4:44am 
Will this mod help to forbid area with drugs to prevent chemical interested pawns getting some?
TheBlueLeafeon Jan 6 @ 2:15pm 
So can this be used to stop visitors from marching into your house like they own the place? In my current file, every single trader has taken it upon themselves to march through my base to reach their destination, when there were other paths they could take.
Das Jan 6 @ 12:15am 
@Cifer There is a doors expanded version. Just search "lock" and its the second one
Cifer Jan 4 @ 2:47pm 
Love this mod cause it's so essential for prison labor, but I've noticed the lock function is missing with any other modded doors that are addon. What are the chances of compatability with Doors Expanded? They have actual jail doors man!
steve Dec 23, 2018 @ 6:08am 
@Avius hi i was please to see @Jason Stargazer comment since id like the same thing ... i often lock my food area for my pet's but then my prisoner cant get accest to any good food and my people dont go feel him good stuff cuz he's out of his cell -_-' so could it be possible to add : alow prisonier as well basicly the same as adding pet but on a diffrent name no ?
Jason Stargazer Dec 11, 2018 @ 5:51am 
This is okay so far; May I make a suggestion? This needs a "allow Prisoner passage" option to alow prisoners to wander around, thus allowing access to rec rooms and out door movement so they can get some outdoor time in a fenced off area at their leasure. I don't need any extra labor at the moment, just want to keep my prisoners content and easy to recruit. :steamhappy: