5,015 ratings
Work Tab
Mod, 1.0, 1.1, 1.2, 1.3
File Size
3.099 MB
Jul 15, 2016 @ 2:12pm
Feb 28 @ 1:50am
70 Change Notes ( view )

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Work Tab

In 1 collection by Fluffy
Fluffy Mods
19 items
Provides a vastly more customizable work tab.

Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.

Various usability extentions to the 'vanilla' work tab;

  • Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
  • Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
  • Up to 9 priority levels (configurable in mod options)
  • Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
  • All functions are detailed in the tooltips, take a moment to hover over and read them!

  • "Star Wars -- The Force" versions prior to 1.21.1 cause priorities to reset for force users. THIS INCLUDES THE CURRENT STEAM VERSION OF STAR WARS -- THE FORCE! (as of 25/3/20). There is an official update available by one of the collaborators on the mod on GitHub[github.com].
  • Better Pawn Control has added support for Work Tab and Animal Tab, but there currently (as of 27/7/21) still is an issue where work settings may reset.

With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an 'autolabour' mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a 'bulletin board' of jobs that need doing), it's not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.

Please read this guide before creating a bug report,
and then create a bug report here[github.com]

All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit.
All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Parts of this mod were created by, or derived from works created by;

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If you can, donate to the various charities providing humanitarian aid. If you don't know where to donate, Global Citizen maintains a list of charitable organizations active in the region.


Leaders around the world are deciding on how to respond to Putins' aggression. They are balancing their conscience, and their desire to be re-elected. Many are afraid to impose heavy sanctions because the economic repercussions might loose them votes. The Dutch government, my government, has hinted that they are unwilling to accept Ukranian refugees, and has played a part in allowing Russia to have continued access to international finance. I am ashamed of these actions, taken in my name.

Whereever your live, please let your government know you care more about supporting the people of Ukraine than you do about the price of gas. Join a protest, write letters, call your representatives, and show them that you care about justice!
Popular Discussions View All (60)
Feb 4 @ 5:22pm
Priority Assignment bug in 1.3
Aug 11, 2021 @ 1:42am
Is there a way to fix this error I get when I try to activate robots from the Misc. Robots mod?
Mar 30 @ 8:13am
Work tab resetting on load
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Cosmonaut Cartilag 16 hours ago 
The extended work asignments seem to be active even when I hide them, putting things like mining ores on low priority.
DualWieldingBucklers Jul 4 @ 8:02pm 
@RogueAnjin, oh rad, thanks!
RogueAnjin Jul 2 @ 9:17am 
@dualwieldingbucklers - there is a switch in the options for the mod for that.
Goobs Jun 30 @ 9:56pm 
Scheduled priorities are broken and do not save
DualWieldingBucklers Jun 5 @ 8:27pm 
This is easily one of my favorite mods and I probably spend most of my play time messing around with work priorities.

The scroll functionality on the work tab doesn't work on the numbered portion. It works when switching a work priority on and off via the check marks, but I seem to remember being able to change work priority number by scrolling as well. This isn't game breaking but it vastly improved QoL for those who invest a lot of time in the work tab. Anyway, I hope this helps :)
Br0thers Jun 5 @ 7:35pm 
Anybody else getting huge spikes (like 2-3 second response time) when opening the work tab, animal tab, numbers tab etc. after getting this mod ? or is it just a normal thing that happens with this mod when you get way too late into the game with 40+ pawns ?

And thanks for a great mod Fluffy, i'm addicted to all this extra control and is learning not to open my tabs too much now since i wouldn't want to be without this mod :)
Hy Jun 5 @ 4:11am 
This mod will stop robots from Misc. robots++ to prepare construction materials.
Dominus-kun Jun 3 @ 5:39pm 
@Guccio Thank you for the response. i gave up trying to use combat extended since it breaks my game and ruins immersion anyways. all i wanted were assignable weapons (just like outfits) and CE is the only one on the workshop that does it decently.
Guccio May 31 @ 8:31am 
Ad1. It will work with VE series, and many (any?) other mod that adds work types. You can also use it with job splicer :watchyou:
Ad2. Cant say because I don't use CE due to incompatibilty with many mods :doom_mark:
Dominus-kun May 30 @ 5:49pm 
This was my to go mod back in 2018, but i had errors coming up quite often back then xD.
So my question is, will this work with the Vanilla expanded series (since they add wortypes like writing fishing and genetic research) ? and is Combat extended going to interact with this in any way ?