2,353 ratings
Fluffy Breakdowns
Mod, 1.0, 1.1, 1.2
File Size
0.887 MB
Jul 17, 2016 @ 5:48am
Dec 22, 2020 @ 10:50am
37 Change Notes ( view )

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Fluffy Breakdowns

In 1 collection by Fluffy
Fluffy Mods
19 items
Replaces random breakdowns with a maintenance requirement.

Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly linked to the amount of deterioration.

To keep your machinery in top shape, your colonists with the construction work enabled will periodically maintain components. As long as components are properly maintained, they cannot randomly break down.

I’m very interested in any feedback on how these changes affect the difficulty of the game. I’ve tried to balance it so that it’s not too hard/easy - but I’m just one person with one playstyle.

- duduluu: Chinese translations - Gabriel David: Brazilian Portuguese translation - Well-sp: Russian translation - 53N4: Spanish translation - rw-chaos: German translation - Phezzan: Extend base component lifetime range - Blopi: French translation

Please read this guide before creating a bug report, and then create a bug report here[github.com]

All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.


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This is version 4.4.57, for RimWorld 1.2.2753.

Popular Discussions View All (7)
Nov 10, 2020 @ 4:03pm
Mod settings
Dec 20, 2018 @ 3:38pm
Suggestion: Dynamic Life Time based on Component Cost
Apr 16, 2020 @ 1:19pm
Does maintaining things consume components?
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Kylo Ren May 18 @ 11:49am 
Ballistic Drop May 16 @ 7:47pm 
It will get patched when it gets patched. Its entirely plausible that the breakdown mechanics were broken by a recent update and are proving a PitA to fix.
Whale Phallus May 8 @ 1:41pm 
@Panacea Silence liberal.
Rime Pendragon May 6 @ 3:02pm 
I'm not harassing anybody. I'm just curious why this mod was not updated, while Fluffy did update his other mods.
Panacea Apr 29 @ 9:54am 
It's so good to see that constant harassment in the comments of mods is still a tried and true method of getting mods updated. I mean, modders are a forgetful bunch. Nothing would ever be updated if we, the community, did not ceaselessly remind them that all their mods need to be updated following a game update.
Rime Pendragon Apr 23 @ 9:51am 
@Guccio I know that there is a placeholder mod, but that doesn't answer my question, does it ?
Nakkikassi Apr 13 @ 2:38pm 
WHYYYYY"!!!?!?! I Need this!
Guccio Mar 31 @ 9:21am 
@thewanderingoutsider ; @RimePendragon have you seen post bellow yours? :MMWhataday:
thewanderingoutsider Mar 31 @ 1:23am 
I really...really...want this to be updated.
Rime Pendragon Mar 23 @ 2:19am 
Did Fluffy forget this mod ?