RimWorld

RimWorld

254 ratings
Work Tab 1.5 Temp
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Mod, 1.5
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1.175 MB
Jul 19, 2021 @ 6:28pm
Apr 13 @ 8:04am
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Work Tab 1.5 Temp

Description
Digging out my old 1.3 temp version to provide a 1.5 (and 1.5 only) version until Fluffy is able to merge my pull request with these changes.

My original intro to rimworld modding, and .NET coding in general.

All code minus a couple simple tweaks done by Fluffy and all the other contributors credited on his page and github.

Link to original: https://steamcommunity.com/sharedfiles/filedetails/?id=725219116


Original Description:

Provides a vastly more customizable work tab.

Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.

Various usability extentions to the 'vanilla' work tab;

Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
Up to 9 priority levels (configurable in mod options)
Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
All functions are detailed in the tooltips, take a moment to hover over and read them!


"Star Wars -- The Force" versions prior to 1.21.1 cause priorities to reset for force users. THIS INCLUDES THE CURRENT STEAM VERSION OF STAR WARS -- THE FORCE! (as of 25/3/20). There is an official update available by one of the collaborators on the mod on GitHub[github.com].
Better Pawn Control has added support for Work Tab and Animal Tab, but there currently (as of 27/7/21) still is an issue where work settings may reset.


With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an 'autolabour' mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a 'bulletin board' of jobs that need doing), it's not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.


All current and past versions of this mod can be downloaded from GitHub.



All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit.
All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license.

Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub, so license information in the source code is preserved.

Parts of this mod were created by, or derived from works created by;

Freepik / flaticon.com: helmet preview image (BY-NC[www.freepik.com])
103 Comments
Z9527 Jun 11 @ 10:05am 
A more detailed priority list becomes like this.
https://files.catbox.moe/t02jfa.png
(OriginalOwl) Jun 8 @ 1:25am 
Yeah for some jobs
FallenSunGaming Jun 7 @ 7:15am 
are you setting priorities in the sub categories @(OriginalOwl) ?
(OriginalOwl) Jun 7 @ 1:54am 
I don’t have the issues others have…which is weird?
FallenSunGaming Jun 6 @ 10:49pm 
Definitely issues with the mod all around, the moment you change priorities, and an alert, or a new pawn comes onto the map, pawn returns, pawn goes on caravan etc. Everyone's priorities reset. Getting real annoying :(
arof  [author] Jun 1 @ 1:16pm 
@DomB Regarding the change of mod ID, I prefer to make temp updated versions that way so it doesn't require unsubscribing from the original. I realize this has caused issues with other mods using ID to add additional changes, but so it goes.

@Alien Xenomorph If you had Better Pawn Control installed that is the likely cause of the issues due to the way it handles subtasks, but I'll check my modlist and see if I have any cases of the same.
Eugen May 29 @ 4:10am 
the number has resetted after closing the tab
Alien Xenomorph May 25 @ 8:09am 
It's seems mod has deeper problem then just name tag. Then I set my pawns to clear snow with higher priority they start to clear filth (even then I disable all other cleaning jobs). Testing with mining jobs shown the same results. Priorities of all subtasks are set to the highest job one. Rename of mod fix only visual issure. Removing of Better Pawn Control has change nothing.
DomB May 24 @ 11:36am 
If you want a version with the "Work Tab" changes already done for you in the About.xml :
https://steamcommunity.com/sharedfiles/filedetails/?id=3253535347

This helps incase you validate your game files, or somehow cause a redownload of Arofs mod, which would result in your manual edit reverting.
SlashHarken May 23 @ 6:59am 
I can confirm that changing the mod's modName to "Work Tab" in the About.xml seems to fix it's compatibility issues with Better Pawn Control