RimWorld

RimWorld

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Choose Wild Animal Spawns
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Mod, 1.3, 1.4, 1.5, 1.6
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Posted
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237.289 KB
Aug 2, 2021 @ 5:55am
Jul 1, 2025 @ 10:10am
19 Change Notes ( view )

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Choose Wild Animal Spawns

In 1 collection by Mlie
Developed by me
113 items
Description

This mod is a successor to claustros mod Disable Wild Animal Spawns

The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.
The other difference it that you can modify any animal, vanilla and modded.

Added a slider for the overall animal density per biome as well.
Also option to copy values between biomes.
There is also a reverse option to select an animal and define spawnrate per biome.

If you need higher accuracy than what the sliders provide, try adding the BetterSliders mod

[discord.gg]
[github.com]



Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: biomes
221 Comments
Mlie  [author]
Jul 22 @ 11:01pm 
Hopefully someone will take the time to find out what mod is causing it so it can be fixed
Jul 22 @ 10:08pm 
yep i have the exact same issue and i had t orestart the game twice then i removed the mod
Mlie  [author]
Jul 11 @ 11:05pm 
@Lordlynel There is a section on how to Report Issues described above, please read it
Jul 11 @ 4:54pm 
is anyone else having an issue where only 2 buttons show up in the mod options and you can't leave the mod options without closing the game?
Mlie  [author]
Jun 28 @ 2:38am 
@ikklenick That is incident based so an incident tweak mod should work
Jun 28 @ 2:09am 
A great mod! Does OP/any commentors know if it also be used to increase the spawn rate of wild humans?
May 16 @ 6:32am 
Thank you for the great mod! I wanted to ask if you would consider adding an extra feature.

If the reverse option is enabled, could you also add a button and/or toggle that sets all animal spawn rates to 0? It would also be really helpful if doing this would not highlight the animal names in green unless their value is changed to something other than 0.

Right now, setting every animal to 0 manually and then increasing only the ones I want is a bit time-consuming and difficult to keep track of.

This is entirely optional, and I completely understand if you do not feel like adding it. I just thought it might make managing spawn settings a little more convenient.
Mlie  [author]
Apr 23 @ 5:45am 
@oli the beast It only affect natural spawns, some can still spawn via events and similar
Apr 23 @ 5:31am 
im seeming to find that animals that i have turned off are still spawning?
Apr 10 @ 12:25pm 
Alright, maybe I'll ask in a modding discord if anyone knows. Thanks