RimWorld

RimWorld

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[FSF] FrozenSnowFox Tweaks
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Mod, 1.4, 1.5
File Size
Posted
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1.457 MB
Nov 25, 2022 @ 8:42pm
Apr 1 @ 2:48pm
238 Change Notes ( view )

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[FSF] FrozenSnowFox Tweaks

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.5
27 items
Description
Description

This mod is my personal collection of tweaks. Over the years I've made a lot of changes for myself that I haven't released because they're too small, it's too time consuming and they probably wouldn't garner much interest. This is my personal tweaks collection ported over to the XML Extensions mod in a nice fancy package.

As a result it has a proper options menu where you can enable any tweak you like and customise several of them by inputting numbers. All tweaks are disabled by default and can be enabled individually. Where possible default input settings use vanilla numbers, in places where vanilla numbers don't exist my own default numbers are used.

To avoid mod conflicts with individual tweaks this mod should be loaded near the end of your mod list.

List of Tweaks

A full list of tweaks can be found in the pinned thread here.

Tweaks can be enabled in the XML Extensions menu. It can be accessed via the plus icon next to the mod options in the main menu.

When enabling tweaks make sure to check your active mod list for any mods that might do the same thing. Having both active at once will likely result in errors or issues. The severity of which will vary depending on what the mod/tweak is attempting to do.

This mod says its incompatible with your mod X?

If one of my mods is listed as incompatible it means that this tweaks collection includes it. Any mods that could be customised in some way such as More Quests will have a proper settings menu for people to adjust as they like.

Can you do X?

If it's related to one of the existing tweaks then I likely will. For other things the answer to this question is probably going to be largely no. This is my own personal tweaks collection prettied up and packaged for others to use. I don't really intend to go adding everything people suggest as a tweak. If you can make a convincing argument on why the tweak you want annoys not you but me then I'll consider it.

Can you support X mod for an existing tweak?

When it comes to mod support I generally support mods as I use them. I use a large selection of Vanilla and Alpha series mods so most of them should be supported. If one of my tweaks doesn't support a mod leave a comment in the thread linked below and I'll see about adding it.

Requests for mod support.

Recommended Mods

BetterSliders
Adds numerical inputs for all sliders in Rimworld. Useful both in game and for this mods settings menu to fine tune numbers.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (3)
116
Mar 7 @ 3:33pm
PINNED: Bug Reports
FrozenSnowFox
18
Apr 20 @ 3:27pm
PINNED: Mod Support
FrozenSnowFox
671 Comments
Malorkith Apr 11 @ 1:07am 
Thanks for the info.
RimPy says there both incompatible, thats why the question. Great to hear :D
FrozenSnowFox  [author] Apr 10 @ 2:49pm 
@Malorkith
Some of my mods are not included as a number of them are easier to maintain as standalone mods. Anything included is marked as incompatible so you know its included and can use it from the tweaks collection. Yes you can use it with Niilo's QoL and Tweaks Galore just don't enable the same thing in two different mods.
Malorkith Apr 10 @ 8:41am 
Cheers FSF, short question: Has this mod of your all the tweak from your other mods like better ancient loot?

Cant find this on the list.
Edit: Is there a way to use it together wit Niilo's QoL?
Both of this mod fix in part different things.
FrozenSnowFox  [author] Apr 9 @ 2:41pm 
@armed_goose
Thank you for the kind words, I'm glad you like it.
armed_goose Apr 9 @ 1:48pm 
Just wanted to stop by and say wow what a mod. The tweaks all make sense and really change things in ways that improve quality of life. It even already has other mods in mind and tweaks available for them (intel never expires <3).

Amazing work! Thank you so much for putting this together.
FrozenSnowFox  [author] Apr 6 @ 3:27pm 
@Mac
I've had the sterile tile thing on my todo list I just need to get around to doing it. I think there was a mod that does it for the time being. The surgery thing I'm afraid is outside of my expertise it requires coding to fix problems like the implant being destroyed on failure. Currently I'm using SurgeryImproved for that.

As for the other two I have no interest in adding them. However I believe you can already do both with the mod Map Designer. It allows you to tweak the terrain generation, change stone types, disable certain things from spawning and so on.
Mac Apr 6 @ 9:50am 
One of the GOATs along with Tweaks Galore. A few essential tweaks that I think could be added are: Remove the -1 beauty from sterile tiles, tweaks for surgery failure chances (maximum surgery success chance, the min failure level at which an implant attempting to be installed can be destroyed, disabling the ability for the surgeon to stab 4 unrelated limbs somehow, etc.), disabling ancient ruin spawns altogether, being able to disable anima tree spawns
Harmonea Apr 1 @ 2:55pm 
Hey, I super appreciate the completeness. Love this mod :) Thanks for your quick response.
FrozenSnowFox  [author] Apr 1 @ 2:53pm 
@Harmonea
I've never actually tried to change that setting so I wasn't aware of that. I merely included it for completeness sake. I've added a warning to the setting so people know it affects food consumption.

@Tirith Amar
Sorry but that's not something I'm interested in attempting to do.
Harmonea Apr 1 @ 2:14pm 
May I suggest mentioning on the Lactation ticks to full charge setting: altering this value changes how much extra nutrition the lactation hediff causes the pawn to consume. I was doing an accelerated aging playthrough and lowered all the pregnancy-related time settings, and my colony's moms ended up needing to eat almost as fast as we could cook.

I looked at the decompiled code and found that AddedNutritionPerDay is a function that divides Props.fullChargeAmount by Props.ticksToFullCharge. Good job, me.

(No blame toward you at all but I would have loved a warning, ahaha.)