713 ratings
Follow Me
Mod, 1.0
File Size
0.337 MB
Jul 2, 2016 @ 8:51am
Aug 2, 2019 @ 9:51am
31 Change Notes ( view )

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Follow Me

Gives the camera tracking capabilities.

Press the ‘Home’ key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them (including furniture and plants - but they tend to not move much). Alternatively, you can click with the middle mouse button on colonists in the Colonist Bar on top of the screen to toggle following.

Does not require a new save game
Can safely be enabled/disabled in ongoing saves.

- SkullyWag: Help with/nagging about updates
- Raccoon: German translation
- AlexSchrod: Screen edge & Camera jump detection
- duduluu: Chinese translations
- Proxyer: Japanese Translation
- Oleksii Bespalov: Fix bug in settings persistance
- Jorge Martínez: Spanish translations
- Kroeze:

Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Are you enjoying my mods?
Show your appreciation by buying me a coffee (or contribute towards a nice single malt).


This is version 3.5.76, for RimWorld 1.0.2282.

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Fluffy  [author] Feb 18 @ 1:16am 
@All; 1.1 made some dramatic changes that affect mod compatibility, notably an upgrade to a recent version of unity, and moving from .NET 3.5 (C# 3.0) to .NET 4.7.2 (C# 7.0).
At the very least, this means all my mods will have to be recompiled, and in many cases, I will also need to make some more meaningful changes.

so please don't even try

So when will you update your mods?
I will be updating my mods over the coming week. New (pre) releases will be released on GitHub [github.com].

Will 1.0/1.1 versions be on steam?
I will try to keep my mods on steam in sync with the current stable release. I do not want to maintain separate versions of my mods on steam, so I will not create new 1.1 entries for my mods, or leave 1.0 entries for old mods. Anyone who wants to be ahead or behind the curve can download my mods from GitHub [github.com].
Fluffy  [author] Feb 12 @ 12:14pm 
@Sekkho Asmadi; that seems highly unlikely, and it's not something I've heard before.

If you're convinced the problem is this mod, please upload an output_log and save game, so I can try and have a look myself.
Sekkho Asmadi Feb 12 @ 11:02am 
Have there been any other discussion about this mod possibly conflicting with Hospitability? Having played hundreds of hours with all my regular mods, I then added this one. Now any time a group of visitors triggered by the hospitability mod leaves, the game freezes for about 3 seconds and CPU gets maxed.
Fluffy  [author] Jan 17 @ 1:31pm 
@smitty_the_smith; I'll have a look. In some cases (e.g. when the next/previous colonist buttons are pressed), you may actually want to keep following the new focus.

@Daxter; I'm hanging in there. Finally off the waiting list for 'specialist' therapy, and that's looking promising. The therapist is actually making me mod again as homework ;).

@Og-the-Trog; I'll consider it :P.

@biceps always together!!; have you looked at the options? I seem to recall there being a toggle for screen edge behaviour, but I'm not sure anymore. If that does nothing, please leave a bug report :).
biceps always together!! Jan 4 @ 5:09am 
Great mod, does exactly what I wanted.

Only problem: when I move my mouse off the screen it automatically stops following. (Windowed, Borderless fullscreen). It's a bit of an issue since the follow function would be especially helpful when looking at another screen.
Og-the-Trog Dec 7, 2019 @ 10:47pm 
Pst, consider sticking a shortened version of this as plain text in the mod settings
"Press the ‘Home’ key (default, can be changed[...] Bar on top of the screen to toggle following."
Helps new-installers remember what the hotkey was without taking them out of the game.
Daxter Nov 29, 2019 @ 1:31pm 
Fluffy, I hope you're doing alright these days. Thanks for the mods! <3
smitty_the_smith Sep 26, 2019 @ 2:16pm 
If I could make one suggestion: If the following could turn off when the focus changes instead of having to middle click again. Great mod.
Fluffy  [author] Sep 10, 2019 @ 1:03am 
@somr; definitely, and that's a great suggestion. I'll add it to my to-do list, thanks!
@SILVER_BUL: you're very welcome ;)
SILVER_BUL Sep 7, 2019 @ 2:56am 
Im a simple man just want the camera to follow my colonists xD. <3