RimWorld

RimWorld

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Dismantle Ancient Junk
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Mod, 1.3, 1.4, 1.5
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556.771 KB
Oct 3, 2022 @ 6:07pm
Jun 22, 2024 @ 11:42am
12 Change Notes ( view )
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Dismantle Ancient Junk

In 1 collection by Proxyer
Proxyer's RimWorld Japanese Mods
219 items
Description
IMPORTANT :
Now it adds compatibility with Biotech DLC. You should now be able to get "mechanoid transponder".

As a countermeasure to the Biotech DLC transponder reported by @int_541, Mod have switched to a non-patching method for Ancient scraps that would probably be the case if checked the Biotech DLC.
This fix will not affect anyone who has not purchased or disabled the Biotech DLC.


Description:
This is simple mod, allows dismantle ALL Ancient Junks, added in the Ideology DLC.
If you dismantle ancient junks, you will get twice as many resources as destroy it.
Even if turn off Ideology DLC in the RinWorld options, the error does not appear.

Compatible :
Added compatibility patch for Vanilla Factions Expanded - Ancients. Ancient buildings (Ancient supply slingshot, Vault wall, Vault door, Large locked door) will be dismantleable. (v1.4)

Added compatibility patch for Medieval Overhaul. Ancient/Ruin buildings (Ancient ruined battering ram, Ancient ruined siege tower, some doors, etc.) will be dismantleable. (v1.4)

Added compatibility patch for Biotech DLC. Ancient Exostrider Parts, Ancient Mech Gestator, Ancient Basic Recharger, Ancient Standard Recharger, Ancient Band Node, etc... will be dismantleable.
But ancient exostrider midsection can't dismantleable. Because you won't be able to get the "mechanoid transponder".

Added compatibility patch for Anomaly DLC. Make the cube sculpture dismantlable and leave some materials behind.

If you are using Tweaks Galore with this mod and an error occurs, reviewing the options in Tweaks Galore may resolve the issue. Thanks to BlackSmokeDMax for reporting this issue.

Incompatible :
Cannot be used together with the following mods that have the same function.


Notes :
If you have any problems, please report them by comment.

Copyright :
The photos in the preview image use http://pixabay.com free materials taken by Alexas_Fotos[pixabay.com].

F & Q :
Q: Why did create this Mod when a similar Mod already exists?
A: That's because the existing Mod can't dismantle ALL the ancient scraps, so I wanted to be able to dismantle them all.

Q: Sometimes when I dismantle scrap, nothing comes out?
A: Colonists luck and building skills seems to vary the resources available.

In the vanilla game, deconstructions return 50% of the used building materials, If you want to make this 100%, recommend using Configurable Deconstruct Percentage.

Popular Discussions View All (2)
2
Sep 23, 2024 @ 9:45am
ancient urban ruins
MrFlux
0
Mar 15, 2024 @ 8:35pm
BuckUp Link
Proxyer
66 Comments
Proxyer  [author] Apr 26 @ 12:10pm 
@BlackSmokeDMax
Thank you! I will add this as a note of caution.
BlackSmokeDMax Apr 26 @ 6:30am 
@Proxyer yep, understood, didn't post this for you to do anything about it, more just so the community would know a possible source of their errors.

Oh, maybe you could post a "if you see some errors, make sure you aren't using this with the similar options turned on in "Tweaks Galore" in your description above. May go a long way to reducing peoples headaches, haha.

Think I'll post a similar suggestion on that other mod I posted.

Thanks for your time!
Proxyer  [author] Apr 25 @ 9:24pm 
Regarding the flag that allows ancient junk to be dismantled, I don't think it will cause any problems with mods other than those listed in the description as incompatible (with the same functionality).
Airdog20 Apr 25 @ 9:19pm 
not tried it but any mod that gets rid of this crap on my map is good. specially in the sealed vault stuff
Proxyer  [author] Apr 25 @ 9:18pm 
As explained in the "Compatibility" section of Rebalanced Ancient Junk , changes to drops (through scrapping and destruction) may affect compatibility between mods.
Proxyer  [author] Apr 25 @ 9:12pm 
Hello BlackSmokeDMax. Thank you for reporting.

This mod is composed of patches, so it is not compatible with mods that modify data after the game starts or after saving data is loaded. If such modifications are made, the changes made by this mod may be lost.

It is not possible to know which mods are incompatible with this mod until it actually combine them, but mods that modify ancient junk will definitely have an effect, even if they are not mods that have been confirmed to be incompatible as described in this workshop.
BlackSmokeDMax Apr 25 @ 4:13pm 
For anyone kicking up errors with this mod I figured out it was "Tweaks Galore" that was doing a similar thing. It is buried in the options and I must have turned that on at some point. Now loading up Rimworld no longer pops up the log with red errors.

It's possible it wasn't affecting this one, and maybe it was "Rebalanced Ancient Junk" which was the one that was having a compatibility issue with Tweaks Galore, but I figured this note would give people something to be wary of. This is basically a copy/paste this in the "Rebalanced Ancient Junk" comments as well just in case.

Mod author: Thanks for a great mod!
Proxyer  [author] Oct 14, 2024 @ 11:53am 
Hello Felcat.
Yes. Although the colonists of planet RimWorld were superhumans who could knock down trees with their bare hands, it was fortunate that they were unable to destroy the door to the ancient ruins. :lunar2019grinningpig:
Felcat Oct 14, 2024 @ 10:19am 
yay no more punching
Proxyer  [author] Jun 22, 2024 @ 11:47am 
Update : 23 Jun, 2024
v1.5.2
- Made the dirt cube sculpture, stone cube sculpture, sand cube sculpture, and scrap cube sculpture from the Anomaly DLC able to be dismantled, and leaving behind some materials except for the dirt cube sculpture.

Thanks to |dvh| for suggesting this.

@|dvh|
I made it possible as you requested. I hope you like it.