3,757 ratings
Work Tab
Mod, 1.0, 1.1, 1.2
File Size
1.954 MB
Jul 15, 2016 @ 2:12pm
Dec 22, 2020 @ 10:51am
64 Change Notes ( view )

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Work Tab

In 1 collection by Fluffy
Fluffy Mods
19 items
Provides a vastly more customizable work tab.

Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.

Various usability extentions to the ‘vanilla’ work tab;

- Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type. - Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc. - Up to 9 priority levels (configurable in mod options) - Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively). - All functions are detailed in the tooltips, take a moment to hover over and read them!

“Star Wars – The Force” versions prior to 1.21.1 cause priorities to reset for force users. THIS INCLUDES THE CURRENT STEAM VERSION OF STAR WARS – THE FORCE!
(as of 25/3/20). There is an official update available by one of the collaborators on the mod on GitHub[github.com].

With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it’s (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an ‘autolabour’ mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a ‘bulletin board’ of jobs that need doing), it’s not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.

- Bronytamin: Russian translation - Duduluu: Chinese translation - Eric Swanson: Help with time-dependent tooltips - DoctorVanGogh: Help with typos in build script - MrClon: Russian translation - mercutiodesign: Optional scrollwheel usage setting - Bugo: Russian translation (update) - Arex-rus: Russian translation (fixes) - mora145: Spanish translation - Alex TD: Various tweaks and suggestions - Suh. Junmin: Korean translation - rw-chaos: German translation - Mehni: Compatibility with Numbers mod - Silverside: Fix UI scaling bug - CoderChang65535: Update chinese translations - Téo Bouttier: French translation

Please read this guide before creating a bug report, and then create a bug report here[github.com]

All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.


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This is version 3.21.308, for RimWorld 1.2.2753.

Popular Discussions View All (54)
Feb 24 @ 11:33pm
How much would I have to pay you...
Feb 1 @ 5:24pm
Any way to copy favourites?
Jun 23, 2020 @ 11:06am
Favorite worktypes incomplete application when an assigned colonist is incapable of worktype.
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karekanol13 May 9 @ 12:57am 
I'm having a problem where if I chenge my work priorities to numeric, my pawns will ONLY wander, not do any jobs. However if I turn the priorities back to the vanilla checkmarks, they will do the jobs they are allowed. Anyone else having this problem?
Skade May 5 @ 11:59pm 
I've had that interaction with loads of mods though time.
Main sinners for me have been the various hauling mods, seeds please, hospitality and seeds please.
The best you can do is starting from the bottom and remove a handful of mods, new game, check if it's working - rinse and repeat if not.
I'm doing the same right now. Running around 300+ mods... gotta love bug hunting :P

If you don't already have it I also would advise something like RimPy to help keep track and for easier movement of the mods ;)
[*cough* and then save a local modpack when it all works so you can jump back to it when something changes and bugs are rampant again.]
ANIMALFOX May 1 @ 7:24am 
Этот мод вызывает очень серьезные лаги, потому что поселенцам просчитывается много дел по новым алгоритмам.
SublimeSparo Apr 13 @ 11:42am 
is there a way to flip the jobs row and pawn column around in the table?
Yo Apr 13 @ 7:57am 
Paulinou | Павел Fixed my problem, its an intended feature from a mod called youdoyou. Just need to uncheck "freewill" from each colonists personal work hud and everything is back to normal.
Yo Apr 13 @ 5:50am 
@Paulinou | Павел I got the same thing
Paulinou | Павел Mar 19 @ 12:54pm 
I'm having the issue were my priority get removed, do anyone know which mod is causing this?
Black Goat Mar 16 @ 8:38am 
thanks for the answer ziku, i eventually figured this out and you are exactly right, it was the traits doing this without my input that confused me.

Ziku Mar 14 @ 4:10am 
@Black Goat - it means this job type priority is set, but only for some sub-jobs - ctrl-click on label to see all of them inside. If it wasn't you who set it, probably your pawn have some job types disabled from this group because of his traits/titles.
Lexa486 Mar 14 @ 1:57am 
Does the mod contribute to a Performance loss?