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Thank you! I will add this as a note of caution.
Oh, maybe you could post a "if you see some errors, make sure you aren't using this with the similar options turned on in "Tweaks Galore" in your description above. May go a long way to reducing peoples headaches, haha.
Think I'll post a similar suggestion on that other mod I posted.
Thanks for your time!
This mod is composed of patches, so it is not compatible with mods that modify data after the game starts or after saving data is loaded. If such modifications are made, the changes made by this mod may be lost.
It is not possible to know which mods are incompatible with this mod until it actually combine them, but mods that modify ancient junk will definitely have an effect, even if they are not mods that have been confirmed to be incompatible as described in this workshop.
It's possible it wasn't affecting this one, and maybe it was "Rebalanced Ancient Junk" which was the one that was having a compatibility issue with Tweaks Galore, but I figured this note would give people something to be wary of. This is basically a copy/paste this in the "Rebalanced Ancient Junk" comments as well just in case.
Mod author: Thanks for a great mod!
Yes. Although the colonists of planet RimWorld were superhumans who could knock down trees with their bare hands, it was fortunate that they were unable to destroy the door to the ancient ruins.
v1.5.2
- Made the dirt cube sculpture, stone cube sculpture, sand cube sculpture, and scrap cube sculpture from the Anomaly DLC able to be dismantled, and leaving behind some materials except for the dirt cube sculpture.
Thanks to |dvh| for suggesting this.
@|dvh|
I made it possible as you requested. I hope you like it.