RimWorld

RimWorld

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Rimpedia
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.230 MB
Jun 28, 2020 @ 5:05am
Mar 30 @ 4:31am
44 Change Notes ( view )

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Rimpedia

In 1 collection by yrtwof
Rimworld Mods by yrtwof
3 items
Description
What's this?
Add The Rimpedia the Dictionary of animals and plants.

This Mod allows you to collect information about animals and get bonus.
The Rimpedia can be opened in the main menu or when select an animal and plants.


This mod (basically) also supports mods that add animals such as Alpha Animals.
Manufacturer tested
  • Alpha Animals
  • House Maid Nukos
  • kemomimihouse
  • ...

The mod is looking at the game's database, so it should probably work with any mod.
( unless it fails to load the original data ...)

As long as the mod doesn't have an animal data structure that is completely different from the Core,
the mod should be able to display that animal.
(Maybe)


Description
When Recording, Hunting, Taming, Training, etc., target creatures record point will increase.
As the recorded point reaches a certain level, Dictionary's item will be opened.

Animals
  • Recording : +2 point (addition by this mod)
    If completed, add 2 point to target record.
    It can only be performed once per day for the same target.

  • Hunting, Killing, Training, : +1 point
    If the player's faction Pawn succeeds in kill target or train target, add 1 point.

  • Taming : +2 point
    If the player's faction Pawn succeeds in Tame the animal, add 2 point.

Also, when the recorded value reaches 100%, 10% bonus is given for target animal related activities.
  • Bonus + 10%
    Tame Chance, Train Chance, Yield Animal Resources, manhunter on Tame Fail Chance, manhunter On Damage Chance.

Plants
  • Recording : +2 point
    If completed, add 2 point to target record.
    It can only be performed once per day for the same target.

  • Cutting, Harvesting : +1 point
    If the player's faction Pawn succeeds in cut target or harvest target, add 1 point.

Also, when the recorded value reaches 100%, 10% bonus is given for target animal related activities.
  • Bonus + 10%
    harvest Yield, harvest Work, grow Days.



Alart
  • Notify you of the presence of an unobserved animal
  • Notify you of the presence of a favorite animal
You can enable or disable these settings from the settings.


Supported languages
  • English ( Thanks for Fluffysminion !!!)
  • Japanese
  • Russian (Thanks for WolF8RocK !!!)

Other
You can register not only the Core, but also animals that are added by Mods in the illustrated book.This mod can (presumably) be safely added to or deleted from existing save data.



If you encounter any errors, please report them in this workshop.
Maybe twitter will be quicker to respond.

twitter : https://twitter.com/fowtry

Update Log
see Update.


Future works
  • add item that support recording. ( like if reading that, record point is added.)
  • add easy view mode.
  • refactoring code.
  • modify translation. ( author can't write English well :-(



Similar Mod


Known Issues
  • Support Plant Alart
    It is not implemented because the processing is very heavy and Frame Dying 0(:3 )~.
    When I think of a lighter process, I will implement it.


  • Support for Multi Player
    When using Rimpedia in MultiPlay, it has been reported that when the "Open Rimpedia" button is pressed, another user's Rimpedia is also opened.
    A fix for this is pending, as we are unable to verify the fix.
    -> The process of Open Rimpedia has been slightly changed. However, we have not been able to verify this. (10/10)
    -> maybe it have been fixed ? idk :(

  • Dealing with animals that are not judged to be animals
    Like Fish(Fish Industory), Chaos monstor(Rimhammer -the end of times),
    Organisms that are not considered to be animals may not be registered.
    Because they are not judged as Animals in Rimworld itself, it is quite difficult to implement them. In addition, since you can't get any bonuses after implementation, it remains to be seen whether you need to deal with it or not.

  • Pack Graphics is None.
    Mods that add packs to animals can cause errors in Rimpedia due to non-existent graphics.
    This is due to a mistake in the mods that add packs or forgot to prepare graphics.

    Although there is an error, you can register that animal, add points, etc. without any problems, so please ignore it for now.
Popular Discussions View All (5)
108
Jul 30, 2023 @ 1:07am
PINNED: Bug Report
yrtwof
17
Jan 3, 2023 @ 6:45am
PINNED: Future work Idea
yrtwof
4
Aug 29, 2021 @ 3:40am
Removing/replacing the record button?
HalfEnder776
181 Comments
Pos 5 Mar 30 @ 6:13am 
Thanks for the update!
yrtwof  [author] Feb 29 @ 4:40am 
@Winterwolf
Thank you for your comment. This can be done from the mod options.
(1) Open the in-game mod settings and Select "Rimpedia".
(2) In the center pane, set "Show Record commands for Pawn" to X.

If you cannot open (1) mod setting or it still shows up even if you set it to X, please post it in the bugreport thread.
Winterwolf Feb 29 @ 2:08am 
Any ideas how i could remove the record designator being displayed when selecting colony pawns? I don't use the button & i find it taking up real estate.
yrtwof  [author] Dec 9, 2023 @ 10:46pm 
@原神数一数二の喷香烧
I tried using Achtung and Rimpedia together in my environment and did not encounter any errors... I was also able to use the communicator and right-click menus normally.
I think it is probably due to conflicts with other mods...
If possible, please post the error details and logs in the "Bug Report" thread and we will investigate.
原神数一数二の喷香烧 Dec 9, 2023 @ 5:45pm 
Using this mod in conjunction with Achtung will cause the right-click menu to fail, and a yellow lightning error message will appear even if the mod is sorted correctly. The communication station will not work, please fix it by the author
Pfandpirat Sep 16, 2023 @ 9:16am 
@yrtwof:

The issue came from the Mod "Better Loading". It's outdatet and after I deleted it, every other Mod works fine (including yours). :)
ꑭλemꑭ Apr 15, 2023 @ 2:01am 
thanks for the answer. I play on 27 inch 1440p monitor and I changed window size from 710f, 500f to 900f, 650f. It's not perfect, but it's manageable and feels better than default on my screen. UI layout is done right and scales pretty well for me so I gonna stick to this and recompile it manually. I'd suggest to provide such options as *experimental* as many other mods introducing new windows have them and they all will break and look bad if you turn it too much. Just a small suggestion, for my use case I can do it myself
yrtwof  [author] Apr 14, 2023 @ 9:16pm 
Thank you for @lem !
As for the window size change, we used to implement it experimentally in the past, but we disabled it in an update a while ago because the layout was often broken and the display was too delicate, sorry.
If I can think of a way to make the display work when zoomed in or out, I will implement it.
ꑭλemꑭ Apr 13, 2023 @ 6:32am 
nice mod, kudos to author. small question, if there is a way to resize window? it feels like there should be, but maybe I'm too stupid to figure out?
Pfandpirat Mar 19, 2023 @ 3:31am 
@yrtwof thank you! <3