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https://steamcommunity.com/sharedfiles/filedetails/?id=3453549086
Turns out it was colliding with "Better Pawn Control" Mod. (Maybe its only for me) But seems like it fixed nothing gets reseted or gets ticked automaticly. Luv u
Awesome mod you updated btw <3
I can reproduce the problem with the following mod list:
Rimworld core
all DLCs
Harmony
Work Tab 1,5 Temp
Better Pawn Control
As I suspect another mod to interfer, any idea which types of mods that could cause this or for logs to look at?
(personally, given RW already has little in the way of DRM, I think just making the game itself open source or source-available is probably the best bet at this point. Even if Ludeon didn't want people making PR's to the main code base making the code public would at least mean the community could make a complete overhaul/fix mod a lot easier. )
that would be very nice :3
<3.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253535347
As other's have suggested, it's likely an incompatibility with Better Pawn Control and how these temporary updates were named within the code/XML. Using the above mod fixed it for me and others.
I really wish Ludeon would finally give Fluffy credit where credit is due and just put half his mods in vanilla. It's ridiculous how crippling it is not to have practically all of his mods and he's only one man. The pressure to keep this stuff updated must be immense.
Same here.
https://files.catbox.moe/t02jfa.png
@Alien Xenomorph If you had Better Pawn Control installed that is the likely cause of the issues due to the way it handles subtasks, but I'll check my modlist and see if I have any cases of the same.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253535347
This helps incase you validate your game files, or somehow cause a redownload of Arofs mod, which would result in your manual edit reverting.
<ModMetaData>
<name>Work Tab</name>
<author>Fluffy, patched by arof</author>
<packageId>Fluffy.WorkTab</packageId>
This restores compatibility and allows this mod to function fully until either fluffys return, or until these mods add support for compatibility.
I hope this helps others out there!
ghouls don't show up in the work tab with this mod, but it does with vanilla work tab. Is there a way to make it work ? I am not familiar with coding but if there is a simple fix on my end or a file i can simply edit, i would love to do so!
May want to rephrase the description then, because the way it's written it sounds like you took your old 1.3 version (code and all), not just hijacked its mod page.
@Gensando
Thank you for your digging. I'd made the assumption this was based on 1.3 (as several others have) so figured whatever made the two work together was not here; didn't realize it was a simple matter of BPC not realizing Work Tab was running.
Changed the mod name in About/about.xml and confirmed it showed up as such in my mod list. I added BPC and it worked without the subtask reset even after quitting / reloading game.
So, I guess that solves that. Probably should be left as a workaround though, since this is not the main version of Work Tab.
@Gensando Thanks, I've been hoping for this to be fixed for awhile.
Tried that but it didn´t fix it sadly. Hope the two devs get their mods compatible as both are so good.
The easy fix for now would be changing
<ur steam path>Steam\steamapps\workshop\content\294100\2552065963\About\About.xml
from:
<name>Work Tab 1.5 Temp</name>
to:
<name>Work Tab</name>
Some of the pending pull requests on the github may help resolve some of the compatibility issues as the way it handles the UI, chunking of jobs, and the assignment of sub-jobs will frequently conflict with anything else interacting with work assignment priorities, which is to be expected. Until or unless I end up playing more, I expect that to stay unfixed from this patched version, as I don't use any of the additional mods myself.
Hey thanks a bunch for the temp fix!
I'm not on which end it needs correcting, but any chance on a compatibility fix for the "Work Manager" mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2029596262
As of now both mods work while enabled together, however the ui elements from Work Manager do not show on the worktab itself, making most of work manager impossible to use.
Thanks! :)
That, or gear up and go but that seems unlikely. (I added the two of them before starting a new save; this had worked fine before)
I suspect whatever mechanism pawn control uses to save the work priorities is refusing to cooperate with the ability of worktab to assign different priorities to subtasks.
Whatever the worktab shows for each worktype when 'minimized' is what is saved and applied across the board, individual subtask information is discarded.
Take a pawn with nothing in hauling, assign JUST the 'deliver to blueprint' subtask, close the work tab and open it again - the entire hauling tree will be assigned to that priority. Similarly, if you have a worktype assigned at p3 across the board, and change something to be p9, that 9 will be discarded. Change a subtask to p1, and the whole worktype will become p1 -- just like what it shows when the subtasks are minimized.
So, the fix that Fluffy made in 1.4 no longer applies.
Would probably have been better to take the 1.4 version from Fluffy and then add to that, what was added to the 1.3 version.