RimWorld

RimWorld

Work Tab 1.5 and 1.6 Temp
122 Comments
Nefere Jun 20 @ 8:51am 
I seem to be having a similar issue as LunaticFanatic7 does, as in, my pawns do EVERY task that falls in the same category, even when only assigned to one of them (like having "rescue" on 2 and all other doctoring tasks to won't do, but they'll still treat wounds). I do not, however, use BPC, and I have not installed any new mods before it started to bug out, so I'm not really sure what's causing this. I'll be sure to test some stuff and see if I overlooked something, but right now I'm very confused as to why this is happening
[TSG] twoandRampage Jun 18 @ 8:42pm 
Am I missing something, is there no scroll down for the list to view Big colonies?
arof  [author] Jun 11 @ 10:33am 
As usual when Workshop is getting hammered, if you didn't get the 1.6 version update and want it, unsub and resub to the mod! Already noticed issues with favorites when importing from a diff modlist I'd like to fix if I keep playing Rimworld with new DLC.
0。0 Apr 14 @ 9:28am 
I’ve created a modified version of this mod with some fixes. Hope you’ll give it a try!
https://steamcommunity.com/sharedfiles/filedetails/?id=3453549086
arof  [author] Mar 18 @ 12:41pm 
If you use BPC you need to use the other version that shares the original ID so BPC's compat kicks in. I prefer to not interfere with the original IDs, and BPC never updated their compat patch to include mine I guess, so that's been an outstanding issue, sadly.
LunaticFanatic7 Mar 13 @ 6:18am 
--- UPDATE ---
Turns out it was colliding with "Better Pawn Control" Mod. (Maybe its only for me) But seems like it fixed nothing gets reseted or gets ticked automaticly. Luv u
LunaticFanatic7 Mar 13 @ 5:52am 
Hey got you Online and i want to report something real quick. For example i set 2 of my pawns to Only and ONLY to Cut Trees you know but when i close the tab and contiune the game it sets those 2 pawns to cut, extract etc all type of work in that specific category. So Is that a bug that collides with something or me being stupid :D Light me up!
Awesome mod you updated btw <3
Monkey Magic Feb 22 @ 6:37am 
NGL, surprized fluffy still hasn't merged this :/
Baccalon Dec 12, 2024 @ 3:44pm 
thank you for updating
montaropdf Nov 14, 2024 @ 9:00am 
I have found the culprit in my mod list, it is Better Pawn Control

I can reproduce the problem with the following mod list:
Rimworld core
all DLCs
Harmony
Work Tab 1,5 Temp
Better Pawn Control
montaropdf Nov 1, 2024 @ 3:48am 
I report the same problem as @RockenRollyPolly.

As I suspect another mod to interfer, any idea which types of mods that could cause this or for logs to look at?
RockenRollyPolly Oct 12, 2024 @ 12:11pm 
Doesn't save after you close the work tab, it sets everything to the lowest number in the series of tasks.
WJSabey Sep 22, 2024 @ 9:01pm 
@Church.exe Oh my god, you actually think that if Tynan were to add this functionality to the base game he would be using the actual source code from it? That's hilarious.
Church.exe Aug 20, 2024 @ 4:38am 
@Cyber it's likely an issue with licensing/PR/maintainability. (licensing less so since MIT is permissive, but not all mods that people say should be added to vanilla are) Optics-wise some people take moral issue with creators simply integrating the work of others into the main product, and it presents an issue for long-term maintenance because what used to be an open-source mod is now integrated into a closed source game, so who manages it, how does it factor into the update cycle, etc. Whenever you try to merge FOSS and proprietary it's a bit of a headache. Definitely doable, but definitely a headache.

(personally, given RW already has little in the way of DRM, I think just making the game itself open source or source-available is probably the best bet at this point. Even if Ludeon didn't want people making PR's to the main code base making the code public would at least mean the community could make a complete overhaul/fix mod a lot easier. )
Nemeroth Aug 16, 2024 @ 2:27pm 
Dont save the work priority...
Justfly Jul 15, 2024 @ 12:35am 
hey... would or can you increase the prio counter from 1-9 to 1-80 ?
that would be very nice :3
<3.
Cyber Jun 17, 2024 @ 11:52am 
For those experiencing priority reset issues, try this temp update instead by DomB:
https://steamcommunity.com/sharedfiles/filedetails/?id=3253535347

As other's have suggested, it's likely an incompatibility with Better Pawn Control and how these temporary updates were named within the code/XML. Using the above mod fixed it for me and others.

I really wish Ludeon would finally give Fluffy credit where credit is due and just put half his mods in vanilla. It's ridiculous how crippling it is not to have practically all of his mods and he's only one man. The pressure to keep this stuff updated must be immense.
m33n Jun 17, 2024 @ 1:11am 
"Definitely issues with the mod all around, the moment you change priorities, and an alert, or a new pawn comes onto the map, pawn returns, pawn goes on caravan etc. Everyone's priorities reset. Getting real annoying :("

Same here.
Tommy Gray x Land Raider Jun 16, 2024 @ 5:58pm 
Work tab seems to cause slowdown issues and work issues with misc craft robots mod.
ED-9527 Jun 11, 2024 @ 10:05am 
A more detailed priority list becomes like this.
https://files.catbox.moe/t02jfa.png
(^0v0^)OriginalOwl Jun 8, 2024 @ 1:25am 
Yeah for some jobs
FallenSunGaming Jun 7, 2024 @ 7:15am 
are you setting priorities in the sub categories @(OriginalOwl) ?
(^0v0^)OriginalOwl Jun 7, 2024 @ 1:54am 
I don’t have the issues others have…which is weird?
FallenSunGaming Jun 6, 2024 @ 10:49pm 
Definitely issues with the mod all around, the moment you change priorities, and an alert, or a new pawn comes onto the map, pawn returns, pawn goes on caravan etc. Everyone's priorities reset. Getting real annoying :(
arof  [author] Jun 1, 2024 @ 1:16pm 
@DomB Regarding the change of mod ID, I prefer to make temp updated versions that way so it doesn't require unsubscribing from the original. I realize this has caused issues with other mods using ID to add additional changes, but so it goes.

@Alien Xenomorph If you had Better Pawn Control installed that is the likely cause of the issues due to the way it handles subtasks, but I'll check my modlist and see if I have any cases of the same.
Eugen May 29, 2024 @ 4:10am 
the number has resetted after closing the tab
Alien Xenomorph May 25, 2024 @ 8:09am 
It's seems mod has deeper problem then just name tag. Then I set my pawns to clear snow with higher priority they start to clear filth (even then I disable all other cleaning jobs). Testing with mining jobs shown the same results. Priorities of all subtasks are set to the highest job one. Rename of mod fix only visual issure. Removing of Better Pawn Control has change nothing.
DomB May 24, 2024 @ 11:36am 
If you want a version with the "Work Tab" changes already done for you in the About.xml :
https://steamcommunity.com/sharedfiles/filedetails/?id=3253535347

This helps incase you validate your game files, or somehow cause a redownload of Arofs mod, which would result in your manual edit reverting.
Slash May 23, 2024 @ 6:59am 
I can confirm that changing the mod's modName to "Work Tab" in the About.xml seems to fix it's compatibility issues with Better Pawn Control
Genaeve May 23, 2024 @ 2:17am 
Hi, just wondering if I am the only one dealing with this mod resetting after closing the work tab? And if there is perhaps another mod that could be interfering with it.
Rbd25 May 20, 2024 @ 11:15am 
Just wanted to let anyone else know that is also using the Work Manager mod (Found here ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2029596262) as well as this mod and noticed the ui compatibility issue. You can restore that mods compatibility with this temporary fork by making and using instead, a local copy of this mod, "Fluffy's Worktab Fork (Temp 1.5 Fix)" and changing the "name" and "packageId" in the "About.xml" file to:

<ModMetaData>
<name>Work Tab</name>
<author>Fluffy, patched by arof</author>
<packageId>Fluffy.WorkTab</packageId>

This restores compatibility and allows this mod to function fully until either fluffys return, or until these mods add support for compatibility.

I hope this helps others out there!
Ahbeh May 18, 2024 @ 3:19pm 
you're a life safer, i can ignore baby's need for play thanks to you
Kingdano222 May 17, 2024 @ 12:38pm 
hello! thank you so much for doing this! i have a quick question. i want to use this mod in relationship with the mod in the following link. https://steamcommunity.com/sharedfiles/filedetails/?id=3223881925&searchtext=ghoul

ghouls don't show up in the work tab with this mod, but it does with vanilla work tab. Is there a way to make it work ? I am not familiar with coding but if there is a simple fix on my end or a file i can simply edit, i would love to do so!
PahandaBear May 15, 2024 @ 2:50pm 
@Gensando : Good find, although it might be easier to ask the BPC author to change that "equals" to a "contains" (or similar "like" operator)...
shiverczar May 15, 2024 @ 7:03am 
@arof
May want to rephrase the description then, because the way it's written it sounds like you took your old 1.3 version (code and all), not just hijacked its mod page.

@Gensando
Thank you for your digging. I'd made the assumption this was based on 1.3 (as several others have) so figured whatever made the two work together was not here; didn't realize it was a simple matter of BPC not realizing Work Tab was running.

Changed the mod name in About/about.xml and confirmed it showed up as such in my mod list. I added BPC and it worked without the subtask reset even after quitting / reloading game.

So, I guess that solves that. Probably should be left as a workaround though, since this is not the main version of Work Tab.
mogamepro May 14, 2024 @ 8:23am 
@upuaut Try it again. It worked for me. Even after restarting the game it remembers the sub-task priorities.

@Gensando Thanks, I've been hoping for this to be fixed for awhile.
upuaut May 14, 2024 @ 7:14am 
@Gensando
Tried that but it didn´t fix it sadly. Hope the two devs get their mods compatible as both are so good.
Gensando May 13, 2024 @ 5:20pm 
Figured out why it wasn't working with Better Pawn Control, BPC detects Work Tab by it's name and enables integration if the mod name is found. [github.com] But cos name was changed the integration isn't working rn.

The easy fix for now would be changing
<ur steam path>Steam\steamapps\workshop\content\294100\2552065963\About\About.xml

from:
<name>Work Tab 1.5 Temp</name>

to:
<name>Work Tab</name>
arof  [author] May 10, 2024 @ 5:48am 
I will add I did boot up the game again to make sure it's working on the newest patch and ran into a bug, but not in this mod. It appears the Royalty Tweaks mod I was using was somehow breaking everything due the way it changed disabled work types, which its author had already fixed, but the workshop decided I needed to unsub/resub to get said fix. I'm back on the current live copy of this mod and everything is functional.
arof  [author] May 10, 2024 @ 5:15am 
This was built from the 1.4 branch as a base, not my original 1.3 tweaked version. I just reused the existing workshop ID; the code inside is all new. I also applied the minimum tweaks needed from his base code on Github to get it to build and function basically, I haven't actually ended up playing 1.5 that much myself due to RL stuff and other game updates.

Some of the pending pull requests on the github may help resolve some of the compatibility issues as the way it handles the UI, chunking of jobs, and the assignment of sub-jobs will frequently conflict with anything else interacting with work assignment priorities, which is to be expected. Until or unless I end up playing more, I expect that to stay unfixed from this patched version, as I don't use any of the additional mods myself.
Rbd25 May 8, 2024 @ 3:12pm 
@ arof

Hey thanks a bunch for the temp fix!

I'm not on which end it needs correcting, but any chance on a compatibility fix for the "Work Manager" mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2029596262

As of now both mods work while enabled together, however the ui elements from Work Manager do not show on the worktab itself, making most of work manager impossible to use.

Thanks! :)
frogkiah May 5, 2024 @ 1:25pm 
Has anyone found something similar to this that is working correctly with 1.5?
frogkiah May 5, 2024 @ 1:25pm 
@shiverczar I don't have either of the mods you listed, but I do have Priority Master, so I think a similar issue is happening with that.
shiverczar May 5, 2024 @ 8:21am 
I can confirm it is indeed pawn control 1.5 that is messing with the work priorities on this.

That, or gear up and go but that seems unlikely. (I added the two of them before starting a new save; this had worked fine before)

I suspect whatever mechanism pawn control uses to save the work priorities is refusing to cooperate with the ability of worktab to assign different priorities to subtasks.

Whatever the worktab shows for each worktype when 'minimized' is what is saved and applied across the board, individual subtask information is discarded.

Take a pawn with nothing in hauling, assign JUST the 'deliver to blueprint' subtask, close the work tab and open it again - the entire hauling tree will be assigned to that priority. Similarly, if you have a worktype assigned at p3 across the board, and change something to be p9, that 9 will be discarded. Change a subtask to p1, and the whole worktype will become p1 -- just like what it shows when the subtasks are minimized.
(≡◉‿‿◉≡) May 4, 2024 @ 11:12am 
Well this isn't working at all. Better reupload this using the 1.4 instead of 1.3
Professor H. Farnsworth May 3, 2024 @ 4:36pm 
It's resetting, because this is a 1.3 version of the Work Tab that's been modified to work with 1.5
So, the fix that Fluffy made in 1.4 no longer applies.

Would probably have been better to take the 1.4 version from Fluffy and then add to that, what was added to the 1.3 version.
Gaven Apr 30, 2024 @ 2:34am 
Yeah seems to be resetting, some conflict with Better Pawn Control. IIRC Fluffy had to fix this too before.
Sanakara Apr 29, 2024 @ 10:47am 
Thanks a lot for keeping this up. Could not play rimworld without it, a must have! And it works so far fine for me. Just the setting of sub-categories doesn't work proper. If I try to set some sub-categories higher or lower or blank it shows again the number of the main-category, when i open again the work tab. Due of the temporary solution?
Zuada Apr 29, 2024 @ 7:44am 
@BrianMincey it seems there was an issue on your end, with other conflicting mods or just general lack of modding knowledge, since it works perfectly fine for all the other thousands of people who downloaded it.
BrianMincey Apr 29, 2024 @ 5:27am 
I love this mod, but this isn't working properly...at all. My pawns kept doing things that weren't even assigned to them, ignoring the priority I set. For example, cutting wood and mining when both were set to "blank". After I un-installed, I could see that the original values for these were "1". Looks like this needs a little more work before its ready for 1.5