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It is inconvenient when every time you add a button everything messes up
Categorized Bill Dropdown helps a lot too, especially with the 'split by Mod' setting :)
i would of never got to 300+ hours with out this mod.. why? well if you have over 100+ mods and most of it is more added stuff the list turns huge then you can see what you want to make and ect (did not help my eyes)
this mod make is simple as hell.. this should be in the main game.. as adding more mods make it harder to see and do stuff.. thanks Dubwise! - you really saved my eyes from pain and headaches..
I have a lot of the Vanilla Expanded mods installed so have a large number of recipes. When I open the Tailor Bench, which currently has 80 recipes unlocked, I see a large amount of stutter - even when paused. If I close the Mint Menu (press the three lines "hamburger" button) so that only the vanilla bill menu remains visible, the stutter immediately goes away. If I open a workbench with a shorter list, such as the Machining Table (36 recipes), it still runs fine. So it's just the Mint Menu when there's a "lot" of recipes.
I also find it interesting that opening the Plant menu (which for me currently has 76 recipes) causes no stutter. So even though it has almost as many recipes as my Tailor Bench, it doesn't impact performance. It's specifically something with the workbench bill menu.
This may be caused by conflicts between certain modules, but I don't think it's necessary to investigate the conflicts because its functionality is still functioning normally. I just want to remove that button. For example, using the method of completely resetting the mod settings file. I tried to unsubscribe from this mod, restart my computer, and then re subscribe to the mod, but the roulette wheel information was still retained. Is there a way to eliminate saved roulette wheel settings?
I personally do not understand module code, if there is no other way... Okay, let this button accompany me forever
It's throwing an error trying to render a specific research project in the window, probably whichever one you had queued up. Specifically a research project from Vanilla Gravships Expanded, and its associated compatibility patch seems to not be working properly.
Try running the game WITHOUT VGE added, and then just Dubs and VGE. If you get this error again with just Dubs and VGE, and not with just Dubs, then your issue is somewhere in there.
- POSTFIX VanillaGravshipExpanded.DubsMintMenusCompat: Void VanillaGravshipExpanded.DubsMintMenus_Compat_Patches:DrawPanel_Postfix(ResearchProjectDef __state, ResearchProjectDef ___SelectedStep)
at DubsMintMenus.MainTabWindow_MintResearch.DoWindowContents (UnityEngine.Rect inRect) [0x00437] in <4a61d8a323544f168b948c321aa111ae>:0
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
[Ref 9E8EFE8]
at DubsMintMenus.MainTabWindow_MintResearch+MysterBox.SetTargetProject (Verse.ResearchProjectDef proj, Verse.ResearchProjectDef target) [0x00021] in <4a61d8a323544f168b948c321aa111ae>:0
- PREFIX VanillaVehiclesExpanded.Mod: Boolean VanillaVehiclesExpanded.MainTabWindow_MintResearch_SetTargetProject_Patch:Prefix(ResearchProjectDef proj)
at DubsMintMenus.MainTabWindow_MintResearch.DrawPanel (UnityEngine.Rect rectum) [0x006d9] in <4a61d8a323544f168b948c321aa111ae>:0
Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
Mint Research DrawPanel error
Oops. Sorry, bro! Not sure on that one. *thinking thinking*
No, "Tab Sorting" is for the architect menu. I'm talking about this mod's research tab.
The mod you are looking for is called "Tab Sorting"