RimWorld

RimWorld

Dubs Mint Menus
2,039 Comments
Triel Nov 7 @ 4:04pm 
@CL I mean the crops use default vanilla dropdown menu or whatsit.
Mr. Meeseeks Oct 31 @ 9:38am 
There is an incompability with Growing Zones Plus Reborn. I cant open the bills tab right now of growing zones, thats about it. Sadly I also cant deactivate either mod since it breaks my game :/ Would be nice to see it working together :)
Quantum Projects Oct 29 @ 9:03am 
Hi, Dubs. There is a soft incompatibility between your mod and Apothecary (Continued). The recipe for Salted Barrel (Apothecary) appears bungled, like this: https://pasteboard.co/WS5jETQzhMKe.jpg

Post: tested with only these two mods enabled.
Lucas182 Oct 22 @ 6:00pm 
Is there a way to change the gear quality colors in the equipment menu window?
I looked in the config file and in the mod files and couldn't figure it out.
[+| CL rautamiekka Oct 20 @ 5:39am 
@Triel

What do you mean ?
Triel Oct 20 @ 3:38am 
Could you add a support for https://steamcommunity.com/sharedfiles/filedetails/?id=3018130534 ? Any crops past the first dont use the mint menu.
ProfileName Oct 13 @ 5:11pm 
The mod works! Except for the health bills. Most, if not everything, that is a modded surgery does not exist, according to the window.
No installing advanced eyes. No replacing spines. Just harvesting organs, giving peg legs, and turning people into ghouls here. And administering most anything.
I REALLY liked the plants, man, but with NO WAY to disable the Health Bill tab when it is violently broken... well...
oldmanwhistler Oct 9 @ 9:25pm 
Anyone know how to debug when the bills don't show up for a new mod? I'm trying to use it with Rimessential: Unbound (Cont) factories
veoba Sep 30 @ 6:54am 
So hilarious that author not reading anything posted here...
Daemonjax Sep 23 @ 6:22pm 
For 1.4, this is a little buggy with EPOE forked. Nothing gamebreaking yet, tho.
sethkwright Sep 21 @ 5:30pm 
is it compatible with the mod that makes the bills menu really good?
MerlinCross Sep 21 @ 11:00am 
Having a problem that is kinda annoying me. Any time I go to cook something the given default meat seems to just be replaced by.... well any other source of protein I put into the game due to a mod. I wonder if there's a way to stop this as seeing some other type of icon there just completely throws me off and makes me thing I'm looking at the WRONG Recipe half the time.
SS丿Strum Sep 15 @ 7:57pm 
How to conduct a cohort study
Robotic Sep 13 @ 10:40am 
The "Gear Menu" is only showing one equipped weapon at a time.
Lok Vah Koor Sep 9 @ 10:01pm 
Would it be possible to add an option to sort the research tab by technological eras?

This would work especially well with Vanilla Factions Expanded: Tribes, where players need to complete all research projects of their current tech level before advancing to the next era.
Kaalund Sep 7 @ 3:08am 
any way to make it so it warns you when in operation about removing a already insted implant? like vanilla do: Replaces X
veoba Sep 5 @ 6:07am 
There is interesting bug with helth tab. if you open the procedures tab in the health section at first you can see all bills in this mod window, but if you try to choose from vanilla menu, all bills become hided. i can press on it and order tab fills with bills but i cant see those bills in that mint menu block. Also in vanilla menu of procedures when you hover mouse other bill game shows big empty clue, from top to bottom of a screen.
Yunxicyue Sep 3 @ 5:43am 
右键快捷菜单很好用,但是每次进游戏就默认开启的“新版菜单”又很好的抵消了这个优点(就是打开健康栏和制作清单时弹出的菜单,而且还不能设置为默认关闭),我需要的是高信息密度的菜单,一眼扫过去就能看到全部的配方/手术项目,而不是摁住滑块慢慢找,原版的简陋菜单卡是真的卡,但是能把所有配方都显示出来
Anker Sep 2 @ 8:15pm 
One feature I feel is missing is the ability to search by source, as in addition to the existing layer, body part groups, tags, etc. If you're specifically looking for items from X installed mod, for example, or only want to see things from Core or Royalty or what have you.
Bonejester13 / Elly Aug 28 @ 4:03pm 
Mhm the Daemonette mods do not work with this, the daemon pawns, especially the Slaanesh Prince is no longer capable to get a surgery and even if the operation exists to extract an organ, the game just emits a noise but nothigng else happens. Removing this mod and surgeries work fine again.
ohluitvaenri Aug 28 @ 5:54am 
@Starempire42 if u have them both enabled there will be a little checkmark on the bill tab to switch between them
they work fine together
Starempire42 Aug 27 @ 11:23pm 
Got a Question! Theres a new mod called: "Nice Bill Tab" Was just wondering if there is compatibility with your mod? Or if I should just choose which I should have enabled/disabled

Also didn't know if I should've asked you or them this, so I asked you both, the other author has not responded so I decided to ask you.

(Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3520130671)
Monkey Magic Aug 23 @ 10:51am 
So, I was informed that this was the "go to" mod if I wanted to set the amount of meals a pawn is allowed to carry. I want my pawns not to carry meals so they have to go back to fetch them from storage and therefore eat at a table, rather than eat in the wilds and sulk about it.

I believe I found the option under "Gear" in the mod options, but it states that it is "experimental." The default settings are zero, but pawns still run around picking up meals regardless. This feature does not appear to work (yet?)
Clairelenia Aug 23 @ 10:20am 
I suspect some issue with this mod unfortunately :( i'm getting pretty often Unity crashes when i try to open craft windows while this mod is active.

No idea if it's this mod causing it or some incompatibilities with other mods :/
Fibre🌹 Aug 17 @ 8:15pm 
Will you ever fix the anomaly research bug where you can't research anything related to anomaly when you change the research into dub's research tab?

It's been an issue since 1.4 and everytime you update to a new version, I'm thinking you've fixed it or maybe made it compatible. Which isn't the case sadly
okyman Aug 12 @ 6:23pm 
So far the only bug I have found was with the gear menu. Assigning someone to carry around 2 smokeleaf joints made them get stuck in one spot and made a repeated noise like they were starting and stopping an action. The info tab just said they were "Standing"
missionz3r0 Aug 12 @ 8:57am 
Heya @Dubwise, just wanted to let you know that this mod is deployed with the .git folder. Of the 21MB of the mod's disk space usage, ~9MB is the .git folder.

Also, is it possible to update the mod to depend on Harmony rather than include the Harmony dll with it?

If the .git folder were remove, as well as the harmony files, the mod would barely be about 1MB.
Nikolaier Aug 8 @ 10:03am 
Today the wheel menu got randomly enabled and made me go absolutely crazy until I finally realized where it came from and was able to disable it, having years of muscle memory messed with was not fun.
Grimmas Aug 8 @ 4:52am 
Would it be possible to add an option for the width and possibly height of the build menu? With my poor eyesight, I have to crank up the UI size to be able to read anything, which makes the build menu very cramped [imgur.com] when the info box is enabled (which for me is always).
Thale Aug 7 @ 6:33pm 
This looks even more beautiful with RimThemes.

If you like medieval themes check out my Holy Grail theme!

https://steamcommunity.com/sharedfiles/filedetails/?id=3544330999
迷死人的247 Aug 5 @ 9:18am 
Hello, I’ve noticed an issue: previously, the "Research" tab could list all prerequisite steps and attempt to arrange them in order, but now it’s no longer able to do this, which is quite frustrating for me.:steambored:
Michiko Aug 3 @ 7:03pm 
@Vault Boy It's the gear menu. You should see something that looks like a parka icon at the bottom. You may need to enable it to be visible in the mod options.
Vault Boy Aug 2 @ 11:45am 
Hello, I just have a question, how do you open the menu that is in the last screenshot?
Malonumas Jul 30 @ 6:15am 
Hello, i have a problem with the architect menu. Two things dont appear correct.
The baby sleeping spot and the android spot (from VE Android) Both dont appear correct in the menu. https://imgur.com/a/vjWnt9m
尼祿 Jul 28 @ 11:58pm 
When used simultaneously with Zetrith's Multiplayer mod for RimWorld, it will prevent other players from selecting crops other than the default crop (potato) in their planting areas.
The Bard of Hearts Jul 28 @ 3:24am 
@ChinchillaBONKK, by any chance are you using a mod, don't remember it's name, that is suppose to give you extra stats and info on each plant? Because if so, it tends to have that problem whenever there's an update. Removing that fixes it for me. Just one possibility.
ChinchillaBONKK Jul 28 @ 2:58am 
i can't see anything at all in the menus. when i put growing zone and i click to choose plants, it's empty.
PLEASE HELP
smokee Jul 26 @ 6:35am 
I am aware that this feature is experimental, but I really love the idea and current implementation of the gear menu! However, I noticed that it does not show any items that are stored on these neat Odyssey outfit stands. That would be really cool, expecially if it could show items on outfit stands that have Allow Removing Items checked!
Alexander13 Jul 22 @ 2:01am 
Pretty good mod, but doesn't allow you to change wall shapes
Ash_103 Jul 21 @ 1:12pm 
Im sorry im not able to provide many details, but mint menus somehow gets rimworld stuck in the ... loading screen indefinitely. Its on the latest 1.6 version, with all dlcs. I have tried removing every other mod but only removing mint menu's solves this issue for some reason. Maybe a weird compatability issue?
PAXMA Jul 19 @ 1:57pm 
@jonpfl, it was provied by mod "Everybody Gets One".
Victor Jul 17 @ 3:52pm 
I found out why I couldn't add anything to the Mint Wheel: it was broken by Ferni's "Drag-Sorting"
Arlington Jul 17 @ 7:13am 
@jonpfl i think a different mod did that
jonpfl Jul 17 @ 4:44am 
I just started a new game in 1.6 with 1 colonist and noticed that the cooking menus do not have the option to cook X per colonist like I was used to doing in 1.5.

Is this because I only have 1 colonist and once I get more, it will show up?
Otoya Jul 16 @ 1:38pm 
Can you use this to search stuff in the scenario editor?
Kazoid Jul 16 @ 8:10am 
Love the mod! The new planning system doesn't work with the shortcut wheel btw
Victor Jul 14 @ 4:05pm 
I still can't add anything to the wheel menu.
TurtleShroom Jul 14 @ 3:08pm 
Does this update fix the weird "Anomaly" issues, where adding them to the queue causes them to not be researched independently of the main thing?
Dubwise  [author] Jul 14 @ 2:57pm 
pushed a fix for the mint wheel menu not working in space
Chaplain Roach Jul 14 @ 12:37pm 
btw, love your work, you make the best qol mods