RimWorld

RimWorld

9,879 ratings
RimHUD
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
0.667 MB
Sep 10, 2018 @ 10:32am
Sep 22 @ 12:39am
85 Change Notes ( view )

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RimHUD

In 1 collection by Jaxe
Mods by Jaxe
13 items
Description
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating window and can be docked to any position on the screen.

Visual warnings will appear if a pawn has any life-threatening conditions, wounds that need tending to, or potentially unstable mental states.

Technical details
No update should ever break an existing game and this mod be added or removed at any time without issue.

This UI mod is designed for resolutions of 1600x900 and higher. Lower resolutions can still use this although you may have to adjust the font size in the options dialog.

RimHUD's options can be accessed by hovering over the panel and clicking the gear icon that appears.

Compability and Integrations
Multiplayer ready. This mod should be compatible with any others and if not I would be happy to make a fix.

Mods that add additional needs or skills can be displayed by RimHUD.
With the addition of food restrictions in 1.0, this mod can also allow selecting restrictions for prisoners and guests (and also animals with my Animal Food Restrictions mod) but for a much better experience with food restrictions (and other options) I recommend using my other mod Pawn Rules instead.

Note to modders
Adding a layout preset in your mod's RimHUD\Presets folder will be automatically added to RimHUD's built-in presets.

Note to translators
Although the offers are appreciated, for maintenance reasons only English will be included with the base mod. All translations should be uploaded as language submods with full permission to use the mod's images in any way.

Older versions
1.0 version available here[github.com]
B19 version available here[github.com]

Anything else?
[discord.gg]
[www.patreon.com]
Popular Discussions View All (6)
105
Sep 25 @ 7:21am
PINNED: Bug reports
Jaxe
59
Sep 2 @ 1:48pm
Suggestions
Jaxe
6
Oct 23, 2022 @ 2:38am
PINNED: Translation Links
Jaxe
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1,457 Comments
Rents_Due Sep 24 @ 1:03pm 
Vanilla skill expanded bug:
Cant access expertise directly from the star button. clicking on the star and nothing happens.
Click the star once (nothing happens) but, then click on the skills on the char hud and the expertise shows.
Jaxe  [author] Sep 22 @ 12:43am 
Updated to v1.14.5:
- Fixed visibility of the rename button for mechs
- Null reference fixes
Jaxe  [author] Sep 22 @ 12:43am 
@juupmonki: I couldn't replicate any deactivation caused by pressing F11
sweet owl Sep 21 @ 7:16am 
juupmonki Sep 21 @ 3:04am 
Hi Jake, great mod! I can confirm caligula’s comment: RimHUD currently deactivates when disabling interface (pressing F11).
_♣Caligula♣_ Sep 20 @ 7:26am 
@Jaxe:
thanks for the info!
Also having ocassional deactivation(seemingly combined with disabeled interface via f11) and looked for the button for reactivation.
Astrobia Sep 19 @ 12:54pm 
@Jaxe Thanks! Exactly what we needed.
勞贖 Sep 19 @ 12:40am 
[[RimHUD v1.14.4 Auto-deactivation report]]
Object reference not set to an instance of an object

Trace:
[Assembly-CSharp] Object reference not set to an instance of an object
at Verse.Dialog_NamePawn..ctor (Verse.Pawn pawn, Verse.NameFilter visibleNames, Verse.NameFilter editableNames, System.Collections.Generic.Dictionary`2[TKey,TValue] suggestedNames, System.String initialFirstNameOverride, System.String initialNickNameOverride, System.String initialLastNameOverride, System.String initialTitleOverride)
at RimWorld.PawnNamingUtility.NamePawnDialog (Verse.Pawn pawn, System.String initialFirstNameOverride)
at RimWorld.TrainingCardUtility.DrawRenameButton (UnityEngine.Rect rect, Verse.Pawn pawn)
at RimHUD.Interface.Screen.InspectPaneButtons.Draw (UnityEngine.Rect bounds, RimWorld.IInspectPane pane, System.Single& offset)
at RimHUD.Interface.Screen.InspectPanePlus.DrawPane (UnityEngine.Rect rect, RimWorld.IInspectPane pane)
Alex Nares Sep 18 @ 4:51pm 
Everything seems to be working fine now, thanks!
Pong Sep 18 @ 3:45pm 
v1.14.4 Additionally seems to have fixed the auto-deactivation when zooming from world map to the colony.