Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=3453549086
Stay skibbidy, my dude! 😎✌️
https://steamcommunity.com/sharedfiles/filedetails/?id=3253535347
кста, мод говно
Я бы заменил её базированным триколором окрещенным в православной русской церкви.
It takes a single braincell to think "Hm maybe there's another mod that does something similar" and 90% of you fail in that regard. I'm astonished, it's most impressive.
Does anyone know of any alternatives till this is updated?
I suspect too much changed under the hood to just change the .xml numbers.
But there is a 'temp' update of the 1.3 version to 1.5 available. Just search for work tab on the workshop. Should be one of the first results.
It doesn't have whatever updates were made to get it working properly with better pawn control though. So right now: pick one.
I'm not entirely sure what the 'mend' work in tailoring comes from in that other mod, but at least vanilla smithing and tailoring don't HAVE subtasks because both of them, the only time they're used, is at their specific workbench. As such, priority is determined by the bills rather than by work subtasks.
I would hazard a guess that what you'll need to do is set up the tailoring benches / bills to make the modifications to work priority that you're looking for here.
Not certain of your goal but guessing: want mend on low skill, garment creation on high skill - keeps your artisans time to valuable things, and avoids low skills making poor capes.
So: Set the garment bills (under details) to work only with crafting skill between 10 and 20, while mend bills are assigned to those between 0 and 10.
On an unrelated note, I'd like to remind everyone that this isn't twitter, this is a rimworld mod.
I'm trying to work out if I can add a custom job description to the detailed priorities. For instance, I want my tailor to 'mend' before they stitch a new item. Mending has been added by another mod. If a guide exists, or perhaps another mod that patches this one, that could help guide me on how I could do this. Any pointers appreciated.
Thank you fluffy.
For some reason my game literally just won't load when I have this on. Using Rimpy, tried with my full list, partial variatons, and with just this. I would click Run and it would just be an endless loading screen, eventually without a box saying it is doing anything or even just the "..." and its not just slow loading. My full list without this takes like 12 minutes, I tried with just this for 20. Eventually I get the Process Not Responding window thing that pops up. Even just waiting does nothing.
Looked around but I don't seem to be getting logs anywhere in my files. And I can't see the log box in the menu from I think Harmony since I can't get to the menu.
Is this just a me problem or are others getting this too?
Your other problem is that you think Im stupid.
I know that we both are stupid, so I win by default.
You wanna complain about something? Complain about something that matters like censorship in video games and not something modders generally speaking dont give a shit about and you only complain about it cause you got nothing better to do on twitter or reddit today.
Its not centrist to use your brain. You should try it sometimes AFTER you did actual research.
This is a verifiable centrist moment, do not speak to me.
Ontop of that you also want him to steal stuff? Getting some very heavy conflicts of interests here from ya. Which one is it? Tynan bad or Tynan good for "stealing"? Pick one, you cant have both.