1,977 ratings
Fluffy Breakdowns
Mod, 1.0, 1.1, 1.2
File Size
0.887 MB
Jul 17, 2016 @ 5:48am
Dec 22, 2020 @ 10:50am
37 Change Notes ( view )

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Fluffy Breakdowns

In 1 collection by Fluffy
Fluffy Mods
19 items
Replaces random breakdowns with a maintenance requirement.

Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly linked to the amount of deterioration.

To keep your machinery in top shape, your colonists with the construction work enabled will periodically maintain components. As long as components are properly maintained, they cannot randomly break down.

I’m very interested in any feedback on how these changes affect the difficulty of the game. I’ve tried to balance it so that it’s not too hard/easy - but I’m just one person with one playstyle.

- duduluu: Chinese translations - Gabriel David: Brazilian Portuguese translation - Well-sp: Russian translation - 53N4: Spanish translation - rw-chaos: German translation - Phezzan: Extend base component lifetime range - Blopi: French translation

Please read this guide before creating a bug report, and then create a bug report here[github.com]

All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.


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This is version 4.4.57, for RimWorld 1.2.2753.

Popular Discussions View All (6)
Nov 10, 2020 @ 4:03pm
Mod settings
Mar 13 @ 6:36pm
Can the amount of work required for maintenance be reduced?
Mar 6 @ 5:43pm
Lag spikes
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Varjonyymi Apr 18 @ 2:08am 
Hey Fluffy. Noticed the factories from VFE Mechanoids don't have a maintenance need. Would it be hard to add?
tuk0z Apr 6 @ 4:53pm 
From all my now highly qualified builders: thank you Fluffy!
Lionhardt Mar 6 @ 3:48am 
I seem to have come across a small issue. It appears the Nuclear Reactor from VFE Power mod is still requesting components for breakdowns, on top of requiring maintenance. The problem being that the pawns are no longer replacing components on their own (well obviously also that it requires components since this mod removes that need), so I have to force them to do it. A small annoyance but still thought it was worth mentioning.
CarlBagins Mar 1 @ 7:01pm 
In case anyone is wondering, this mod adds 2 research projects as well (even though it isn't directly stated in the description). They're called Hardened Components and Nano-Infused Components. They basically reduce how frequent you need to maintain your machines if you haven't already done so in the mod settings. You're welcome.
Syroth Feb 14 @ 5:09am 
..now i see you did this years ago. DOH how did i JUST now find this?? blehhhhhh.....
Syroth Feb 14 @ 5:07am 
Fluffy you are a god among men.

I've been actually getting on my *own* case because i've wanted THIS mod for years... I'm an uber geek, coding for ages.. so I've been getting on my own case to whip a little something like this together. Procrastination occurs and here we are

so thank you for making it basically exactly how I would have! <- This is also answering your inquiry in teh description. I've thought alot about this for years and I think this is the correct and immersive approach.
Mbos Feb 7 @ 4:27pm 
@viper they can also lower the repair treshold.
Viper Jan 23 @ 6:15pm 
@everyone complaining about spending too much time repairing: There's literally a slider for component lifetime in mod settings. set it higher, problem solved.
vorshlumpf Jan 14 @ 3:23pm 
I love this mod! It's in my must-have group. Thanks so much for it!

Is there any chance you could add a list of all electronics with their current maintenance level? Pawns don't distinguish between a 50% cooler next to them and a 25% generator across the colony, so I'd like to be able to steer them toward those that are close to breaking.

I've asked the List Everything mod author if support could be added for the maintenance level. Being able to search on that attribute would be a huge help.
天降e包 Jan 12 @ 2:25am 
If you add many Mods and many electrical appliances, you will be busy repairing the machine, I'd rather break down.I suggest you change the algorithm,can you imagine me fixing the refrigerator all day?Because i have a dozen refrigerators :-(