RimWorld

RimWorld

2,473 ratings
XML Extensions
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Mod, 1.2, 1.3, 1.4, 1.5
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Posted
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735.862 KB
Aug 13, 2021 @ 6:55pm
Mar 15 @ 12:38am
120 Change Notes ( view )

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XML Extensions

In 1 collection by Imranfish
Imranfish's Mods
5 items
Description
Read the wiki at the GitHub page[github.com] to learn more.

Read the change notes for the latest news.

XML Extensions is a framework and modding tool that is focused on extending the general functionality of XML mods. This framework adds many more patch operations, allows for the easy creation of mod settings in XML, and much more.

More Patch Operations
XML Extensions includes many new patch operations for modders to use. These operations are much more powerful and dynamic, and allow you to basically do programming in XML; you have access to if-statements, for-loops, mathematical operations, etc.

Create Mod Settings in XML
With XML Extensions, you can easily create mod settings for your mod, all in XML! You may use these settings to toggle patch operations, change values within your patch operations, or use them in C# to do anything else.

Settings for mods using XML Extensions are located next to the regular Mod Settings button.


Enhanced Error Reporting for XML Errors
With XML Extensions active, all XML patch errors will now generate a stack trace as well! This means that you can figure out exactly which patch failed, and in some cases, it will even tell you what part of the patch failed. All you need to do is have XML Extensions activated in your modlist while testing your mod.

Here is an example of a trace for a broken patch (you can easily figure out the error is that the letter "N" should be capital in defName):



The vanilla error message for the exact same patch (only reports the parent patch, not the one that actually failed; no clue as to what went wrong):



In addition, an "Advanced debugging mode" is available which will improve the messages of all XML errors, and will keep track of every Def that gets patched in every patch operation in order to provide you with a list of possibly relevant mods:



Improved Mod Settings UI
A new mod settings menu is added with improved UI. It includes a sidebar with a list of all mods, has a search bar to allow you to search for mods quickly, and has the ability to "pin" mods for quick access.



How to Use
To use this mod as a user, just load this mod after core but before all other mods that depend on it. As a modder, you need to mark this mod as a dependency in Steam Workshop, and include the dependency in your About.xml.

Languages:
  • English
Please contact me if you would like to add a translation.

I am willing to take suggestions for improvements and additions to this framework, and will try to fix any bugs reported.

Join the discord! https://discord.gg/mrrEhHnSQy

Read the wiki at the GitHub page[github.com] to learn more.

Also check out [DN] Custom Tag Maker and PublisherPlus!
Popular Discussions View All (3)
62
Jul 11 @ 2:39am
PINNED: Bug Reports
Imranfish
8
Sep 16, 2023 @ 5:25am
PINNED: Suggestions
Imranfish
1
May 29, 2023 @ 12:21am
Getting these kind of errors along with Real Ruins
p20 hammerpoints
165 Comments
PillowKakes♥ Jul 19 @ 5:17pm 
This mod's stack trace is so incredibly baller thank you very much for this excellent mod :steamthumbsup:
unluckyew87 Jul 17 @ 1:45am 
does this mod still work or does it config with HAR/other mods?
XyTheur Jul 4 @ 10:52am 
Does not work with VFE architect and Fortifications Industrial loaded together. Works with them if one of them is not loaded.
https://docs.google.com/document/d/e/2PACX-1vRgBzSGGPdcgMd60-tBK_O3PNBWfDNw9qFcOA7BeIDfLJxbSX0yfML4XI8P-SbrayGplpJW3_Gi6qEV/pub
BoundCNapalm May 12 @ 8:32pm 
From what Erdelf has said on discord, load XML Extensions before HAR since he fixed it on his end. Any other issues with XML Extensions have yet to be resolved.
erdelf May 11 @ 7:15am 
wonderful assumption you have there... maybe check what this framework does before you speak ^^
Professor H. Farnsworth May 11 @ 6:16am 
Wildly incorrect. This framework works fine.
It's not a framework's fault that a mod is doing something it probably shouldn't be doing in the first place and achieves it through rather hacky ways.
Hadley Apr 27 @ 7:41am 
Pretty much unusable right now.
大吉岭の紅茶战车道 Apr 23 @ 8:18am 
conflict with HAR....
radiox Apr 22 @ 5:39am 
Har issues
erdelf Apr 20 @ 6:43am 
Well.. I tried to reach you on your discord for a few days now, maybe you are more reachable here. Could you please respond, so we can fix this incompatibility. We worked nicely together in the past, I don't see why we can't again.