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So far its very basic. Just a big collapsible tab for Core and the DLCs which is closed by default. The Ideology DLC has also been sorted into three sub categories. Everything else still needs sorting into sub tabs and I need to add collapsible tabs for all the mod settings.
You have an error from my tweaks mod for Research Reinvented Stepping Stones Sorted Steps. The error makes no sense because its saying there's an issue with the actual running of the patch. So either something is wrong with the config file or the mod files are broken.
You also have errors for a whole bunch of mods. I suggest you start by trying to verify your game files. If you still have issues after that you should go to the unofficial Rimworld discord and ask on the troubleshooting channel for help.
First of all that path says 1.5 so unless you are still playing on 1.5 your mod files are broken. In which case if you can't manage to get steam to download it properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.
As for the error itself its coming from the Encounter Map Resources tweak and its happening because it can't find what its looking for. So either you have that mod enabled alongside the tweak or more likely you're using my Better Exploration Loot mod which already includes that tweak. If that's the case disable the Encounter Map Resources tweak in this mod.
[[FSF] FrozenSnowFox Tweaks - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/MapGeneratorDef[defName = "Encounter"]/genSteps/li[text()="RocksFromGrid_NoMinerals"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
XmlExtensions.OptionalPatch(key='FSFEncounterMapResources', defaultValue='false'): Error in <caseTrue> in the operation at position=1
[End of stack trace]
Source file: E:\SteamLibrary\steamapps\workshop\content\294100\2893432492\1.5\Ludeon\Core\Patches\Encounter_Map_Resources.xml
The tweak itself should only prevent mood penalties if your ideology has precepts to stop caring about death. I can't recall what touched on it but it was something from VE Memes or Alpha Memes. Does your Ideology have a precept like that?
If you want something a bit more complex I'd suggest the mod Nuanced Child Raiders which specifically adds precepts for how your ideology sees child raiders.
I don't have a proper bug report because there's no errors or anything to speak of on the log. I have a pretty simple mod list and have this at the bottom so don't think it's any mods causing issues but will double check
Unfortunately there's nothing I can do to fix that. Just grab a copy from the github if it insists on being difficult.
You're welcome, that's exactly the kind of thing I had in mind. It's also good as just a very small random chance in a normal game if you want to add some random spice to things.
The number should be visible next to the label.
That's due to a steam issue which has been ongoing for a while now causing it to download old mod files for some people. Sometimes it fixes itself after a while. However if it doesn't and you can't manage to get it to download properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.
Sometime back XML Extensions was updated to move the settings under the normal mod settings menu. If you can't find it under there then there might be an issue with the mod files. In which case if you can't manage to get steam to download them properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.
The rage I feel every time I open the Change Log only to see nothing but a timestamp ensures I will always document things properly.
As per the description if one of my mods is marked as incompatible with my tweaks pack it's because that mod is included. You can find a full list of the included mods in the tweaks thread.
Your copy of XML Extensions is probably out of date since it just was added today. Try resubscribing to it or verifying your game files.
Exception loading def from file FSF_Core_Settings.xml: System.ArgumentException: Could not find type named XmlExtensions.Setting.Searchbox from node <li Class="XmlExtensions.Setting.Searchbox"><highlightColor>(160,32,240)</highlightColor></li>
So Imranfish saw your comment and added a search box option which I've added.
The mod settings are done via XML Extensions and as far as I'm aware there's no way to add a search function. Everything is divided up by DLCs and Mods and listed in alphabetical order. There's also a full list of tweaks linked in the description so you know what's in there and what its called. That one you can use a search on to find things.
That really makes no sense because it works just fine for me and outside of the water movement tweaks I can't think of anything in the mod that would prevent you from using fishing zones. First try verifying the game files to make sure they aren't broken. Aside from that one thing you could try is deleting the config for the tweaks mod and grabbing a copy from the github. That way you know everything is definitely disabled and the files are up to date.
The config file is called
Mod_2574315206_XmlMod.xml
And its found in
C:\Users\YOUR USERNAME HERE\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
Oh i know what you did now. You probably used the water tweak to make some water impassable which means you can't place zones or build on it.
I'm not even sure how to send logs here because it's not throwing up an error for placing the fishing zones, just "must be placed on shallow water". I can place the zones on bridges, but I can't fish as it's blocked, as it's a bridge, not water. Very confusing!
I'm going to go see if I can't mess with some settings to get this working, as your mod is invaluable and fishing...isn't.
Nope, the only thing fishing related is enabling VE fishing traps without Odyssey. So that issue is unrelated to this mod.
One of the devs I spoke to mentioned that Valve has been contacted about it. So hopefully it gets fixed in the near future.