RimWorld

RimWorld

6,957 ratings
Smarter Construction
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.043 MB
Aug 19, 2020 @ 1:37am
Mar 26 @ 1:21pm
30 Change Notes ( view )

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Smarter Construction

Description
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls.

Currently only affects construction (not installing minified structures). Save game compatible. Right click => construct will bypass the mod so you can trap things intentionally.

Compatibility
  • Blueprints: fully compatible
  • Misc. Robots++: fully compatible
  • Home Mover: uses minify and install so it can still trap pawns
  • Replace Stuff: uses custom code so it can still trap pawns
  • Achtung!: if you force construction this mod won't apply, but it isn't really an issue since it has custom forced job logic
  • Linux: compatible again!

Performance
Now even faster, and with much less fps drop! Profiling revealed a 1.5% slowdown at the peak of the second gif (10 builders and ~600 wall segments at max speed), and no impact when not constructing anything. For optimization purposes areas of 50 tiles+ are considered open.

Found a bug?
Please post it in the bug reports thread with a full log and a screenshot if applicable.

Source and older versions
Can be found on GitHub: https://github.com/dhultgren/rimworld-smarter-construction
Popular Discussions View All (3)
75
Nov 9, 2022 @ 2:03pm
PINNED: Bug Reports
Hultis
7
Sep 20, 2020 @ 5:27pm
PAWN started 10 jobs in 10 ticks error
Kittamaru
1
Aug 11, 2022 @ 7:04pm
GitHub version out of date?
Irritant
463 Comments
lol May 10 @ 12:50pm 
Mentioned in Best Mods • Almost Vanilla Behavior collection.
PopeBaldie May 9 @ 7:55pm 
Does this work with 1.5?
Arylice May 2 @ 10:22pm 
Pawns are indeed much more intelligent with this mod, however, they seem to close up the entire middle area that needs construction, making the center impossible to reach unless you destroy 1 or 2 blocks... Still a great mod! I think there may be a flaw going on since the update...
Toastkoro Apr 30 @ 11:31pm 
Danke schön
Chip Apr 26 @ 10:48pm 
Ah yes, now my pawns have gained B A S I C I N T E L L I G E N C E .
80 DEGREES Apr 26 @ 8:44am 
can you add this into a pre-existing game?
SweetGula Apr 24 @ 4:28am 
thanks youuu
Carnivale Apr 15 @ 2:05pm 
Yeah, it was somewhere around 52 wall tiles. My bad, didn't think of calculating the walls I queued for building. So, a false report, sorry for that.
Hultis  [author] Apr 15 @ 11:33am 
Looks like it's juuuust north of the magical 50 tiles limit. Intentional bug I guess? I could really up that limit a bit, both the game and the mod are much faster than when I made it.
Carnivale Apr 15 @ 8:23am 
Not working in 1.5. I tried to fill a mined hole inside a mountain, but the colonists and mechs boxed themselves in. Here's a screenshot of the situation. https://imgur.com/a/nYgTjX9