RimWorld

RimWorld

Dubs Mint Menus
2,015 Comments
Fibre🌹 Aug 17 @ 8:15pm 
Will you ever fix the anomaly research bug where you can't research anything related to anomaly when you change the research into dub's research tab?

It's been an issue since 1.4 and everytime you update to a new version, I'm thinking you've fixed it or maybe made it compatible. Which isn't the case sadly
okyman Aug 12 @ 6:23pm 
So far the only bug I have found was with the gear menu. Assigning someone to carry around 2 smokeleaf joints made them get stuck in one spot and made a repeated noise like they were starting and stopping an action. The info tab just said they were "Standing"
missionz3r0 Aug 12 @ 8:57am 
Heya @Dubwise, just wanted to let you know that this mod is deployed with the .git folder. Of the 21MB of the mod's disk space usage, ~9MB is the .git folder.

Also, is it possible to update the mod to depend on Harmony rather than include the Harmony dll with it?

If the .git folder were remove, as well as the harmony files, the mod would barely be about 1MB.
Nikolaier Aug 8 @ 10:03am 
Today the wheel menu got randomly enabled and made me go absolutely crazy until I finally realized where it came from and was able to disable it, having years of muscle memory messed with was not fun.
Grimmas Aug 8 @ 4:52am 
Would it be possible to add an option for the width and possibly height of the build menu? With my poor eyesight, I have to crank up the UI size to be able to read anything, which makes the build menu very cramped [imgur.com] when the info box is enabled (which for me is always).
Thale Aug 7 @ 6:33pm 
This looks even more beautiful with RimThemes.

If you like medieval themes check out my Holy Grail theme!

https://steamcommunity.com/sharedfiles/filedetails/?id=3544330999
迷死人的247 Aug 5 @ 9:18am 
Hello, I’ve noticed an issue: previously, the "Research" tab could list all prerequisite steps and attempt to arrange them in order, but now it’s no longer able to do this, which is quite frustrating for me.:steambored:
Michiko Aug 3 @ 7:03pm 
@Vault Boy It's the gear menu. You should see something that looks like a parka icon at the bottom. You may need to enable it to be visible in the mod options.
Vault Boy Aug 2 @ 11:45am 
Hello, I just have a question, how do you open the menu that is in the last screenshot?
Malonumas Jul 30 @ 6:15am 
Hello, i have a problem with the architect menu. Two things dont appear correct.
The baby sleeping spot and the android spot (from VE Android) Both dont appear correct in the menu. https://imgur.com/a/vjWnt9m
尼祿 Jul 28 @ 11:58pm 
When used simultaneously with Zetrith's Multiplayer mod for RimWorld, it will prevent other players from selecting crops other than the default crop (potato) in their planting areas.
The Bard of Hearts Jul 28 @ 3:24am 
@ChinchillaBONKK, by any chance are you using a mod, don't remember it's name, that is suppose to give you extra stats and info on each plant? Because if so, it tends to have that problem whenever there's an update. Removing that fixes it for me. Just one possibility.
ChinchillaBONKK Jul 28 @ 2:58am 
i can't see anything at all in the menus. when i put growing zone and i click to choose plants, it's empty.
PLEASE HELP
smokee Jul 26 @ 6:35am 
I am aware that this feature is experimental, but I really love the idea and current implementation of the gear menu! However, I noticed that it does not show any items that are stored on these neat Odyssey outfit stands. That would be really cool, expecially if it could show items on outfit stands that have Allow Removing Items checked!
Alexander13 Jul 22 @ 2:01am 
Pretty good mod, but doesn't allow you to change wall shapes
Ash_103 Jul 21 @ 1:12pm 
Im sorry im not able to provide many details, but mint menus somehow gets rimworld stuck in the ... loading screen indefinitely. Its on the latest 1.6 version, with all dlcs. I have tried removing every other mod but only removing mint menu's solves this issue for some reason. Maybe a weird compatability issue?
PAXMA Jul 19 @ 1:57pm 
@jonpfl, it was provied by mod "Everybody Gets One".
Victor Jul 17 @ 3:52pm 
I found out why I couldn't add anything to the Mint Wheel: it was broken by Ferni's "Drag-Sorting"
Arlington Jul 17 @ 7:13am 
@jonpfl i think a different mod did that
jonpfl Jul 17 @ 4:44am 
I just started a new game in 1.6 with 1 colonist and noticed that the cooking menus do not have the option to cook X per colonist like I was used to doing in 1.5.

Is this because I only have 1 colonist and once I get more, it will show up?
Otoya Jul 16 @ 1:38pm 
Can you use this to search stuff in the scenario editor?
Kazoid Jul 16 @ 8:10am 
Love the mod! The new planning system doesn't work with the shortcut wheel btw
Victor Jul 14 @ 4:05pm 
I still can't add anything to the wheel menu.
TurtleShroom Jul 14 @ 3:08pm 
Does this update fix the weird "Anomaly" issues, where adding them to the queue causes them to not be researched independently of the main thing?
Dubwise  [author] Jul 14 @ 2:57pm 
pushed a fix for the mint wheel menu not working in space
Chaplain Roach Jul 14 @ 12:37pm 
btw, love your work, you make the best qol mods
Chaplain Roach Jul 14 @ 12:36pm 
+1 to the menu not working in orbit
Xaladia Jul 14 @ 11:45am 
yea i am missing them too
BartsLeftOverMooncake Jul 14 @ 4:59am 
Really nice menus. But just wondering are there more planned supports for ideology? I currently find that the art bench doesn't include bills for ideology grand sculptures. If anyone knows a workaround too that would be awesome.
[Otter] Jul 14 @ 4:48am 
Hey Dub, been using this mod (and all your other mods,) for YEARS. Really appreciate all the hard work you do.

Not a huge deal, but just thought I'd let you know the wheel menu doesn't seem to come up in orbit for whatever reason. It's working fine for me on planet.
JAL69 Jul 13 @ 10:22pm 
Great mod!

BTW. The row height in bills (e.g 25 for a compact view) is then also used in Research where if row height is less than 50, the multi-line data overlaps (i.e. too compact). It'd be great to configure height differently between Bills and Research.
Porknelius Jul 13 @ 3:56pm 
For me when i try to add to the wheel it doesnt work
sseebbee Jul 13 @ 1:28pm 
@Dubwise, not sure if this has been reported but noticed today when I travel with the gravship and I have mech, the tab disapeared for me. I believe it's this mod as it's the only thing I disabled and it worked again.

Tried reloading saves but nothing worked except turning this mod off.
VladCorvi Jul 13 @ 3:57am 
Broken dev mode with this mod
Dubwise  [author] Jul 13 @ 1:28am 
the gear menu is optional, turn it on in mod settings

the right click option for toggling the mint wheel needs fixing
Proxy Jul 12 @ 6:42pm 
Does it work with Float Sub-Menus?
Chewie2k Jul 12 @ 6:40pm 
Hey, absolutely love the mod! Just one question, how do you get the menu in the last image? I've never seen it before.
dmsephiroth Jul 12 @ 3:41pm 
Thank i was missing the nice overview at plants and so on :) <3
Porknelius Jul 12 @ 12:47pm 
Thanks for updating, seems the circle quick menu isnt working. It opens but i can't left click icons to add them when in the add mode
月空 Jul 12 @ 11:59am 
Right-click menus cannot be used in space
Dubwise  [author] Jul 12 @ 5:00am 
yeah i'll be looking into it after all the new dlc stuff is fixed
cyano Jul 12 @ 1:30am 
Absolutely love the mod. But there's this one thing when Anomaly DLC is active... cooking stoves and campfire show twisted meat graphic in food bills instead of the "regular" meat (not sure which icon it is). Just a tiny cosmetic thing, but kind of an unfortunate eyesore :)
Fawx Jul 11 @ 11:05am 
For some reason in 1.6 I cannot open the wheel with right click. It will only work if it's mouse 3 or 4 or so on. And yes it's enabled in the settings. Any ideas?
chickenfried Jul 11 @ 10:25am 
Love your mod, won't play without it. Breaks the new 1.6 tutorial when you have to "select rice" for the growing zone. I just disabled the mod, selected rice the old way, and reactivated the mod when the tutorial was done.
Dubwise  [author] Jul 6 @ 6:14pm 
try unsub and sub again, it should be fixed
DrBossWatson Jul 6 @ 4:39pm 
I still can't research any anomaly projects when I have the mint research tab enabled
mayonez Jul 6 @ 1:06am 
is everyone's quick select menu working? i can't add orders to it anymore for some reason
Dubwise  [author] Jul 5 @ 12:45pm 
pushed fix for anomaly research
Dubwise  [author] Jul 3 @ 5:29am 
not normal, probably modded stuff that uses different methods for hiding them from benches
MADhorseKD Jul 3 @ 12:51am 
I love this mod ^^

Though maybe i'm doing something wrong?

its showing me 'all' recipes for a bench i have in the game, even the ones i have not yet researched.