RimWorld

RimWorld

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[FSF] Filth Vanishes With Rain And Time
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
212.401 KB
Sep 9, 2018 @ 5:16pm
Apr 13 @ 8:19pm
29 Change Notes ( view )

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[FSF] Filth Vanishes With Rain And Time

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.5
28 items
Description
Description

This mod patches all filth defs so they wash away with rain/snow. It also patches all filth defs that have a disappearsInDays duration of 15 or higher. What does this mean? It means every type of filth in the game and every type of filth added by mods should vanish with rain/snow and disappear at most after 14-15 days (in vanilla this is typically between 35-50 days). As a result with this mod rain/snow will now clean your map and any areas that are undercover, forgotten and not cleaned for a long time will eventually become clean on their own.

The following types of filth and more will now be washed away by rain/snow and vanish over time.

Animal Filth
Trash
Sand
Rock Rubble
Building Rubble
Scattered Slag
Scattered Sandbags
Machine Bits
Ash
Hair

Note: In vanilla some filth types such as blood, corpse bile, dirt, firefoam and a few other things already vanish with rain/snow.

This mod is included in [FSF] FrozenSnowFox Tweaks.

Compatibility

This mod shouldn't have any compatibility issues. Just make sure it is loaded near the end of your load order so it can overwrite any other mods as necessary.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (1)
2
Aug 29, 2020 @ 10:14pm
Non steam version
ElRusoGamming
338 Comments
17 May 18 @ 12:33am 
thank you very much for the explanation and quick reply :)
FrozenSnowFox  [author] May 17 @ 11:53pm 
@17
It's a very simple xml patch using functions coded in the Core game. If anything it might improve performance since the game won't keep hundreds or thousands of stacks of filth on the map for 3-4 quadrums.
17 May 17 @ 11:48pm 
how big is the performance impact of this mod? is that somehow quantifiable, trying to cut down on high drain mods
好吃的🍮糕手 May 5 @ 12:50am 
GOD
thanks for he update!
梦想去伊犁的Link Apr 15 @ 7:50pm 
哦,看看我发现了什么宝贝
Hykal Apr 14 @ 8:01am 
FSF FTW.
Zetic Apr 14 @ 7:49am 
@FrozenSnowFox

Thank you for the update. It takes time to adjust to the changes of the new DLC and you responded pretty quick actually. Great work!
Bleiser Apr 14 @ 3:14am 
Thank you for your work :)
FrozenSnowFox  [author] Apr 13 @ 8:27pm 
The danger of the Revenant creature far exceeded my expectations. I've added an exception so its blood and trails do not vanish with rain to match the vanilla behaviour. I'll be adding a toggle in my tweaks collection to specifically enable this behaviour for extra hard mode. At a later date I might see about adding this behaviour as an option to this mod if there's interest but the setting will require XML Extensions to use.

@Zetic
I've uploaded a fix for it. It won't change existing trails but it will change any trails made after. Sorry for being a bit slow on this. I had no idea the danger these things posed was so serious.