2,233 ratings
Dubs Mint Menus
Mod, 1.0, 1.1
File Size
1.314 MB
Jul 20, 2018 @ 9:43pm
Apr 15 @ 4:02pm
50 Change Notes ( view )

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Dubs Mint Menus

In 1 collection by Dubwise
Dubs Mods
10 items
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

New Mint wheel, a floating designator selector that can be opened via hotkey or mouse button, assign up to 20 designators from the Mint build menu.

New Rimatomics style research menu, search by mod, project, or unlocks, filter out completed or locked projects, view all unlocked recipes things and plants. (May not work with other research mods)

Plant selection UI with search function, scaling options, shift click multi select and set, infocard on mouse over, and organised into sections by plant type like tree or food.

Recipe bills list with search function, image previews, scaling options, and displays the infocard on mouse over.

Health bills list with search function.

New build menu with search function, open with a hotkey or ctrl + click architect menu, or set it as default menu.




Discord for my mods: Discord[discord.gg]

Github releases[github.com]

Search tips
You can use the search function to filter results

Recipe bills list search rules:
Recipe name - e.g. "hat"
Product name - "hat"
Mod name - "core"
Stuff Categories - "leathery"
Apparel body parts - "legs"
Apparel tags - "industrial"
Apparel layer - "OnSkin"

Build menu search rules:
Designator name
Category name
Mod name
Stuff category

Research menu search rules:
Project name
Mod name
Tech level
Unlocked thing name
Unlocked recipe name
Unlocked plant name
Popular Discussions View All (3)
May 15 @ 6:53am
Combat Extended Support
Feb 7 @ 6:27am
Search Feature for stockpiles
Jun 2, 2019 @ 4:43am
Row height margins/padding
< >
Dubwise  [author] 17 hours ago 
probably the weird 1.1 mod settings bug, go into the mod settings and hit reset, should clear all the 0s
Rizzy 18 hours ago 
Hey uh, my mint menu for architect is stuck off screen. How do i fix this ;w;
Jarle Jul 11 @ 2:53am 
Do your part!
-rep my profile!!
Dubwise  [author] Jul 5 @ 10:09am 
oh it seems it only happens if you use the tab key to open the architect menu, tab is a default key for switching focus so im not sure how i could prevent that
Quantum many ELO theory Jul 5 @ 9:22am 
The "disable auto-focus" still does not work, there was an closed issue about this on github, which says its been fixed.
Mewthulhu Jul 4 @ 7:10am 
Hey, I just wanted to comment, RE the guy who said you rage for taking two days to respond... They're a bloody twit, you're fantastic, love the mod, thank you for the constant support, and please know we love and appreciate you. That is all <3
PositronFlux Jul 2 @ 9:04pm 
Had the same issue as XPhiLt - v1.2.567 worked with direct install to 1.0 mid game. Thanks for all of your mods Dubs!!
floody Jun 30 @ 10:13pm 
thank you. i just want to ask question about wheel menu.
i will click more carefully.
Dubwise  [author] Jun 30 @ 4:40pm 
er maybe a bad bill def from some mod?
Imperum Jun 30 @ 12:47pm 
Does this error mean anything to you? Cause I'm having trouble with certain bills not starting and triggering this error.

System.NullReferenceException: Object reference not set to an instance of an object
at Verse.ThingFilter.CopyAllowancesFrom (Verse.ThingFilter other) [0x0001f] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at RimWorld.Bill..ctor (Verse.RecipeDef recipe) [0x00043] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at RimWorld.Bill_Production..ctor (Verse.RecipeDef recipe) [0x00042] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at (wrapper dynamic-method) RimWorld.BillUtility.DMD<DMD<MakeNewBill_Patch1>?-1420224256::MakeNewBill_Patch1>(Verse.RecipeDef)
at DubsMintMenus.Patch_BillStack_DoListing.Doink (UnityEngine.Rect innyrek, System.Collections.Generic.List`1[T] wam) [0x00301] in <f80691b5b2d1492e881d153fe5d020f3>:0

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