1,326 ratings
Work Tab
File Size
0.576 MB
Jul 15, 2016 @ 2:12pm
Jan 24 @ 1:27pm
48 Change Notes ( view )

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Work Tab

Provides a vastly more customizable work tab.

Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded or vanilla code, that code is not aware of the time schedule, and the priority will be set for the whole day. As such, this mod is currently incompatible with mods that dynamically change priorities (e.g. Force Pawn to do a Job).

Various usability extentions to the ‘vanilla’ work tab;

- Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
- Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
- Up to 9 priority levels (configurable in mod options)
- Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
- All functions are detailed in the tooltips, take a moment to hover over and read them!

Known Issues
With UI scaling turned on, vertical labels are drawn in the wrong position. I’ve been working on this problem for a while, but have been unable to come up with a solution. Workarounds are to not use UI scaling, or to turn vertical labels off in the mod options. See the issue[github.com] for more details.

With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it’s (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an ‘autolabour’ mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a ‘bulletin board’ of jobs that need doing), it’s not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.

Powered by Harmony

- Bronytamin: Russian translation
- Duduluu: Chinese translation
- Eric Swanson: Help with time-dependent tooltips
- DoctorVanGogh: Help with typos in build script
- MrClon: Russian translation
- mercutiodesign: Optional scrollwheel usage setting
- Bugo: Russian translation (update)
- Arex-rus: Russian translation (fixes)
- mora145: Spanish translation
- Alex TD: Various tweaks and suggestions
- Suh. Junmin: Korean translation
- rw-chaos: German translation
- Mehni: Compatibility with Numbers mod

Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Are you enjoying my mods?
Show your appreciation by buying me a coffee (or contribute towards a nice single malt).


This is version 3.9.285, for RimWorld 1.0.2150.

Popular Discussions View All (34)
Oct 28, 2018 @ 6:59am
[BRAINSTORM] Work Assignment UI
Jan 5 @ 4:32am
Visual bug: Text placement is off
Madara Uchiha
Oct 27, 2018 @ 7:06pm
Fonts become weird when mod is enabled
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Jason Stargazer 21 hours ago 
I don't know what I did but I think I got it fixed...

I'll keep what you said in mind though! Thanks for the respons!

Really love your mods help out a lot!
Fluffy  [author] Feb 15 @ 4:35am 
@Jason Stargazer; I can't do anything without more information. Please follow the instructions on how to report a bug in the description, and upload at least the output_log, and preferably a save file as well.
Jason Stargazer Feb 14 @ 9:22pm 
Fluffy I'm sorry but I have a weird bug where my pawn is not doing his assigned tasks and instead he's ether hulling or cleaning and right now he isn't assigned to hauling right now but is doing the job anyways like he's compleaty ignoring his duties but he can do them if I tell him to prioritize cooking which is his best skill along with construction and other much more important tasks. I've tried re-downloading the this mod which got rid of the XML error I was having earlier but didn't fix this continued problem!
duanethebathtub Feb 11 @ 3:22pm 
Fluffy, thank you for the reply. I will give the favorites another try. Thanks again for the AWESOME mods. I will send a "coffee" (or whiskey) sometime. :)
Fluffy  [author] Feb 11 @ 1:33pm 
@duanthebathtub; no, not that I'm aware of. You could store favourites for specific roles, but those are applied to individual pawns, not your whole workforce.
@Gallonidas; yeah, it's a known issue. Workarounds are in the description.
@Admiral; that used to be the history tab, it's quite an old video ;).
duanethebathtub Feb 10 @ 8:51am 
This mod ROCKS! Any way to save the work tab settings and reload them (for planting season vs. winter)? Or is there a mod that is compatible that will do so?
Gallonidas Feb 9 @ 7:01pm 
Top label for the work types are on the middle of the screen (off the table). Using 4K resolution and 1.75 UI scaling (hope I've helped).
Admiral Feb 9 @ 8:59am 
Thanks for the mod!

I noticed, that in the showcase video you made about this mod, you had a "statistics"tab on the bottom bar. Which mod gave you that?
GenBOOM Feb 8 @ 1:39pm 
here is a screenshot of how I typically arrange my work priorities. I follow the same rules every time and its quite annoying that I don't have a way to simply make a ruleset that does this for me automatically every time I start a new game
GenBOOM Feb 8 @ 1:00am 
also I would love it if you could change work priorities on the bio window as well. because the work priority window doesn't show traits, and traits can affect skills differently depending on your mods. and looking at a pawns health can also change what work priority you want to assign them so the pawn bio window seems to be easier to work with in some cases.