3,948 ratings
Dubs Mint Menus
Mod, 1.0, 1.1, 1.2, 1.3
File Size
3.590 MB
Jul 20, 2018 @ 9:43pm
Nov 6 @ 6:12am
76 Change Notes ( view )

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Dubs Mint Menus

In 1 collection by Dubwise
Dubs Mods
12 items
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

New Mint wheel, a floating designator selector that can be opened via hotkey or mouse button, assign up to 20 designators from the Mint build menu.

New Rimatomics style research menu, search by mod, project, or unlocks, filter out completed or locked projects, view all unlocked recipes things and plants. (May not work with other research mods)

Plant selection UI with search function, scaling options, shift click multi select and set, infocard on mouse over, and organised into sections by plant type like tree or food.

Recipe bills list with search function, image previews, scaling options, and displays the infocard on mouse over.

Health bills list with search function.

New build menu with search function, open with a hotkey or ctrl + click architect menu, or set it as default menu.




Discord for my mods: Discord[discord.gg]

Github releases[github.com]

Search tips
You can use the search function to filter results

Recipe bills list search rules:
Thing type - e.g. "melee" "ranged" "apparel"
Recipe name - e.g. "hat"
Product name - "hat"
Mod name - "core"
Stuff Categories - "leathery"
Apparel body parts - "legs"
Apparel tags - "industrial"
Apparel layer - "OnSkin"

Build menu search rules:
Designator name
Category name
Mod name
Stuff category

Research menu search rules:
Project name
Mod name
Tech level
Unlocked thing name
Unlocked recipe name
Unlocked plant name
Popular Discussions View All (15)
Aug 9 @ 8:13pm
Blank machining workbench and crafting spot bill menus
Jul 25 @ 11:20am
Lovers can't be assigned to same bed, any two others can
Jul 22 @ 11:08pm
[SOLVED] Incompatibility between Dubs Mint Menus and What The Hack persist.
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Merwen Hyps Nov 17 @ 5:23pm 
Thanks for mod , very great job !:steamthumbsup:
Kayedon Nov 15 @ 9:36pm 
Gear Menu, huh? Nice. Just saw it on the settings, see it was added ~10 days ago. Curious about its use, will play around a bit! Thoughts on adding additional columns to the carried items, e.g. I could tell my pawns to always carry one Bedroll, or I could use this instead of Awesome Inventory to carry ammo from some various non-CE mods?
Noxxic Nov 10 @ 9:29am 
god im stupid. The "override research tab" was turned off by default when reloading this mod to a fresh install. Please ignore. Your wonderful mod is working great and i appreciate everything you do.
Black Nov 10 @ 8:31am 
Can we add an option to search by attribute like plant work speed in crafting menus ?
Dubwise  [author] Nov 10 @ 4:52am 
what exactly doesn't work?
Noxxic Nov 9 @ 10:06pm 
I think it might just be me but this mod 100% does not work for me anymore. I don't have any errors related to it and i cant figure out why its not working. I ran just this+harmony with vanilla rimworld+2 DLC's

The game is unplayable without it lol. I cant stand the weird flowchart research window.

Please help?
Dubwise  [author] Nov 3 @ 2:30am 
Chrispy Oct 31 @ 9:30am 
You're a champ, @Dubwise ! :-D
Dubwise  [author] Oct 31 @ 8:51am 
@Versail 2 this mods got nothing to do with job finding, likely just mods breaking because of the update to Rimworld itself, hes broken a bunch of stuff again apparently
Dubwise  [author] Oct 31 @ 8:50am 
@Chrispy fixed