RimWorld

RimWorld

2,817 ratings
Work Tab
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Mod, 1.0, 1.1
File Size
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1.439 MB
Jul 15, 2016 @ 2:12pm
Jun 1 @ 3:42pm
60 Change Notes ( view )

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Work Tab

Description
Provides a vastly more customizable work tab.



Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.



Various usability extentions to the ‘vanilla’ work tab;

- Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
- Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
- Up to 9 priority levels (configurable in mod options)
- Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
- All functions are detailed in the tooltips, take a moment to hover over and read them!




“Star Wars – The Force” versions prior to 1.21.1 cause priorities to reset for force users. THIS INCLUDES THE CURRENT STEAM VERSION OF STAR WARS – THE FORCE!
(as of 25/3/20). There is an official update available by one of the collaborators on the mod on GitHub[github.com].



With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it’s (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an ‘autolabour’ mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a ‘bulletin board’ of jobs that need doing), it’s not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.







- Bronytamin: Russian translation
- Duduluu: Chinese translation
- Eric Swanson: Help with time-dependent tooltips
- DoctorVanGogh: Help with typos in build script
- MrClon: Russian translation
- mercutiodesign: Optional scrollwheel usage setting
- Bugo: Russian translation (update)
- Arex-rus: Russian translation (fixes)
- mora145: Spanish translation
- Alex TD: Various tweaks and suggestions
- Suh. Junmin: Korean translation
- rw-chaos: German translation
- Mehni: Compatibility with Numbers mod
- Silverside: Fix UI scaling bug
- CoderChang65535: Update chinese translations
- Téo Bouttier: French translation


Please read this guide before creating a bug report, and then create a bug report here[github.com]

All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Show your appreciation by buying me a coffee (or contribute towards a nice single malt).

[ko-fi.com]



This is version 3.20.302, for RimWorld 1.1.2652.[twitch.tv]

Popular Discussions View All (47)
17
Oct 12, 2019 @ 1:47pm
[BRAINSTORM] Work Assignment UI
Fluffy
8
Jul 4, 2019 @ 1:51am
Visual bug: Text placement is off
Madara Uchiha
1
Dec 27, 2019 @ 10:42pm
Big UI scaling issue!
gregolego
< >
1,731 Comments
ISOREX 6 hours ago 
I really like this mod, but imo the controls aren't that easy to use. I don't know if it's possible but I personally think if it were implemented like meditating in the new update it would 100% be easier to use (I mean as in just being able to 'color' the worktab with which job you want them to do). Anyway thanks for your awesome work
BUTTERSKY11 May 31 @ 10:28pm 
Alright where is the copy and paste button because I have like 7 visitors and I cannot paste the same schecule
Timmy Two Times May 31 @ 1:12pm 
Is there a way to get the Job names to be horizontal again? Having the names be vertical confuses makes setting priorites to be a huge pain. Unfortunately I was born with those pesky horizontal eyes, instead of vertical sideways ones like everyone else...
Celairgil Faenmirion May 26 @ 11:33pm 
@Nuria On Windows, Favorites are stored under C:\Users\<Your Username>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\WorkTab_Favourites\
Nuria May 26 @ 4:33pm 
I've been using this mod for a while now, (Love it!) and just now realized how to load work setups. Where are the setups saved at (file path)? I'd like to delete the massive backlog.
shadowwolftjc May 26 @ 1:13am 
@Celairgil: I did post about the Wajam trojan detection on Rimworld Search Agency as well, but now I think everything's been resolved.
Celairgil Faenmirion May 25 @ 7:47pm 
@shadowwolftjc Haven't I seen you posting similar issues on other mods? Are you sure it's not your system, rather than the mod, that infected? Your AV may be throwing a false positive.
Celairgil Faenmirion May 25 @ 7:44pm 
I found an issue with priorities unrelated to Star Wars - The Force. When pawns share a favorite, if any pawn in that favorite group are incapable of a work type, when the save is reloaded, all other pawns in that favorite have that work type disabled (unchecked/zeroed). https://github.com/fluffy-mods/WorkTab/issues/152
Gopher May 23 @ 7:05am 
I'm sorry if this has been asked before in recent history, but are there any plans to make this mod work with Better Pawn Control? It would be nice to be able to give emergency orders for people to prioritize one job over all others temporarily while still having the functionality of your mod!
Fluffy  [author] May 23 @ 5:52am 
@shadowwolftjc; yes, I did update. No, I didn't change anything in FluffyUI. I built the dll's from the same system I always do.

I'm 99.999% convinced the problem is on _your_ side. If it suddenly disappeared, that's because Steam will have overridden the files, and any infection that may have been present may have been overwritten. If there was any such infection, it likely originated on _your_ system. I'd advise you to install one or more reputable scanners and scan your entire system.

The alternative is that ByteFence was just giving you a false positive.