RimWorld

RimWorld

Work Tab
2,704 Comments
The Plague Tracker May 10 @ 9:33am 
ГООООООООЛ
VIVISEKTOR Apr 27 @ 5:34am 
ZOV
0。0 Apr 10 @ 6:34am 
I’ve created a modified version of this mod with some fixes. Hope you’ll give it a try!
https://steamcommunity.com/sharedfiles/filedetails/?id=3453549086
First Contact Mar 17 @ 9:27pm 
ZOV
Menschenfeind Mar 9 @ 10:14am 
ZZZZZZZZZ
TheNecromancerWendigo Feb 9 @ 11:56am 
:Rivals: :Rivals: :Rivals:
Three Jan 27 @ 11:18am 
@XxN1GHTMAR1SHDEM0NxX Yo bruh, all that info you need is just chillin' in the link below your comment. Peep that and you're good to go. 💯🔥

Stay skibbidy, my dude! 😎✌️
Bo Sinn Jan 26 @ 12:40pm 
bruzz is ts (this) working in 1.5 or nah zawg? looks skibbidy ngl 🔥
K Dec 17, 2024 @ 8:26am 
Fluffy the goat!
Ancalagon Nov 16, 2024 @ 8:51am 
BoguLans Oct 18, 2024 @ 8:37am 
Do you have plans updating this to 1.5? Great mod btw
Kerto Oct 15, 2024 @ 11:51pm 
как приятно вытирать ноги об тряпку, которая почему-то похожа на превью этого мода :steamthumbsdown:
кста, мод говно
Садист 10-ой роты Sep 28, 2024 @ 1:06pm 
Это что еще за половая тряпка на превьюшке?

Я бы заменил её базированным триколором окрещенным в православной русской церкви.
(≡◉‿‿◉≡) Sep 24, 2024 @ 10:14pm 
rip o7
THEBEANBOY Aug 19, 2024 @ 9:31pm 
PLEASE 1.5
MediumMatt148 Aug 9, 2024 @ 3:08pm 
Oh but I do greatly dislike how when I'm sliding the horizontal slider, (because the slider's so thin) I end up selecting hours in the time table selector.
MediumMatt148 Aug 9, 2024 @ 3:07pm 
Great mod. I spend 40% of the game paused in the work menu.
Nextia May 30, 2024 @ 11:35pm 
Updated version for 1.5 in the comments below me
midori May 30, 2024 @ 1:37pm 
I lacked a single braincell, but I did read your post. :D
Purple Nebula May 26, 2024 @ 6:51am 
For anyone wanting this or a similar work-around, there's 1 or 2 mods out there, very easily found, by just searching up terms regarding the work tab, so literally "work", "tab", and "work tab" as search terms, and you find other mods that also do this that are updated for v1.5.

It takes a single braincell to think "Hm maybe there's another mod that does something similar" and 90% of you fail in that regard. I'm astonished, it's most impressive.
Olfan May 20, 2024 @ 2:21am 
Not being able to use this particular mod even for a short time lets me appreciate all the more how essential Fluffy's work is to my Rimworld experience. Being unable to fine-tune priorities especially within the rather broad categories feels so limiting it makes me wonder how this isn't part of every installation. Thanks to arof for sharing a preliminary version, and hat off to Fluffy.
*Khimlao May 14, 2024 @ 7:35am 
1.5 plz
Gaven May 11, 2024 @ 1:52pm 
@Nana to Many Monsters it doesnt work very well specially if you also use Better Pawn Control
Genaeve May 11, 2024 @ 11:20am 
@tartar and @Turu Right under your comments @Crazy Cat Gentleman posted the 1.5 Temp version of this. I hope that helps. It's been a godsend for me.
tartar May 11, 2024 @ 6:59am 
Need 1.5, I can't play without this
Turu May 8, 2024 @ 5:04am 
Need 1.5, I can't play without this :steamsad:
Sithgrim May 5, 2024 @ 10:49pm 
Not working in 1.5. When I try to load my mods with this in the list it just crashes into an overflowed log. Removing just this mod fixed the issue.

Does anyone know of any alternatives till this is updated?
shiverczar May 5, 2024 @ 5:59pm 
@Raven Melonai

I suspect too much changed under the hood to just change the .xml numbers.

But there is a 'temp' update of the 1.3 version to 1.5 available. Just search for work tab on the workshop. Should be one of the first results.

It doesn't have whatever updates were made to get it working properly with better pawn control though. So right now: pick one.
salamaleico May 5, 2024 @ 2:55pm 
I really hope this mod gets updated soon, one of my favorites for sure.
Raven Melonai May 5, 2024 @ 1:07pm 
I hope this will be updated to 1.5 soon. Is it fully broken even if we update version number via xml?
shiverczar May 5, 2024 @ 8:46am 
@inner_query

I'm not entirely sure what the 'mend' work in tailoring comes from in that other mod, but at least vanilla smithing and tailoring don't HAVE subtasks because both of them, the only time they're used, is at their specific workbench. As such, priority is determined by the bills rather than by work subtasks.

I would hazard a guess that what you'll need to do is set up the tailoring benches / bills to make the modifications to work priority that you're looking for here.

Not certain of your goal but guessing: want mend on low skill, garment creation on high skill - keeps your artisans time to valuable things, and avoids low skills making poor capes.

So: Set the garment bills (under details) to work only with crafting skill between 10 and 20, while mend bills are assigned to those between 0 and 10.
Genaeve May 4, 2024 @ 2:30pm 
@Pantspanjandrum Thank you! Exactly what I was thinking. :MysteriaGodOfDeathHappy:
pantspanjandrum May 4, 2024 @ 2:12pm 
Does this work in 1.5?

On an unrelated note, I'd like to remind everyone that this isn't twitter, this is a rimworld mod.
suboptimal May 4, 2024 @ 10:39am 
Great mod but the author is deeply confused/misled on the issue of Russia/Ukraine. In short, Ukraine is being used as proxy army by Western neocons in an attempt to destabilize and break up Russia (which Russia has wisely prepared for and successfully defended against). Ukraine's great tragedy is in throwing their lot in with Western neocons who are happy to "fight to the last Ukrainian" in their pursuit of breaking up Russia (which they have categorically failed at but are still fine with sacrificing more Ukrainians to prop up and stall the ultimate collapse of their effort). I highly recommend finding information and views from non-Western-corporate media sources. A good place to start is Alexander Mercouris/Alex Christoforou. Both have their own youtube channels and operate together under The Duran channel. Also look to the commentary/channels from Scott Ritter, Garland Nixon, Danny Haiphong and international journalist Pepe Escobar wherever you can find him.
inner_query May 4, 2024 @ 5:14am 
Brilliant mod!

I'm trying to work out if I can add a custom job description to the detailed priorities. For instance, I want my tailor to 'mend' before they stitch a new item. Mending has been added by another mod. If a guide exists, or perhaps another mod that patches this one, that could help guide me on how I could do this. Any pointers appreciated.

Thank you fluffy.
Farlander May 3, 2024 @ 8:09pm 
@Vi-El get his ass
ArcForY May 3, 2024 @ 5:31pm 
1.5 plz ㅠ.ㅠ
MothMan May 1, 2024 @ 3:33pm 
Well moving on from that previous "discussion"...
For some reason my game literally just won't load when I have this on. Using Rimpy, tried with my full list, partial variatons, and with just this. I would click Run and it would just be an endless loading screen, eventually without a box saying it is doing anything or even just the "..." and its not just slow loading. My full list without this takes like 12 minutes, I tried with just this for 20. Eventually I get the Process Not Responding window thing that pops up. Even just waiting does nothing.
Looked around but I don't seem to be getting logs anywhere in my files. And I can't see the log box in the menu from I think Harmony since I can't get to the menu.
Is this just a me problem or are others getting this too?
Vi-El Apr 30, 2024 @ 7:49pm 
Your problem is that you think you are smart.
Your other problem is that you think Im stupid.
I know that we both are stupid, so I win by default.
Vi-El Apr 30, 2024 @ 7:48pm 
@Misplay "Do NoT sPeAk To Me". Mate its a public chat on a public mod. Dont respond if you dont want to talk. First of, Tynan has always been in the right to take from mods to add to the game. He did it from the start. Thats not stealing, its literally in the TOS for the game and has been a generalized practice in not just this but also many other games.

You wanna complain about something? Complain about something that matters like censorship in video games and not something modders generally speaking dont give a shit about and you only complain about it cause you got nothing better to do on twitter or reddit today.

Its not centrist to use your brain. You should try it sometimes AFTER you did actual research.
Mr. Steel Your Rabbit Apr 29, 2024 @ 6:51pm 
@Vi-Ei You are oozing pseud. Wanting a feature, stolen or not, and pointing out just taking modded content are not mutually exclusive. I can point out a verifiable fact and also wonder why he didn't take some other content if he was already taking content.
This is a verifiable centrist moment, do not speak to me.
RandomHero Apr 29, 2024 @ 10:02am 
Yeah, the idea that putting mod content into the base game is bad is absurd. Modders should take it as a compliment, and its a win for everyone really.
Vi-El Apr 27, 2024 @ 3:56pm 
@Misplay - Not only do you act like Tynan is stealing, he isnt. He is perfectly within his right to take from mods and add features to the game. And even then he doesnt do that.

Ontop of that you also want him to steal stuff? Getting some very heavy conflicts of interests here from ya. Which one is it? Tynan bad or Tynan good for "stealing"? Pick one, you cant have both.
ThottyNathaniel Apr 23, 2024 @ 4:28pm 
would it be possible to add the ability to move the column within a type, in general, and out of a type?
Mr. Steel Your Rabbit Apr 23, 2024 @ 6:17am 
Of all the mods Tynan literally stole, he couldn't have jacked this one and made it vanilla?
Yatods Apr 22, 2024 @ 2:40am 
1.5 !
ArcForY Apr 22, 2024 @ 2:07am 
1.5 plz ㅠ.ㅠ