RimWorld

RimWorld

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Work Tab
 
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0.297 MB
Jul 15, 2016 @ 2:12pm
Apr 4 @ 3:27am
33 Change Notes ( view )

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Work Tab

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Description
Provides a vastly more customizable work tab.

Important
Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded or vanilla code, that code is not aware of the time schedule, and the priority will be set for the whole day. As such, this mod is currently incompatible with mods that dynamically change priorities (e.g. Force Pawn to do a Job).

Features
Various usability extentions to the ‘vanilla’ work tab;

- Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
- Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
- Up to 9 priority levels (configurable in mod options)
- Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
- All functions are detailed in the tooltips, take a moment to hover over and read them!


Known Issues
With UI scaling turned on, vertical labels are drawn in the wrong position. I’ve been working on this problem for a while, but have been unable to come up with a solution. Workarounds are to not use UI scaling, or to turn vertical labels off in the mod options. See the issue[github.com] for more details.

Notes
With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it’s (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an ‘autolabour’ mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a ‘bulletin board’ of jobs that need doing), it’s not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.

Powered by Harmony


Contributors
- Bronytamin: Russian translation
- Duduluu: Chinese translation
- Eric Swanson: Help with time-dependent tooltips
- DoctorVanGogh: Help with typos in build script
- MrClon: Russian translation
- mercutiodesign: Optional scrollwheel usage setting
- Bugo: Russian translation (update)
- Arex-rus: Russian translation (fixes)
- mora145: Spanish translation


Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

License
All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Are you enjoying my mods?
Show your appreciation by buying me a coffee (or contribute towards a nice single malt).

[ko-fi.com]

Version
This is version v0.18.1.7

Popular Discussions View All (23)
13
Jul 20 @ 2:05pm
[BRAINSTORM] Work Assignment UI
Fluffy
3
Jul 27 @ 5:01pm
Psychology and Work Tab Compatibility Issue (Compulsive Mental Break)
♠Meticulous Bush Snake♠
17
Mar 30 @ 5:46pm
Too many options?
Twiggish
< >
1,058 Comments
Fluffy  [author] Aug 15 @ 12:39pm 
@Jerry, both are known issues, please read some of the last comments and the description.
Kírby Aug 15 @ 7:36am 
And when you make the hud bigger, the titles are not on there place :( - and the little letters are a little bit hard to read. Is this fixible?
Kírby Aug 15 @ 7:35am 
Is it part of the new version, that ican´t create Profiles - i can only copy and paste?

There are only the two sheets sign for copy where in your video on youtube you can see a star
NicholasRC7 Aug 10 @ 2:51pm 
I'd also use @talassamic 's preset idea @Fluffy
talassamic Aug 8 @ 1:12pm 
I would definitely use this mod a lot more if i could have presets or favorites. I have Prepare carefully installed and quite often load in the same group of starting toons.
Fluffy  [author] Aug 5 @ 12:23pm 
@Gregch; no.
@Talassamic; Sorry to hear that. Would you use presets or favourites, if they were added?
Gregch Aug 5 @ 5:24am 
need new game?
talassamic Aug 2 @ 7:50pm 
I love this mod so much. I used to use it a lot more but recently ive been playing quick games and setting everything up in the begining is very time consuming so i havent been using it as much anymore.
hergy Jul 31 @ 12:14pm 
Thx Fluffy
I will try
Fluffy  [author] Jul 27 @ 4:38pm 
@hergy; there's experimental 1.0 versions for most of my mods on their github pages, see the link in the description.
@Saylor Twift; there hasn't been for a while now. It was buggy, I removed it planning to rework it, but I never quite got around to actually doing that. I might bring it back once my mods are stable for 1.0.