RimWorld

RimWorld

7,173 ratings
Smarter Construction
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.043 MB
Aug 19, 2020 @ 1:37am
Mar 26 @ 1:21pm
30 Change Notes ( view )

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Smarter Construction

Description
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls.

Currently only affects construction (not installing minified structures). Can be added and removed from saves. Right click => construct will bypass the mod so you can trap things intentionally.

Compatibility
  • Blueprints: fully compatible
  • Misc. Robots++: fully compatible
  • Home Mover: uses minify and install so it can still trap pawns
  • Replace Stuff: uses custom code so it can still trap pawns
  • Achtung!: if you force construction this mod won't apply, but it isn't really an issue since it has custom forced job logic
  • Linux: compatible again!

Performance
Now even faster, and with much less fps drop! Profiling revealed a 1.5% slowdown at the peak of the second gif (10 builders and ~600 wall segments at max speed), and no impact when not constructing anything. For optimization purposes areas of 50 tiles+ are considered open.

Found a bug?
Please post it in the bug reports thread with a full log and a screenshot if applicable.

Source and older versions
Can be found on GitHub: https://github.com/dhultgren/rimworld-smarter-construction
Popular Discussions View All (3)
75
Nov 9, 2022 @ 2:03pm
PINNED: Bug Reports
Hultis
7
Sep 20, 2020 @ 5:27pm
PAWN started 10 jobs in 10 ticks error
Kittamaru
1
Aug 11, 2022 @ 7:04pm
GitHub version out of date?
Irritant
477 Comments
identity001 3 hours ago 
I have the same issue as the guy below me. Worked fine back when I played 1.4.
⦃Sค†คn⦄ Jul 6 @ 7:29pm 
im not sure if i have any mods that make this incompatible but my pawns get stuck in buildings
Avant-garde Jul 6 @ 7:19am 
666
Curufinwe Jul 2 @ 3:48pm 
Will this conflict with Common Sense Mod?
Hugh Mann Jun 26 @ 11:11am 
awwwwwwwwwwwwwwwwwwwwww 🥺🥺🥺🥺
Hultis  [author] Jun 26 @ 4:37am 
No, that's not something I'm planning on adding.
Hugh Mann Jun 24 @ 5:01pm 
quick question, will this ever be compatible with trap killbox designs? like building the furthest trap and then finishing it closer and closer so they dont walk over it?
Hultis  [author] Jun 16 @ 9:34am 
creamcone: I tested and work priority seems to work just fine. It also shouldn't affect priority of anything further than 15 cells away.

PatoPixelado: Did you find the issue? I've never seen it and nothing comes to mind, though I think it could potentially be caused by this mod + Anomaly. I don't have it though so it's a bit hard to test though. Also yes, should work with Replace Stuff.
creamcone Jun 16 @ 4:40am 
This mod is broken, my pawns never stop building the most useless structures on the outskirts of my map rather than doing stuff closer to the center.
Hobo in Kmart Jun 14 @ 5:36pm 
Exactly what I needed. works as advertised, godsend.