RimWorld

RimWorld

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[FSF] Rain Washes Away Filth
 
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Mod, 1.0
File Size
Posted
Updated
0.173 MB
Sep 9, 2018 @ 5:16pm
Sep 4 @ 3:25pm
3 Change Notes ( view )

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[FSF] Rain Washes Away Filth

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In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Updates
20 items
Description
This mod patches the parent def BaseFilth to add a tag so filth washes away in the rain/snow. What does this mean? It means every type of filth in the game and every type of filth added by mods that uses BaseFilth will be washed away in the rain/snow. The following types of filth will now be washed away by rain/snow.

Dirt
Animal Filth
Trash
Sand
Rock Rubble
Building Rubble
Scattered Slag
Scattered Sandbags

As a result with this mod rain/snow will now clean your map making it beautiful sparkly clean. More importantly filth reduces game perfomance. When there is a lot of filth on the map it can really nosedown performance, this is most noticable after massive raids or infestations. Unless you send people out to clean the map it slowly gets messier and messier from combat encounters which degrades game performance.
Popular Discussions View All (1)
1
Aug 14 @ 7:06pm
Non steam version
Darksentinel
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82 Comments
Rayden☆✪ Sep 17 @ 1:49am 
@Frozen
THanks!
FrozenSnowFox  [author] Sep 15 @ 2:47am 
@Rayden
Yes its a very simple xml patch. You can safely add or remove it at will.
Rayden☆✪ Sep 15 @ 2:19am 
is this mod save remove/add friendly?
Enlonwhite Sep 6 @ 6:14pm 
Ok looks like putting your mod more near the bottom of my long list did help. its working correctly now.
Planewalker Sep 6 @ 5:38am 
This mod should be vanilla for sure.
Enlonwhite Sep 3 @ 11:29pm 
No i dont use that mod, I do however use an campfires can cremete mod, and two others come to mind that might be doing it.
Still learning my programming and testing things at this time. This is one issue i am looking into
FrozenSnowFox  [author] Sep 3 @ 1:32pm 
@Enlonwhite
By the way that campfire issue isn't from Vanilla Furniture Expanded is it? Because I encountered that myself and after checking it yesterday I found the issue was due to how the campfire was setup. It has no job task meaning pawns can't interact with it. It's something the author will have to fix.
Enlonwhite Sep 3 @ 8:33am 
yeah i got the job splitter that like splits all jobs into priority options (so i can mirco manage really well) thats one of the mods i consider bigger in changes. I actually just added the drow race mod on top of my other races and such and found out that one of the trader types fails to load now due to the drow mod, going to have to remove it....
FrozenSnowFox  [author] Sep 2 @ 4:03pm 
@Enlonwhite
Sadly that's always the issue when using a lot of mods. If you use big mods they can mess with each other a lot. I have about 100+ but most are QOL and item addition mods. The biggest I have are hospitality and dubs hygiene.

As I mentioned loading my mod last should fix any issues with that if it doesn't I'm not sure what the issue could be. I don't think many mods mess with the filth defs and mine patches the parent def that all filth is copied from. For your cooking issue if your using a job splitter like mine it might be possible the mod is not patched to be compatible with the campfire. Otherwise it might be some other conflict likely related to bills or cooking in some way.
Enlonwhite Sep 2 @ 3:54pm 
I had the other at first, then realized it didnt do rubble, so got yours.
I have also noticed that the bamboo campfire does not actually allow cooking, EVEN though the campfire lets me set up the bills for it, they refuse to use it.
So a mod must be conflicting somewhere, and maybe it is also stopping the rubble cleaning.

I will admit I use over 200 mods (mostly visual stuff of minor changes which wont conflict)
but 70 mods or so of mine are Major additions and/or changes of the game.
surprisingly I have really no other conflicts considering the number but i did have to spend hours getting the load order right.